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https://github.com/shadps4-emu/ext-SDL.git
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c493b40cc3
``` [1/1] Building C object test/CMakeFiles/testffmpeg.dir/testffmpeg_vulkan.c.o /src/SDL/test/testffmpeg_vulkan.c: In function ‘BeginVulkanFrameRendering’: /src/SDL/test/testffmpeg_vulkan.c:787:20: warning: passing argument 1 of ‘vk->lock_frame’ from incompatible pointer type [-Wincompatible-pointer-types] 787 | vk->lock_frame(frames, pVkFrame); | ^~~~~~ | | | AVHWFramesContext * /src/SDL/test/testffmpeg_vulkan.c:787:20: note: expected ‘struct AVHWFramesContext *’ but argument is of type ‘AVHWFramesContext *’ /src/SDL/test/testffmpeg_vulkan.c: In function ‘FinishVulkanFrameRendering’: /src/SDL/test/testffmpeg_vulkan.c:885:22: warning: passing argument 1 of ‘vk->unlock_frame’ from incompatible pointer type [-Wincompatible-pointer-types] 885 | vk->unlock_frame(frames, pVkFrame); | ^~~~~~ | | | AVHWFramesContext * /src/SDL/test/testffmpeg_vulkan.c:885:22: note: expected ‘struct AVHWFramesContext *’ but argument is of type ‘AVHWFramesContext *’ ```
26 lines
1.2 KiB
C
26 lines
1.2 KiB
C
/*
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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#include <libavutil/hwcontext.h>
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#include <libavutil/hwcontext_vulkan.h>
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typedef struct VulkanVideoContext VulkanVideoContext;
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extern VulkanVideoContext *CreateVulkanVideoContext(SDL_Window *window);
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extern void SetupVulkanRenderProperties(VulkanVideoContext *context, SDL_PropertiesID props);
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extern void SetupVulkanDeviceContextData(VulkanVideoContext *context, AVVulkanDeviceContext *ctx);
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extern SDL_Texture *CreateVulkanVideoTexture(VulkanVideoContext *context, AVFrame *frame, SDL_Renderer *renderer, SDL_PropertiesID props);
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extern int BeginVulkanFrameRendering(VulkanVideoContext *context, AVFrame *frame, SDL_Renderer *renderer);
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extern int FinishVulkanFrameRendering(VulkanVideoContext *context, AVFrame *frame, SDL_Renderer *renderer);
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extern void DestroyVulkanVideoContext(VulkanVideoContext *context);
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