mirror of
https://github.com/shadps4-emu/ext-SDL.git
synced 2024-12-15 06:50:00 +00:00
68985371a0
The Offscreen video driver is intended to be used for headless rendering as well as allows for multiple GPUs to be used for headless rendering Currently only supports EGL (OpenGL / ES) or Framebuffers Adds a hint to specifiy which EGL device to use: SDL_HINT_EGL_DEVICE Adds testoffscreen.c which can be used to test the backend out Disabled by default for now
171 lines
4.2 KiB
C
171 lines
4.2 KiB
C
/*
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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/* Simple program: picks the offscreen backend and renders each frame to a bmp */
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#include <stdlib.h>
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#include <stdio.h>
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#include <time.h>
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#ifdef __EMSCRIPTEN__
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#include <emscripten/emscripten.h>
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#endif
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#include "SDL.h"
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#include "SDL_stdinc.h"
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#include "SDL_opengl.h"
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static SDL_Renderer *renderer = NULL;
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static SDL_Window *window = NULL;
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static int done = SDL_FALSE;
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static int frame_number = 0;
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static int width = 640;
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static int height = 480;
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static int max_frames = 200;
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void
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draw()
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{
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SDL_Rect Rect;
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SDL_SetRenderDrawColor(renderer, 0x10, 0x9A, 0xCE, 0xFF);
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SDL_RenderClear(renderer);
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/* Grow based on the frame just to show a difference per frame of the region */
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Rect.x = 0;
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Rect.y = 0;
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Rect.w = (frame_number * 2) % width;
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Rect.h = (frame_number * 2) % height;
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SDL_SetRenderDrawColor(renderer, 0xFF, 0x10, 0x21, 0xFF);
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SDL_RenderFillRect(renderer, &Rect);
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SDL_RenderPresent(renderer);
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}
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void
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save_surface_to_bmp()
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{
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SDL_Surface* surface;
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Uint32 r_mask, g_mask, b_mask, a_mask;
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Uint32 pixel_format;
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char file[128];
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int bbp;
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pixel_format = SDL_GetWindowPixelFormat(window);
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SDL_PixelFormatEnumToMasks(pixel_format, &bbp, &r_mask, &g_mask, &b_mask, &a_mask);
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surface = SDL_CreateRGBSurface(0, width, height, bbp, r_mask, g_mask, b_mask, a_mask);
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SDL_RenderReadPixels(renderer, NULL, pixel_format, (void*)surface->pixels, surface->pitch);
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SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp",
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SDL_GetWindowID(window), ++frame_number);
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SDL_SaveBMP(surface, file);
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SDL_FreeSurface(surface);
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}
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void
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loop()
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{
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SDL_Event event;
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/* Check for events */
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_QUIT:
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done = SDL_TRUE;
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break;
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}
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}
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draw();
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save_surface_to_bmp();
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#ifdef __EMSCRIPTEN__
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if (done) {
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emscripten_cancel_main_loop();
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}
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#endif
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}
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int
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main(int argc, char *argv[])
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{
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Uint32 then, now, frames;
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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/* Force the offscreen renderer, if it cannot be created then fail out */
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if (SDL_VideoInit("offscreen") < 0) {
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SDL_Log("Couldn't initialize the offscreen video driver: %s\n",
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SDL_GetError());
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return SDL_FALSE;
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}
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/* If OPENGL fails to init it will fallback to using a framebuffer for rendering */
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window = SDL_CreateWindow("Offscreen Test",
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SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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width, height, 0);
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if (!window) {
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SDL_Log("Couldn't create window: %s\n",
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SDL_GetError());
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return SDL_FALSE;
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}
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renderer = SDL_CreateRenderer(window, -1, 0);
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if (!renderer) {
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SDL_Log("Couldn't create renderer: %s\n",
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SDL_GetError());
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return SDL_FALSE;
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}
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SDL_RenderClear(renderer);
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srand((unsigned int)time(NULL));
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/* Main render loop */
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frames = 0;
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then = SDL_GetTicks();
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done = 0;
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SDL_Log("Rendering %i frames offscreen\n", max_frames);
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#ifdef __EMSCRIPTEN__
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emscripten_set_main_loop(loop, 0, 1);
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#else
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while (!done && frames < max_frames) {
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++frames;
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loop();
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/* Print out some timing information, along with remaining frames */
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if (frames % (max_frames / 10) == 0) {
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now = SDL_GetTicks();
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if (now > then) {
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double fps = ((double) frames * 1000) / (now - then);
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SDL_Log("Frames remaining: %i rendering at %2.2f frames per second\n", max_frames - frames, fps);
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}
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}
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}
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#endif
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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}
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/* vi: set ts=4 sw=4 expandtab: */
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