ext-SDL/test/testautomation_mouse.c

656 lines
21 KiB
C

/**
* Mouse test suite
*/
#include <limits.h>
#include <float.h>
#include <SDL3/SDL.h>
#include <SDL3/SDL_test.h>
#include "testautomation_suites.h"
#include "testautomation_images.h"
/* ================= Test Case Implementation ================== */
/* Test case functions */
/* Helper to evaluate state returned from SDL_GetMouseState */
static int mouseStateCheck(Uint32 state)
{
return (state == 0) ||
(state == SDL_BUTTON(SDL_BUTTON_LEFT)) ||
(state == SDL_BUTTON(SDL_BUTTON_MIDDLE)) ||
(state == SDL_BUTTON(SDL_BUTTON_RIGHT)) ||
(state == SDL_BUTTON(SDL_BUTTON_X1)) ||
(state == SDL_BUTTON(SDL_BUTTON_X2));
}
/**
* \brief Check call to SDL_GetMouseState
*
*/
static int mouse_getMouseState(void *arg)
{
float x;
float y;
Uint32 state;
/* Pump some events to update mouse state */
SDL_PumpEvents();
SDLTest_AssertPass("Call to SDL_PumpEvents()");
/* Case where x, y pointer is NULL */
state = SDL_GetMouseState(NULL, NULL);
SDLTest_AssertPass("Call to SDL_GetMouseState(NULL, NULL)");
SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
/* Case where x pointer is not NULL */
x = -FLT_MAX;
state = SDL_GetMouseState(&x, NULL);
SDLTest_AssertPass("Call to SDL_GetMouseState(&x, NULL)");
SDLTest_AssertCheck(x > -FLT_MAX, "Validate that value of x is > -FLT_MAX, got: %g", x);
SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
/* Case where y pointer is not NULL */
y = -FLT_MAX;
state = SDL_GetMouseState(NULL, &y);
SDLTest_AssertPass("Call to SDL_GetMouseState(NULL, &y)");
SDLTest_AssertCheck(y > -FLT_MAX, "Validate that value of y is > -FLT_MAX, got: %g", y);
SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
/* Case where x and y pointer is not NULL */
x = -FLT_MAX;
y = -FLT_MAX;
state = SDL_GetMouseState(&x, &y);
SDLTest_AssertPass("Call to SDL_GetMouseState(&x, &y)");
SDLTest_AssertCheck(x > -FLT_MAX, "Validate that value of x is > -FLT_MAX, got: %g", x);
SDLTest_AssertCheck(y > -FLT_MAX, "Validate that value of y is > -FLT_MAX, got: %g", y);
SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
return TEST_COMPLETED;
}
/**
* \brief Check call to SDL_GetRelativeMouseState
*
*/
static int mouse_getRelativeMouseState(void *arg)
{
float x;
float y;
Uint32 state;
/* Pump some events to update mouse state */
SDL_PumpEvents();
SDLTest_AssertPass("Call to SDL_PumpEvents()");
/* Case where x, y pointer is NULL */
state = SDL_GetRelativeMouseState(NULL, NULL);
SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(NULL, NULL)");
SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
/* Case where x pointer is not NULL */
x = -FLT_MAX;
state = SDL_GetRelativeMouseState(&x, NULL);
SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(&x, NULL)");
SDLTest_AssertCheck(x > -FLT_MAX, "Validate that value of x is > -FLT_MAX, got: %g", x);
SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
/* Case where y pointer is not NULL */
y = -FLT_MAX;
state = SDL_GetRelativeMouseState(NULL, &y);
SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(NULL, &y)");
SDLTest_AssertCheck(y > -FLT_MAX, "Validate that value of y is > -FLT_MAX, got: %g", y);
SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
/* Case where x and y pointer is not NULL */
x = -FLT_MAX;
y = -FLT_MAX;
state = SDL_GetRelativeMouseState(&x, &y);
SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(&x, &y)");
SDLTest_AssertCheck(x > -FLT_MAX, "Validate that value of x is > -FLT_MAX, got: %g", x);
SDLTest_AssertCheck(y > -FLT_MAX, "Validate that value of y is > -FLT_MAX, got: %g", y);
SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
return TEST_COMPLETED;
}
/* XPM definition of mouse Cursor */
static const char *g_mouseArrowData[] = {
/* pixels */
"X ",
"XX ",
"X.X ",
"X..X ",
"X...X ",
"X....X ",
"X.....X ",
"X......X ",
"X.......X ",
"X........X ",
"X.....XXXXX ",
"X..X..X ",
"X.X X..X ",
"XX X..X ",
"X X..X ",
" X..X ",
" X..X ",
" X..X ",
" XX ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" "
};
/* Helper that creates a new mouse cursor from an XPM */
static SDL_Cursor *initArrowCursor(const char *image[])
{
SDL_Cursor *cursor;
int i, row, col;
Uint8 data[4 * 32];
Uint8 mask[4 * 32];
i = -1;
for (row = 0; row < 32; ++row) {
for (col = 0; col < 32; ++col) {
if (col % 8) {
data[i] <<= 1;
mask[i] <<= 1;
} else {
++i;
data[i] = mask[i] = 0;
}
switch (image[row][col]) {
case 'X':
data[i] |= 0x01;
mask[i] |= 0x01;
break;
case '.':
mask[i] |= 0x01;
break;
case ' ':
break;
}
}
}
cursor = SDL_CreateCursor(data, mask, 32, 32, 0, 0);
return cursor;
}
/**
* \brief Check call to SDL_CreateCursor and SDL_DestroyCursor
*
* \sa SDL_CreateCursor
* \sa SDL_DestroyCursor
*/
static int mouse_createFreeCursor(void *arg)
{
SDL_Cursor *cursor;
/* Create a cursor */
cursor = initArrowCursor(g_mouseArrowData);
SDLTest_AssertPass("Call to SDL_CreateCursor()");
SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_CreateCursor() is not NULL");
if (cursor == NULL) {
return TEST_ABORTED;
}
/* Free cursor again */
SDL_DestroyCursor(cursor);
SDLTest_AssertPass("Call to SDL_DestroyCursor()");
return TEST_COMPLETED;
}
/**
* \brief Check call to SDL_CreateColorCursor and SDL_DestroyCursor
*
* \sa SDL_CreateColorCursor
* \sa SDL_DestroyCursor
*/
static int mouse_createFreeColorCursor(void *arg)
{
SDL_Surface *face;
SDL_Cursor *cursor;
/* Get sample surface */
face = SDLTest_ImageFace();
SDLTest_AssertCheck(face != NULL, "Validate sample input image is not NULL");
if (face == NULL) {
return TEST_ABORTED;
}
/* Create a color cursor from surface */
cursor = SDL_CreateColorCursor(face, 0, 0);
SDLTest_AssertPass("Call to SDL_CreateColorCursor()");
SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_CreateColorCursor() is not NULL");
if (cursor == NULL) {
SDL_DestroySurface(face);
return TEST_ABORTED;
}
/* Free cursor again */
SDL_DestroyCursor(cursor);
SDLTest_AssertPass("Call to SDL_DestroyCursor()");
/* Clean up */
SDL_DestroySurface(face);
return TEST_COMPLETED;
}
/* Helper that changes cursor visibility */
static void changeCursorVisibility(SDL_bool state)
{
SDL_bool newState;
if (state) {
SDL_ShowCursor();
} else {
SDL_HideCursor();
}
SDLTest_AssertPass("Call to %s", state ? "SDL_ShowCursor()" : "SDL_HideCursor()");
newState = SDL_CursorVisible();
SDLTest_AssertPass("Call to SDL_CursorVisible()");
SDLTest_AssertCheck(state == newState, "Validate new state, expected: %s, got: %s",
state ? "SDL_TRUE" : "SDL_FALSE",
newState ? "SDL_TRUE" : "SDL_FALSE");
}
/**
* \brief Check call to SDL_ShowCursor
*
* \sa SDL_ShowCursor
*/
static int mouse_showCursor(void *arg)
{
SDL_bool currentState;
/* Get current state */
currentState = SDL_CursorVisible();
SDLTest_AssertPass("Call to SDL_CursorVisible()");
if (currentState) {
/* Hide the cursor, then show it again */
changeCursorVisibility(SDL_FALSE);
changeCursorVisibility(SDL_TRUE);
} else {
/* Show the cursor, then hide it again */
changeCursorVisibility(SDL_TRUE);
changeCursorVisibility(SDL_FALSE);
}
return TEST_COMPLETED;
}
/**
* \brief Check call to SDL_SetCursor
*
* \sa SDL_SetCursor
*/
static int mouse_setCursor(void *arg)
{
SDL_Cursor *cursor;
/* Create a cursor */
cursor = initArrowCursor(g_mouseArrowData);
SDLTest_AssertPass("Call to SDL_CreateCursor()");
SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_CreateCursor() is not NULL");
if (cursor == NULL) {
return TEST_ABORTED;
}
/* Set the arrow cursor */
SDL_SetCursor(cursor);
SDLTest_AssertPass("Call to SDL_SetCursor(cursor)");
/* Force redraw */
SDL_SetCursor(NULL);
SDLTest_AssertPass("Call to SDL_SetCursor(NULL)");
/* Free cursor again */
SDL_DestroyCursor(cursor);
SDLTest_AssertPass("Call to SDL_DestroyCursor()");
return TEST_COMPLETED;
}
/**
* \brief Check call to SDL_GetCursor
*
* \sa SDL_GetCursor
*/
static int mouse_getCursor(void *arg)
{
SDL_Cursor *cursor;
/* Get current cursor */
cursor = SDL_GetCursor();
SDLTest_AssertPass("Call to SDL_GetCursor()");
SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_GetCursor() is not NULL");
return TEST_COMPLETED;
}
/**
* \brief Check call to SDL_GetRelativeMouseMode and SDL_SetRelativeMouseMode
*
* \sa SDL_GetRelativeMouseMode
* \sa SDL_SetRelativeMouseMode
*/
static int mouse_getSetRelativeMouseMode(void *arg)
{
int result;
int i;
SDL_bool initialState;
SDL_bool currentState;
/* Capture original state so we can revert back to it later */
initialState = SDL_GetRelativeMouseMode();
SDLTest_AssertPass("Call to SDL_GetRelativeMouseMode()");
/* Repeat twice to check D->D transition */
for (i = 0; i < 2; i++) {
/* Disable - should always be supported */
result = SDL_SetRelativeMouseMode(SDL_FALSE);
SDLTest_AssertPass("Call to SDL_SetRelativeMouseMode(FALSE)");
SDLTest_AssertCheck(result == 0, "Validate result value from SDL_SetRelativeMouseMode, expected: 0, got: %i", result);
currentState = SDL_GetRelativeMouseMode();
SDLTest_AssertPass("Call to SDL_GetRelativeMouseMode()");
SDLTest_AssertCheck(currentState == SDL_FALSE, "Validate current state is FALSE, got: %i", currentState);
}
/* Repeat twice to check D->E->E transition */
for (i = 0; i < 2; i++) {
/* Enable - may not be supported */
result = SDL_SetRelativeMouseMode(SDL_TRUE);
SDLTest_AssertPass("Call to SDL_SetRelativeMouseMode(TRUE)");
if (result != -1) {
SDLTest_AssertCheck(result == 0, "Validate result value from SDL_SetRelativeMouseMode, expected: 0, got: %i", result);
currentState = SDL_GetRelativeMouseMode();
SDLTest_AssertPass("Call to SDL_GetRelativeMouseMode()");
SDLTest_AssertCheck(currentState == SDL_TRUE, "Validate current state is TRUE, got: %i", currentState);
}
}
/* Disable to check E->D transition */
result = SDL_SetRelativeMouseMode(SDL_FALSE);
SDLTest_AssertPass("Call to SDL_SetRelativeMouseMode(FALSE)");
SDLTest_AssertCheck(result == 0, "Validate result value from SDL_SetRelativeMouseMode, expected: 0, got: %i", result);
currentState = SDL_GetRelativeMouseMode();
SDLTest_AssertPass("Call to SDL_GetRelativeMouseMode()");
SDLTest_AssertCheck(currentState == SDL_FALSE, "Validate current state is FALSE, got: %i", currentState);
/* Revert to original state - ignore result */
result = SDL_SetRelativeMouseMode(initialState);
return TEST_COMPLETED;
}
#define MOUSE_TESTWINDOW_WIDTH 320
#define MOUSE_TESTWINDOW_HEIGHT 200
/**
* Creates a test window
*/
static SDL_Window *createMouseSuiteTestWindow(void)
{
int width = MOUSE_TESTWINDOW_WIDTH, height = MOUSE_TESTWINDOW_HEIGHT;
SDL_Window *window;
window = SDL_CreateWindow("mousecreateMouseSuiteTestWindow", width, height, 0);
SDLTest_AssertPass("SDL_CreateWindow()");
SDLTest_AssertCheck(window != NULL, "Check SDL_CreateWindow result");
return window;
}
/**
* Destroy test window
*/
static void destroyMouseSuiteTestWindow(SDL_Window *window)
{
if (window != NULL) {
SDL_DestroyWindow(window);
window = NULL;
SDLTest_AssertPass("SDL_DestroyWindow()");
}
}
/**
* \brief Check call to SDL_WarpMouseInWindow
*
* \sa SDL_WarpMouseInWindow
*/
static int mouse_warpMouseInWindow(void *arg)
{
const int w = MOUSE_TESTWINDOW_WIDTH, h = MOUSE_TESTWINDOW_HEIGHT;
int numPositions = 6;
float xPositions[6];
float yPositions[6];
float x, y;
int i, j;
SDL_Window *window;
xPositions[0] = -1;
xPositions[1] = 0;
xPositions[2] = 1;
xPositions[3] = (float)w - 1;
xPositions[4] = (float)w;
xPositions[5] = (float)w + 1;
yPositions[0] = -1;
yPositions[1] = 0;
yPositions[2] = 1;
yPositions[3] = (float)h - 1;
yPositions[4] = (float)h;
yPositions[5] = (float)h + 1;
/* Create test window */
window = createMouseSuiteTestWindow();
if (window == NULL) {
return TEST_ABORTED;
}
/* Mouse to random position inside window */
x = (float)SDLTest_RandomIntegerInRange(1, w - 1);
y = (float)SDLTest_RandomIntegerInRange(1, h - 1);
SDL_WarpMouseInWindow(window, x, y);
SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%.f,%.f)", x, y);
/* Same position again */
SDL_WarpMouseInWindow(window, x, y);
SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%.f,%.f)", x, y);
/* Mouse to various boundary positions */
for (i = 0; i < numPositions; i++) {
for (j = 0; j < numPositions; j++) {
x = xPositions[i];
y = yPositions[j];
SDL_WarpMouseInWindow(window, x, y);
SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%.f,%.f)", x, y);
/* TODO: add tracking of events and check that each call generates a mouse motion event */
SDL_PumpEvents();
SDLTest_AssertPass("SDL_PumpEvents()");
}
}
/* Clean up test window */
destroyMouseSuiteTestWindow(window);
return TEST_COMPLETED;
}
/**
* \brief Check call to SDL_GetMouseFocus
*
* \sa SDL_GetMouseFocus
*/
static int mouse_getMouseFocus(void *arg)
{
const int w = MOUSE_TESTWINDOW_WIDTH, h = MOUSE_TESTWINDOW_HEIGHT;
float x, y;
SDL_Window *window;
SDL_Window *focusWindow;
/* Get focus - focus non-deterministic */
focusWindow = SDL_GetMouseFocus();
SDLTest_AssertPass("SDL_GetMouseFocus()");
/* Create test window */
window = createMouseSuiteTestWindow();
if (window == NULL) {
return TEST_ABORTED;
}
/* Mouse to random position inside window */
x = (float)SDLTest_RandomIntegerInRange(1, w - 1);
y = (float)SDLTest_RandomIntegerInRange(1, h - 1);
SDL_WarpMouseInWindow(window, x, y);
SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%.f,%.f)", x, y);
/* Pump events to update focus state */
SDL_Delay(100);
SDL_PumpEvents();
SDLTest_AssertPass("SDL_PumpEvents()");
/* Get focus with explicit window setup - focus deterministic */
focusWindow = SDL_GetMouseFocus();
SDLTest_AssertPass("SDL_GetMouseFocus()");
SDLTest_AssertCheck(focusWindow != NULL, "Check returned window value is not NULL");
SDLTest_AssertCheck(focusWindow == window, "Check returned window value is test window");
/* Mouse to random position outside window */
x = (float)SDLTest_RandomIntegerInRange(-9, -1);
y = (float)SDLTest_RandomIntegerInRange(-9, -1);
SDL_WarpMouseInWindow(window, x, y);
SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%.f,%.f)", x, y);
/* Clean up test window */
destroyMouseSuiteTestWindow(window);
/* Pump events to update focus state */
SDL_PumpEvents();
SDLTest_AssertPass("SDL_PumpEvents()");
/* Get focus for non-existing window */
focusWindow = SDL_GetMouseFocus();
SDLTest_AssertPass("SDL_GetMouseFocus()");
SDLTest_AssertCheck(focusWindow == NULL, "Check returned window value is NULL");
return TEST_COMPLETED;
}
/**
* \brief Check call to SDL_GetDefaultCursor
*
* \sa SDL_GetDefaultCursor
*/
static int mouse_getDefaultCursor(void *arg)
{
SDL_Cursor *cursor;
/* Get current cursor */
cursor = SDL_GetDefaultCursor();
SDLTest_AssertPass("Call to SDL_GetDefaultCursor()");
SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_GetDefaultCursor() is not NULL");
return TEST_COMPLETED;
}
/**
* \brief Check call to SDL_GetGlobalMouseState
*
* \sa SDL_GetGlobalMouseState
*/
static int mouse_getGlobalMouseState(void *arg)
{
float x;
float y;
Uint32 state;
x = -FLT_MAX;
y = -FLT_MAX;
/* Get current cursor */
state = SDL_GetGlobalMouseState(&x, &y);
SDLTest_AssertPass("Call to SDL_GetGlobalMouseState()");
SDLTest_AssertCheck(x > -FLT_MAX, "Validate that value of x is > -FLT_MAX, got: %.f", x);
SDLTest_AssertCheck(y > -FLT_MAX, "Validate that value of y is > -FLT_MAX, got: %.f", y);
SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
return TEST_COMPLETED;
}
/* ================= Test References ================== */
/* Mouse test cases */
static const SDLTest_TestCaseReference mouseTest1 = {
(SDLTest_TestCaseFp)mouse_getMouseState, "mouse_getMouseState", "Check call to SDL_GetMouseState", TEST_ENABLED
};
static const SDLTest_TestCaseReference mouseTest2 = {
(SDLTest_TestCaseFp)mouse_getRelativeMouseState, "mouse_getRelativeMouseState", "Check call to SDL_GetRelativeMouseState", TEST_ENABLED
};
static const SDLTest_TestCaseReference mouseTest3 = {
(SDLTest_TestCaseFp)mouse_createFreeCursor, "mouse_createFreeCursor", "Check call to SDL_CreateCursor and SDL_DestroyCursor", TEST_ENABLED
};
static const SDLTest_TestCaseReference mouseTest4 = {
(SDLTest_TestCaseFp)mouse_showCursor, "mouse_showCursor", "Check call to SDL_ShowCursor", TEST_ENABLED
};
static const SDLTest_TestCaseReference mouseTest5 = {
(SDLTest_TestCaseFp)mouse_setCursor, "mouse_setCursor", "Check call to SDL_SetCursor", TEST_ENABLED
};
static const SDLTest_TestCaseReference mouseTest6 = {
(SDLTest_TestCaseFp)mouse_getCursor, "mouse_getCursor", "Check call to SDL_GetCursor", TEST_ENABLED
};
static const SDLTest_TestCaseReference mouseTest7 = {
(SDLTest_TestCaseFp)mouse_warpMouseInWindow, "mouse_warpMouseInWindow", "Check call to SDL_WarpMouseInWindow", TEST_ENABLED
};
static const SDLTest_TestCaseReference mouseTest8 = {
(SDLTest_TestCaseFp)mouse_getMouseFocus, "mouse_getMouseFocus", "Check call to SDL_getMouseFocus", TEST_ENABLED
};
static const SDLTest_TestCaseReference mouseTest9 = {
(SDLTest_TestCaseFp)mouse_createFreeColorCursor, "mouse_createFreeColorCursor", "Check call to SDL_CreateColorCursor and SDL_DestroyCursor", TEST_ENABLED
};
static const SDLTest_TestCaseReference mouseTest10 = {
(SDLTest_TestCaseFp)mouse_getSetRelativeMouseMode, "mouse_getSetRelativeMouseMode", "Check call to SDL_GetRelativeMouseMode and SDL_SetRelativeMouseMode", TEST_ENABLED
};
static const SDLTest_TestCaseReference mouseTest11 = {
(SDLTest_TestCaseFp)mouse_getDefaultCursor, "mouse_getDefaultCursor", "Check call to mouse_getDefaultCursor", TEST_ENABLED
};
static const SDLTest_TestCaseReference mouseTest12 = {
(SDLTest_TestCaseFp)mouse_getGlobalMouseState, "mouse_getGlobalMouseState", "Check call to mouse_getGlobalMouseState", TEST_ENABLED
};
/* Sequence of Mouse test cases */
static const SDLTest_TestCaseReference *mouseTests[] = {
&mouseTest1, &mouseTest2, &mouseTest3, &mouseTest4, &mouseTest5, &mouseTest6,
&mouseTest7, &mouseTest8, &mouseTest9, &mouseTest10, &mouseTest11, &mouseTest12, NULL
};
/* Mouse test suite (global) */
SDLTest_TestSuiteReference mouseTestSuite = {
"Mouse",
NULL,
mouseTests,
NULL
};