Sam Lantinga 74ca16547c Fixed bug 3699 - Shaped windows are distorted unless width is divisible by 8
Bogomancer

On X11, windows created using the shaped window API appear distorted unless the width of the shape surface is divisible by 8.

Steps to reproduce:

    1) Use your favorite image editor to resize one of the images in test/shapes/ to a width that's not a multiple of 8.
    2) Compile and run test/testshape.c on the image you edited.
    3) The shaped window will appear twisted and distorted.

It appears the bug was not caught sooner because all the test images are either 640 or 256 pixels wide.

I tracked down the bug to SDL_CalculateShapeBitmap() in SDL_shape.c. The shape surface is reduced to a 1-bit-per-pixel mask, but the original code doesn't take into account that X11 apparently wants each scanline to begin on a new byte.
2017-07-11 08:16:00 -07:00
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2016-01-12 22:23:53 +01:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)
Description
Simple Directmedia Layer
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