Davis Mosenkovs 66b0a6ee15 workaround for libmali gbm_device_get_fd()
gbm_device_get_fd() in at least some libmali versions duplicates handle.
Other implementations do not do duplication. To prevent handle leak save
drm_fd in SDL_DisplayData.
2021-11-30 16:20:24 -08:00
2021-11-24 22:49:40 +03:00
2021-12-01 01:56:50 +03:00
2021-11-22 08:38:46 -08:00
2021-11-30 12:19:26 -08:00
2021-11-30 12:19:26 -08:00
2021-11-12 12:55:28 +03:00
2021-11-08 20:35:56 -08:00
2020-12-22 17:00:28 +03:00

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)

Description
Simple Directmedia Layer
Readme 162 MiB
Languages
C 86.1%
C++ 5.9%
Objective-C 3.6%
CMake 1.6%
Perl 0.8%
Other 1.7%