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Simple Directmedia Layer
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We always need to destroy the hotplug loop and its associated resources (if created) before we can deinitialize and unload the Pipewire library. In the happy path where everything worked correctly, this means we will call hotplug_loop_destroy() twice (once from PIPEWIRE_DeinitializeStart() and a second time from PIPEWIRE_Deinitialize()), but that's OK, because it's idempotent and so will do nothing the second time. In error-handling code paths, this avoids needing to remember to call hotplug_loop_destroy() explicitly, which should make it easier to avoid bugs like #10787. Signed-off-by: Simon McVittie <smcv@collabora.com> |
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.github | ||
android-project | ||
build-scripts | ||
cmake | ||
docs | ||
examples | ||
include | ||
src | ||
test | ||
VisualC | ||
VisualC-GDK | ||
wayland-protocols | ||
Xcode | ||
.clang-format | ||
.clang-tidy | ||
.editorconfig | ||
.gitignore | ||
.wikiheaders-options | ||
Android.mk | ||
BUGS.txt | ||
CMakeLists.txt | ||
CREDITS.md | ||
INSTALL.md | ||
LICENSE.txt | ||
README-SDL.txt | ||
README.md | ||
WhatsNew.txt |
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.
Enjoy!
Sam Lantinga (slouken@libsdl.org)