Simple Directmedia Layer
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Tyson Whitehead 6daf2e943f Try SDL_UDEV_deviceclass to detect joysticks even if in a container
The udev container issue is mostly to do with device notifications
and netlink. The device classification stuff just pokes file in /sys
and /run/udev. Doesn't hurt to try it first for classifying joysticks
and then fall to the guess heuristics if it fails.
2023-12-24 22:39:16 -08:00
.github ci: do 'brew update' & don't run dependent checks on installed things 2023-11-26 06:01:26 +01:00
android-project Added a runtime check for BLUETOOTH_CONNECT in addition to BLUETOOTH (thanks @perepujal!) 2023-12-24 06:50:42 -08:00
build-scripts Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear(). 2023-12-22 09:13:21 -08:00
cmake SDL_hidapi requires libusb >= 1.0.16 2023-11-24 21:31:59 +01:00
docs Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear(). 2023-12-22 09:13:21 -08:00
include Sync SDL3 wiki -> header 2023-12-22 17:14:22 +00:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src Try SDL_UDEV_deviceclass to detect joysticks even if in a container 2023-12-24 22:39:16 -08:00
test Fix compilation / same as sdl2-compat 2023-12-20 22:28:50 +03:00
VisualC Added Steam Input API support for game controllers 2023-12-20 10:40:28 -08:00
VisualC-GDK Added Steam Input API support for game controllers 2023-12-20 10:40:28 -08:00
VisualC-WinRT Added Steam Input API support for game controllers 2023-12-20 10:40:28 -08:00
wayland-protocols Add and event and flag to report when a window has been occluded 2023-07-18 16:42:05 -04:00
Xcode Added Steam Input API support for game controllers 2023-12-20 10:40:28 -08:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:01 -08:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig Fixed formatting for Haiku cc files 2023-01-25 03:03:41 -08:00
.gitignore Ignore all surface comparison output files in the testautomation directory 2023-12-19 08:48:44 -08:00
.wikiheaders-options sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 2023-03-21 02:19:19 +01:00
Android.mk Always provide an implementation for all SDL3 symbols 2023-10-12 14:00:47 +02:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt Use common generic syscond for platforms with no cond implementation 2023-12-24 06:52:42 -08:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
LICENSE.txt Updated copyright for 2023 2023-01-09 09:41:41 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
WhatsNew.txt Remove SDL_{Set,Get}SurfaceScale(). 2023-12-22 02:08:49 -08:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)