mirror of
https://github.com/shadps4-emu/ext-cryptopp.git
synced 2024-11-23 18:09:48 +00:00
257 lines
6.2 KiB
C++
257 lines
6.2 KiB
C++
// wait.cpp - written and placed in the public domain by Wei Dai
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#include "pch.h"
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#include "wait.h"
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#include "misc.h"
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#ifdef SOCKETS_AVAILABLE
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#ifdef USE_BERKELEY_STYLE_SOCKETS
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#include <errno.h>
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#include <sys/types.h>
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#include <sys/time.h>
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#include <unistd.h>
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#endif
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NAMESPACE_BEGIN(CryptoPP)
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WaitObjectContainer::WaitObjectContainer()
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{
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Clear();
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}
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void WaitObjectContainer::Clear()
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{
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#ifdef USE_WINDOWS_STYLE_SOCKETS
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m_handles.clear();
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#else
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m_maxFd = 0;
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FD_ZERO(&m_readfds);
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FD_ZERO(&m_writefds);
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#endif
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m_noWait = false;
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}
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#ifdef USE_WINDOWS_STYLE_SOCKETS
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struct WaitingThreadData
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{
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bool waitingToWait, terminate;
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HANDLE startWaiting, stopWaiting;
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const HANDLE *waitHandles;
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unsigned int count;
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HANDLE threadHandle;
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DWORD threadId;
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DWORD* error;
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};
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WaitObjectContainer::~WaitObjectContainer()
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{
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try // don't let exceptions escape destructor
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{
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if (!m_threads.empty())
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{
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HANDLE threadHandles[MAXIMUM_WAIT_OBJECTS];
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unsigned int i;
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for (i=0; i<m_threads.size(); i++)
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{
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WaitingThreadData &thread = *m_threads[i];
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while (!thread.waitingToWait) // spin until thread is in the initial "waiting to wait" state
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Sleep(0);
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thread.terminate = true;
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threadHandles[i] = thread.threadHandle;
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}
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PulseEvent(m_startWaiting);
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::WaitForMultipleObjects(m_threads.size(), threadHandles, TRUE, INFINITE);
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for (i=0; i<m_threads.size(); i++)
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CloseHandle(threadHandles[i]);
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CloseHandle(m_startWaiting);
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CloseHandle(m_stopWaiting);
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}
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}
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catch (...)
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{
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}
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}
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void WaitObjectContainer::AddHandle(HANDLE handle)
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{
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m_handles.push_back(handle);
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}
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DWORD WINAPI WaitingThread(LPVOID lParam)
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{
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std::auto_ptr<WaitingThreadData> pThread((WaitingThreadData *)lParam);
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WaitingThreadData &thread = *pThread;
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std::vector<HANDLE> handles;
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while (true)
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{
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thread.waitingToWait = true;
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::WaitForSingleObject(thread.startWaiting, INFINITE);
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thread.waitingToWait = false;
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if (thread.terminate)
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break;
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if (!thread.count)
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continue;
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handles.resize(thread.count + 1);
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handles[0] = thread.stopWaiting;
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std::copy(thread.waitHandles, thread.waitHandles+thread.count, handles.begin()+1);
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DWORD result = ::WaitForMultipleObjects(handles.size(), &handles[0], FALSE, INFINITE);
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if (result == WAIT_OBJECT_0)
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continue; // another thread finished waiting first, so do nothing
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SetEvent(thread.stopWaiting);
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if (!(result > WAIT_OBJECT_0 && result < WAIT_OBJECT_0 + handles.size()))
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{
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assert(!"error in WaitingThread"); // break here so we can see which thread has an error
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*thread.error = ::GetLastError();
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}
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}
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return S_OK; // return a value here to avoid compiler warning
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}
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void WaitObjectContainer::CreateThreads(unsigned int count)
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{
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unsigned int currentCount = m_threads.size();
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if (currentCount == 0)
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{
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m_startWaiting = ::CreateEvent(NULL, TRUE, FALSE, NULL);
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m_stopWaiting = ::CreateEvent(NULL, TRUE, FALSE, NULL);
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}
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if (currentCount < count)
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{
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m_threads.resize(count);
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for (unsigned int i=currentCount; i<count; i++)
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{
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m_threads[i] = new WaitingThreadData;
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WaitingThreadData &thread = *m_threads[i];
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thread.terminate = false;
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thread.startWaiting = m_startWaiting;
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thread.stopWaiting = m_stopWaiting;
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thread.waitingToWait = false;
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thread.threadHandle = CreateThread(NULL, 0, &WaitingThread, &thread, 0, &thread.threadId);
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}
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}
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}
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bool WaitObjectContainer::Wait(unsigned long milliseconds)
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{
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if (m_noWait || m_handles.empty())
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return true;
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if (m_handles.size() > MAXIMUM_WAIT_OBJECTS)
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{
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// too many wait objects for a single WaitForMultipleObjects call, so use multiple threads
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static const unsigned int WAIT_OBJECTS_PER_THREAD = MAXIMUM_WAIT_OBJECTS-1;
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unsigned int nThreads = (m_handles.size() + WAIT_OBJECTS_PER_THREAD - 1) / WAIT_OBJECTS_PER_THREAD;
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if (nThreads > MAXIMUM_WAIT_OBJECTS) // still too many wait objects, maybe implement recursive threading later?
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throw Err("WaitObjectContainer: number of wait objects exceeds limit");
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CreateThreads(nThreads);
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DWORD error = S_OK;
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for (unsigned int i=0; i<m_threads.size(); i++)
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{
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WaitingThreadData &thread = *m_threads[i];
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while (!thread.waitingToWait) // spin until thread is in the initial "waiting to wait" state
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Sleep(0);
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if (i<nThreads)
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{
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thread.waitHandles = &m_handles[i*WAIT_OBJECTS_PER_THREAD];
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thread.count = STDMIN(WAIT_OBJECTS_PER_THREAD, m_handles.size() - i*WAIT_OBJECTS_PER_THREAD);
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thread.error = &error;
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}
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else
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thread.count = 0;
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}
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ResetEvent(m_stopWaiting);
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PulseEvent(m_startWaiting);
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DWORD result = ::WaitForSingleObject(m_stopWaiting, milliseconds);
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if (result == WAIT_OBJECT_0)
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{
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if (error == S_OK)
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return true;
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else
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throw Err("WaitObjectContainer: WaitForMultipleObjects failed with error " + IntToString(error));
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}
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SetEvent(m_stopWaiting);
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if (result == WAIT_TIMEOUT)
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return false;
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else
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throw Err("WaitObjectContainer: WaitForSingleObject failed with error " + IntToString(::GetLastError()));
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}
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else
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{
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DWORD result = ::WaitForMultipleObjects(m_handles.size(), &m_handles[0], FALSE, milliseconds);
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if (result >= WAIT_OBJECT_0 && result < WAIT_OBJECT_0 + m_handles.size())
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return true;
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else if (result == WAIT_TIMEOUT)
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return false;
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else
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throw Err("WaitObjectContainer: WaitForMultipleObjects failed with error " + IntToString(::GetLastError()));
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}
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}
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#else
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void WaitObjectContainer::AddReadFd(int fd)
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{
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FD_SET(fd, &m_readfds);
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m_maxFd = STDMAX(m_maxFd, fd);
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}
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void WaitObjectContainer::AddWriteFd(int fd)
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{
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FD_SET(fd, &m_writefds);
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m_maxFd = STDMAX(m_maxFd, fd);
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}
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bool WaitObjectContainer::Wait(unsigned long milliseconds)
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{
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if (m_noWait || m_maxFd == 0)
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return true;
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timeval tv, *timeout;
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if (milliseconds == INFINITE_TIME)
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timeout = NULL;
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else
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{
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tv.tv_sec = milliseconds / 1000;
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tv.tv_usec = (milliseconds % 1000) * 1000;
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timeout = &tv;
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}
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int result = select(m_maxFd+1, &m_readfds, &m_writefds, NULL, timeout);
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if (result > 0)
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return true;
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else if (result == 0)
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return false;
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else
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throw Err("WaitObjectContainer: select failed with error " + errno);
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}
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#endif
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// ********************************************************
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bool Waitable::Wait(unsigned long milliseconds)
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{
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WaitObjectContainer container;
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GetWaitObjects(container);
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return container.Wait(milliseconds);
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}
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NAMESPACE_END
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#endif
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