Simple Directmedia Layer
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Sam Lantinga ba95fa6152 Revert "Fix incorrectly terminated MakeThreadHighPriority dbus message"
The first terminator is for input parameters. The second terminator was for the
output parameters.

If an error occurs when calling MakeThreadHighPriority(), e.g. a bad thread id,
then the reply from connection_send_with_reply_and_block() will be null.
2020-04-08 08:42:09 -07:00
acinclude
android-project Fixed java.lang.NullPointerException: Attempt to invoke virtual method 'android.view.WindowManager android.app.Activity.getWindowManager()' on a null object reference 2020-03-05 08:43:16 -08:00
android-project-ant
build-scripts Add perforce support to showrev.sh 2020-04-08 08:41:55 -07:00
cmake configure: Remove wayland-protocols check from configure and CMake scripts. 2020-04-01 13:43:53 -04:00
debian Backed out changeset 51622f74dc85 2020-03-10 18:35:31 -07:00
docs CMake: tabs to spaces in new parts of README-cmake.md 2019-09-23 18:30:22 -04:00
include First pass at Windows sensor implementation 2020-04-08 08:34:27 -07:00
src Revert "Fix incorrectly terminated MakeThreadHighPriority dbus message" 2020-04-08 08:42:09 -07:00
test Fixed bug 5072 - Test resources missing when building with SDL_TEST and CMake 2020-04-05 08:46:59 -07:00
VisualC First pass at Windows sensor implementation 2020-04-08 08:34:27 -07:00
VisualC-WinRT virtual joysticks: MSVC support part 2/2, add file refs to MSVC projects (bug 5028) 2020-03-15 16:01:19 -04:00
visualtest test: unify all the command line usage logging. 2019-05-28 17:39:13 -04:00
wayland-protocols
Xcode virtual joysticks: MSVC support part 1/2, make driver's .c file be uniquely named 2020-03-15 15:05:36 -04:00
Xcode-iOS iOS: fixed bug whereby some SDL testing apps weren't launching 2020-03-23 14:54:31 -04:00
.hgignore Fixed bug 4965 - Update the .hgignore file 2020-02-03 16:38:07 -08:00
Android.mk There are lots of unused macros in the Steam controller code 2020-01-29 20:09:12 -08:00
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CMakeLists.txt First pass at Windows sensor implementation 2020-04-08 08:34:27 -07:00
configure First pass at Windows sensor implementation 2020-04-08 08:34:27 -07:00
configure.ac First pass at Windows sensor implementation 2020-04-08 08:34:27 -07:00
COPYING.txt Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
CREDITS.txt
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Makefile.in Fixed warning building version.rc using mingw-64 2020-03-20 20:33:26 -07:00
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Makefile.os2 Backed out changeset 51622f74dc85 2020-03-10 18:35:31 -07:00
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Makefile.psp added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) 2019-11-20 20:40:50 +03:00
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sdl2-config-version.cmake.in cmake: Forgot to add this file to revision control. 2020-02-25 14:52:03 -05:00
sdl2-config.cmake.in Fix shared library suffix on OSX 2020-03-17 08:46:34 +01:00
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SDL2.spec.in Fixed bug 4615 - RPM Build fails due to unpackaged files 2019-06-11 19:58:10 -07:00
SDL2Config.cmake
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WhatsNew.txt Updated WhatsNew.txt with SDL 2.0.12 release notes 2020-03-02 11:39:44 -08:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)