ext-SDL/include
Sam Lantinga fa2c9c46c5 Default SDL_HINT_JOYSTICK_GAMEINPUT to SDL_FALSE
This was causing crashes in IGameInput_RegisterSystemButtonCallback(), presumably on older systems with runtimes using a different function signature. We'll just disable it for now until the GameInput runtime has stabilized and we can tell when it's safe to use.
2024-08-23 11:34:15 -07:00
..
build_config Use C99 bool internally in SDL 2024-08-22 13:30:02 -07:00
SDL3 Default SDL_HINT_JOYSTICK_GAMEINPUT to SDL_FALSE 2024-08-23 11:34:15 -07:00