mirror of
https://github.com/shadps4-emu/ext-SDL.git
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0e45984fa0
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
16 lines
488 B
PkgConfig
16 lines
488 B
PkgConfig
# sdl pkg-config source file
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prefix=@prefix@
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exec_prefix=@exec_prefix@
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libdir=@libdir@
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includedir=@includedir@
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Name: sdl2
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Description: Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer.
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Version: @SDL_VERSION@
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Requires:
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Conflicts:
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Libs: -L${libdir} @SDL_RLD_FLAGS@ @SDL_LIBS@
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Libs.private: @SDL_STATIC_LIBS@
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Cflags: -I${includedir}/SDL2 @SDL_CFLAGS@
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