Simple Directmedia Layer
Go to file
Sam Lantinga fa2c9c46c5 Default SDL_HINT_JOYSTICK_GAMEINPUT to SDL_FALSE
This was causing crashes in IGameInput_RegisterSystemButtonCallback(), presumably on older systems with runtimes using a different function signature. We'll just disable it for now until the GameInput runtime has stabilized and we can tell when it's safe to use.
2024-08-23 11:34:15 -07:00
.github ci: verify SDL_REVISION 2024-08-20 16:04:58 +00:00
android-project Add messageBox to proguard-rules.pro (#10570) 2024-08-20 07:41:52 -07:00
build-scripts Updated list of third party code and generated files 2024-08-22 13:30:02 -07:00
cmake Include SDL_build_config.h without a 'build_config/' prefix 2024-08-23 00:51:35 +00:00
docs docs/emscripten: --embed-file does not accept a '=' 2024-08-20 16:04:58 +00:00
examples examples: Added a simple camera example. 2024-08-19 14:48:25 -04:00
include Default SDL_HINT_JOYSTICK_GAMEINPUT to SDL_FALSE 2024-08-23 11:34:15 -07:00
src Default SDL_HINT_JOYSTICK_GAMEINPUT to SDL_FALSE 2024-08-23 11:34:15 -07:00
test Include SDL_build_config.h without a 'build_config/' prefix 2024-08-23 00:51:35 +00:00
VisualC Include SDL_build_config.h without a 'build_config/' prefix 2024-08-23 00:51:35 +00:00
VisualC-GDK Include SDL_build_config.h without a 'build_config/' prefix 2024-08-23 00:51:35 +00:00
VisualC-WinRT Include SDL_build_config.h without a 'build_config/' prefix 2024-08-23 00:51:35 +00:00
wayland-protocols video: Expose HDR metadata per-window 2024-06-20 15:55:07 -04:00
Xcode Include SDL_build_config.h without a 'build_config/' prefix 2024-08-23 00:51:35 +00:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore ci: add GDK 2024-08-04 13:07:32 +00:00
.wikiheaders-options wikiheaders: bridge wiki Category docs to the headers! 2024-05-16 11:48:23 -04:00
Android.mk Include SDL_build_config.h without a 'build_config/' prefix 2024-08-23 00:51:35 +00:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt cmake: fix SDL3-x.y.z.jar installation on Windows 2024-08-23 03:20:39 +02:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md Updated INSTALL.md 2024-04-10 09:18:42 -04:00
LICENSE.txt Updated copyright for 2024 2024-01-01 13:15:26 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00
WhatsNew.txt audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)