Simple Directmedia Layer
Go to file
2019-10-30 15:13:55 +01:00
acinclude Added missing PKG_CONFIG macros 2019-03-16 17:39:15 -07:00
android-project Fixed bug 4775 - Japanese on Android, remove inputtype PASSWORD (Thanks Tamo!) 2019-10-23 11:25:16 +02:00
android-project-ant Added the old ant Android build project structure 2017-10-28 12:11:25 -07:00
build-scripts Updated SDL development builds to version 2.0.11 2019-09-22 10:37:16 -07:00
cmake cmake: Fix locating libusb header at configure-time 2019-07-31 11:34:00 -05:00
debian Updated SDL development builds to version 2.0.11 2019-09-22 10:37:16 -07:00
docs CMake: tabs to spaces in new parts of README-cmake.md 2019-09-23 18:30:22 -04:00
include cmake: added support for enabling the ARM SIMD/NEON code. 2019-10-24 23:17:19 -04:00
src Readability: remove redundant cast to the same type 2019-10-30 15:13:55 +01:00
test offscreen: Add new video driver backend Offscreen 2019-09-24 16:36:48 -04:00
VisualC Fixed the location of controller_type.h in the Visual Studio project 2019-10-22 10:26:49 -07:00
VisualC-WinRT Added display event files to the Visual Studio projects 2018-08-23 02:48:47 -07:00
visualtest test: unify all the command line usage logging. 2019-05-28 17:39:13 -04:00
wayland-protocols wayland: ask xdg-decoration protocol extension to use server-side decorations if possible. 2018-11-04 21:08:40 +01:00
Xcode endpointvolume.h checks not needed since changeset 13078:8ab094a9df6b . 2019-10-01 14:00:02 +03:00
Xcode-iOS fix permissions 2019-08-23 03:01:10 +03:00
.hgignore remove test/aclocal.m4 2019-08-03 12:49:50 +03:00
Android.mk fix permissions 2019-09-05 13:21:02 +03:00
autogen.sh
BUGS.txt
cmake_uninstall.cmake.in
CMakeLists.txt cmake: added support for enabling the ARM SIMD/NEON code. 2019-10-24 23:17:19 -04:00
configure configure: Regenerate configure script with the ARM SIMD/NEON changes. 2019-10-24 21:51:55 -04:00
configure.ac configure: warn about MIT-licensed code if using ARM SIMD/NEON optimizations. 2019-10-24 21:41:03 -04:00
COPYING.txt Updated copyright for 2019 2019-01-04 22:01:14 -08:00
CREDITS.txt
INSTALL.txt
Makefile.in Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h. 2019-08-05 12:35:32 -03:00
Makefile.minimal Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Makefile.os2 update version number in Makefile.os2 too 2019-09-22 20:47:00 +03:00
Makefile.pandora Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Makefile.psp Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Makefile.wiz Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
README-SDL.txt
README.txt
sdl2-config.cmake.in
sdl2-config.in
sdl2.m4 Fixed bug 4544 - SDL2.m4 SDL2.framework patch made it impossible to fail detection 2019-03-16 18:45:10 -07:00
sdl2.pc.in
SDL2.spec.in Fixed bug 4615 - RPM Build fails due to unpackaged files 2019-06-11 19:58:10 -07:00
SDL2Config.cmake
TODO.txt
VisualC.html
WhatsNew.txt Added a helper function SDL_LockTextureToSurface() 2019-09-30 20:58:44 +02:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)