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Avoid temporary ECP::Point in ECP Addition and Double
This regains a lot of performance lost to the const-timeness (GH #869)
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parent
b5fe6ab383
commit
f3dd3d2559
54
ecp.cpp
54
ecp.cpp
@ -527,6 +527,7 @@ ECP::Point ECP::AdditionFunction::operator()(const Point& P) const
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{
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const ECP::Field& field = m_ecp.GetField();
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const FieldElement& b = m_ecp.m_b;
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ECP::Point& R = m_ecp.m_R;
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// Gyrations attempt to maintain constant-timeness
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// We need either (P.x, P.y, 1) or (0, 1, 0).
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@ -575,14 +576,17 @@ ECP::Point ECP::AdditionFunction::operator()(const Point& P) const
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X3 = field.Multiply(X3, inv); Y3 = field.Multiply(Y3, inv);
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// More gyrations
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ECP::Point result(X3*Z3.NotZero(), Y3*Z3.NotZero());
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result.identity = Z3.IsZero();
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return result;
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R.x = X3*Z3.NotZero();
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R.y = Y3*Z3.NotZero();
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R.identity = Z3.IsZero();
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return R;
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}
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else if (m_alpha == A_0)
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{
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const ECP::Field& field = m_ecp.GetField();
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const FieldElement b3 = field.Multiply(m_ecp.m_b, 3);
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ECP::Point& R = m_ecp.m_R;
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// Gyrations attempt to maintain constant-timeness
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// We need either (P.x, P.y, 1) or (0, 1, 0).
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@ -615,14 +619,17 @@ ECP::Point ECP::AdditionFunction::operator()(const Point& P) const
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X3 = field.Multiply(X3, inv); Y3 = field.Multiply(Y3, inv);
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// More gyrations
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ECP::Point result(X3*Z3.NotZero(), Y3*Z3.NotZero());
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result.identity = Z3.IsZero();
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return result;
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R.x = X3*Z3.NotZero();
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R.y = Y3*Z3.NotZero();
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R.identity = Z3.IsZero();
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return R;
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}
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else if (m_alpha == A_Star)
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{
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const ECP::Field& field = m_ecp.GetField();
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const FieldElement b3 = field.Multiply(m_ecp.m_b, 3);
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ECP::Point& R = m_ecp.m_R;
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// Gyrations attempt to maintain constant-timeness
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// We need either (P.x, P.y, 1) or (0, 1, 0).
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@ -655,9 +662,11 @@ ECP::Point ECP::AdditionFunction::operator()(const Point& P) const
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X3 = field.Multiply(X3, inv); Y3 = field.Multiply(Y3, inv);
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// More gyrations
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ECP::Point result(X3*Z3.NotZero(), Y3*Z3.NotZero());
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result.identity = Z3.IsZero();
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return result;
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R.x = X3*Z3.NotZero();
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R.y = Y3*Z3.NotZero();
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R.identity = Z3.IsZero();
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return R;
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}
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else // A_Montgomery
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{
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@ -690,6 +699,7 @@ ECP::Point ECP::AdditionFunction::operator()(const Point& P, const Point& Q) con
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{
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const ECP::Field& field = m_ecp.GetField();
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const FieldElement& b = m_ecp.m_b;
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ECP::Point& R = m_ecp.m_R;
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// Gyrations attempt to maintain constant-timeness
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// We need either (P.x, P.y, 1) or (0, 1, 0).
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@ -751,14 +761,17 @@ ECP::Point ECP::AdditionFunction::operator()(const Point& P, const Point& Q) con
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X3 = field.Multiply(X3, inv); Y3 = field.Multiply(Y3, inv);
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// More gyrations
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ECP::Point result(X3*Z3.NotZero(), Y3*Z3.NotZero());
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result.identity = Z3.IsZero();
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return result;
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R.x = X3*Z3.NotZero();
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R.y = Y3*Z3.NotZero();
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R.identity = Z3.IsZero();
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return R;
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}
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else if (m_alpha == A_0)
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{
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const ECP::Field& field = m_ecp.GetField();
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const FieldElement b3 = field.Multiply(m_ecp.m_b, 3);
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ECP::Point& R = m_ecp.m_R;
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// Gyrations attempt to maintain constant-timeness
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// We need either (P.x, P.y, 1) or (0, 1, 0).
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@ -795,15 +808,18 @@ ECP::Point ECP::AdditionFunction::operator()(const Point& P, const Point& Q) con
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X3 = field.Multiply(X3, inv); Y3 = field.Multiply(Y3, inv);
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// More gyrations
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ECP::Point result(X3*Z3.NotZero(), Y3*Z3.NotZero());
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result.identity = Z3.IsZero();
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return result;
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R.x = X3*Z3.NotZero();
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R.y = Y3*Z3.NotZero();
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R.identity = Z3.IsZero();
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return R;
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}
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else if (m_alpha == A_Star)
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{
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const ECP::Field& field = m_ecp.GetField();
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const FieldElement &a = m_ecp.m_a;
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const FieldElement b3 = field.Multiply(m_ecp.m_b, 3);
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ECP::Point& R = m_ecp.m_R;
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// Gyrations attempt to maintain constant-timeness
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// We need either (P.x, P.y, 1) or (0, 1, 0).
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@ -862,9 +878,11 @@ ECP::Point ECP::AdditionFunction::operator()(const Point& P, const Point& Q) con
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X3 = field.Multiply(X3, inv); Y3 = field.Multiply(Y3, inv);
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// More gyrations
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ECP::Point result(X3*Z3.NotZero(), Y3*Z3.NotZero());
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result.identity = Z3.IsZero();
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return result;
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R.x = X3*Z3.NotZero();
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R.y = Y3*Z3.NotZero();
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R.identity = Z3.IsZero();
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return R;
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}
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else // A_Montgomery
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{
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