mirror of
https://github.com/shadps4-emu/ext-SDL.git
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269 lines
8.5 KiB
C
269 lines
8.5 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_syswm.h
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*
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* Include file for SDL custom system window manager hooks.
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*/
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#ifndef SDL_syswm_h_
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#define SDL_syswm_h_
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "SDL_video.h"
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#include "SDL_version.h"
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/**
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* \brief SDL_syswm.h
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*
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* Your application has access to a special type of event ::SDL_SYSWMEVENT,
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* which contains window-manager specific information and arrives whenever
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* an unhandled window event occurs. This event is ignored by default, but
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* you can enable it with SDL_EventState().
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*
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* As of SDL 3.0, this file no longer includes the platform specific headers
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* and types. You should include the headers you need and define one or more
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* of the following for the subsystems you're working with:
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*
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* SDL_ENABLE_SYSWM_ANDROID
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* SDL_ENABLE_SYSWM_COCOA
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* SDL_ENABLE_SYSWM_KMSDRM
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* SDL_ENABLE_SYSWM_UIKIT
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* SDL_ENABLE_SYSWM_VIVANTE
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* SDL_ENABLE_SYSWM_WAYLAND
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* SDL_ENABLE_SYSWM_WINDOWS
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* SDL_ENABLE_SYSWM_WINRT
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* SDL_ENABLE_SYSWM_X11
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*/
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struct SDL_SysWMinfo;
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* This is the current version of structures in this file */
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#define SDL_SYSWM_CURRENT_VERSION 1
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#define SDL_SYSWM_INFO_SIZE_V1 (16 * (sizeof (void *) >= 8 ? sizeof (void *) : sizeof(Uint64)))
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#define SDL_SYSWM_CURRENT_INFO_SIZE SDL_SYSWM_INFO_SIZE_V1
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/* This is the tag associated with a Metal view so you can find it */
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#define SDL_METALVIEW_TAG 255
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#if !defined(SDL_PROTOTYPES_ONLY)
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/**
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* These are the various supported windowing subsystems
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*/
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typedef enum
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{
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SDL_SYSWM_UNKNOWN,
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SDL_SYSWM_ANDROID,
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SDL_SYSWM_COCOA,
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SDL_SYSWM_HAIKU,
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SDL_SYSWM_KMSDRM,
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SDL_SYSWM_RISCOS,
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SDL_SYSWM_UIKIT,
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SDL_SYSWM_VIVANTE,
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SDL_SYSWM_WAYLAND,
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SDL_SYSWM_WINDOWS,
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SDL_SYSWM_WINRT,
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SDL_SYSWM_X11
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} SDL_SYSWM_TYPE;
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/**
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* The custom event structure.
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*/
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struct SDL_SysWMmsg
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{
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Uint32 version;
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Uint32 subsystem; /**< SDL_SYSWM_TYPE */
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Uint32 padding[(2 * (sizeof (void *) >= 8 ? sizeof (void *) : sizeof(Uint64)) - 2 * sizeof(Uint32)) / sizeof(Uint32)];
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union
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{
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#if defined(SDL_ENABLE_SYSWM_WINDOWS)
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struct {
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HWND hwnd; /**< The window for the message */
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UINT msg; /**< The type of message */
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WPARAM wParam; /**< WORD message parameter */
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LPARAM lParam; /**< LONG message parameter */
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} win;
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#endif
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#if defined(SDL_ENABLE_SYSWM_X11)
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struct {
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XEvent event;
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} x11;
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#endif
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/* Can't have an empty union */
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int dummy;
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} msg;
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};
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/**
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* The custom window manager information structure.
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*
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* When this structure is returned, it holds information about which
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* low level system it is using, and will be one of SDL_SYSWM_TYPE.
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*/
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struct SDL_SysWMinfo
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{
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Uint32 version;
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Uint32 subsystem; /**< SDL_SYSWM_TYPE */
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Uint32 padding[(2 * (sizeof (void *) >= 8 ? sizeof (void *) : sizeof(Uint64)) - 2 * sizeof(Uint32)) / sizeof(Uint32)];
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union
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{
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#if defined(SDL_ENABLE_SYSWM_WINDOWS)
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struct
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{
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HWND window; /**< The window handle */
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HDC hdc; /**< The window device context */
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HINSTANCE hinstance; /**< The instance handle */
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} win;
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#endif
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#if defined(SDL_ENABLE_SYSWM_WINRT)
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struct
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{
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IInspectable * window; /**< The WinRT CoreWindow */
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} winrt;
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#endif
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#if defined(SDL_ENABLE_SYSWM_X11)
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struct
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{
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Display *display; /**< The X11 display */
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int screen; /**< The X11 screen */
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Window window; /**< The X11 window */
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} x11;
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#endif
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#if defined(SDL_ENABLE_SYSWM_COCOA)
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struct
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{
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#if defined(__OBJC__) && defined(__has_feature)
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#if __has_feature(objc_arc)
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NSWindow __unsafe_unretained *window; /**< The Cocoa window */
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#else
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NSWindow *window; /**< The Cocoa window */
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#endif
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#else
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NSWindow *window; /**< The Cocoa window */
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#endif
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} cocoa;
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#endif
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#if defined(SDL_ENABLE_SYSWM_UIKIT)
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struct
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{
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#if defined(__OBJC__) && defined(__has_feature)
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#if __has_feature(objc_arc)
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UIWindow __unsafe_unretained *window; /**< The UIKit window */
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#else
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UIWindow *window; /**< The UIKit window */
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#endif
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#else
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UIWindow *window; /**< The UIKit window */
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#endif
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GLuint framebuffer; /**< The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */
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GLuint colorbuffer; /**< The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */
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GLuint resolveFramebuffer; /**< The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */
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} uikit;
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#endif
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#if defined(SDL_ENABLE_SYSWM_WAYLAND)
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struct
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{
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struct wl_display *display; /**< Wayland display */
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struct wl_surface *surface; /**< Wayland surface */
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struct wl_egl_window *egl_window; /**< Wayland EGL window (native window) */
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struct xdg_surface *xdg_surface; /**< Wayland xdg surface (window manager handle) */
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struct xdg_toplevel *xdg_toplevel; /**< Wayland xdg toplevel role */
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struct xdg_popup *xdg_popup; /**< Wayland xdg popup role */
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struct xdg_positioner *xdg_positioner; /**< Wayland xdg positioner, for popup */
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} wl;
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#endif
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#if defined(SDL_ENABLE_SYSWM_ANDROID)
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struct
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{
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ANativeWindow *window;
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EGLSurface surface;
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} android;
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#endif
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#if defined(SDL_ENABLE_SYSWM_VIVANTE)
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struct
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{
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EGLNativeDisplayType display;
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EGLNativeWindowType window;
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} vivante;
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#endif
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#if defined(SDL_ENABLE_SYSWM_KMSDRM)
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struct
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{
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int dev_index; /**< Device index (ex: the X in /dev/dri/cardX) */
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int drm_fd; /**< DRM FD (unavailable on Vulkan windows) */
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struct gbm_device *gbm_dev; /**< GBM device (unavailable on Vulkan windows) */
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} kmsdrm;
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#endif
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/* Make sure this union has enough room for 14 pointers */
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void *dummy_ptrs[14];
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Uint64 dummy_ints[14];
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} info;
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};
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SDL_COMPILE_TIME_ASSERT(SDL_SysWMinfo_size, sizeof(struct SDL_SysWMinfo) == SDL_SYSWM_CURRENT_INFO_SIZE);
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#endif /* SDL_PROTOTYPES_ONLY */
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typedef struct SDL_SysWMinfo SDL_SysWMinfo;
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/**
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* Get driver-specific information about a window.
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*
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* You must include SDL_syswm.h for the declaration of SDL_SysWMinfo.
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*
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* \param window the window about which information is being requested
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* \param info an SDL_SysWMinfo structure filled in with window information
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* \param version the version of info being requested, should be
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* SDL_SYSWM_CURRENT_VERSION
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC int SDLCALL SDL_GetWindowWMInfo(SDL_Window *window, SDL_SysWMinfo *info, Uint32 version);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* SDL_syswm_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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