Simple Directmedia Layer
Go to file
Cameron Gutman 6ec8b1a173 Throttle tickle reports to PS4/PS5 controllers
UpdateDevice() can be called at an arbitrary rate, so we need to
pace ourselves to avoid filling up the rumble queue with these.
2024-09-25 07:20:35 -07:00
.github winrt: Removed WinRT/Windows Phone/UWP support. 2024-09-06 13:28:39 -04:00
android-project Update proguard-rules.pro in-line with commit 9ff3446 2024-09-16 08:47:44 -07:00
build-scripts build-web-examples.pl: Added a FIXME. 2024-09-22 10:35:59 -04:00
cmake cmake: don't prepend absolute CMAKE_INSTALL_{INCLUDE,LIB}DIR with ${prefix} 2024-09-14 16:21:42 +02:00
docs Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
examples examples: Fixed some window titles. 2024-09-24 15:36:49 -04:00
include Move default colorspace aliases into enum 2024-09-23 07:37:02 -07:00
src Throttle tickle reports to PS4/PS5 controllers 2024-09-25 07:20:35 -07:00
test Remove casts from typed pointer to void * for printf %p in test projects 2024-09-24 14:40:32 +03:00
VisualC Added support for the HORI licensed Steam Controller 2024-09-18 14:08:32 -07:00
VisualC-GDK Added support for the HORI licensed Steam Controller 2024-09-18 14:08:32 -07:00
wayland-protocols wayland: Add support for setting window icons via the xdg-toplevel-icon-v1 protocol 2024-08-31 09:38:43 -04:00
Xcode compile_shaders.sh shouldn't be in the SDL framework 2024-09-18 14:31:00 -07:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore Add the SDL_GPU API 2024-08-29 15:57:29 -07:00
.wikiheaders-options wikiheaders: bridge wiki Category docs to the headers! 2024-05-16 11:48:23 -04:00
Android.mk Add SDL_Process subsystem 2024-09-13 15:19:32 -07:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt Add SDL_Process subsystem 2024-09-13 15:19:32 -07:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md Updated INSTALL.md 2024-04-10 09:18:42 -04:00
LICENSE.txt Updated copyright for 2024 2024-01-01 13:15:26 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00
WhatsNew.txt audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)