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
On Emscripten without pthreads, this would fail because SDL can't spin the audio device thread, and the dummy backend didn't manage a thread itself. With this patch, we use setInterval to fire the usual audio thread iterators between iterations of the Emscripten mainloop on the main thread. Fixes #10573.
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Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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