mirror of
https://github.com/shadps4-emu/ext-ffmpeg-core.git
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e30b7d7fe2
Contains the following squashed commits from the old branch: Initial commit Fix link order Add option to link against system ffmpeg, disable precompiled binaries for mingw Update macOS files for XCode 12 Update ffmpeg to 5.1.2 Add mjpeg encoder (#7) Add mjpeg2jpeg bitstream filter Add macOS-arm64 builds Add macOS arm64 to CMakeLists Add arm64-osx-release to build.yml dummy commit to trigger workflow Properly split macOS builds in build.yml Try to fix actions uploads Rename the builds Fix build.yml Fix typo in build.yml Amend CMakeLists using the correct check ci: change upload path to directly upload libraries ci: build and use universal binary on macOS ci: set macOS deployment target to macOS 11.0 ci: build FFMPEG prebuilt for each OS/architecture Add linux arm64 prebuilt. Add both x86_64 and arm64 prebuilts for macOS. ci: create release for pre-built FFMPEG cmake: download and use only necessary prebuilt FFMPEG Add arm64 windows prebuilt Co-authored-by: Seungyun Lee <khora.lee.0@gmail.com> Co-authored-by: shinra-electric <50119606+shinra-electric@users.noreply.github.com> Co-authored-by: SaturnSky <ikadro@gmail.com>
113 lines
2.8 KiB
C
Executable File
113 lines
2.8 KiB
C
Executable File
/*
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* Direct3D11 HW acceleration
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*
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* copyright (c) 2009 Laurent Aimar
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* copyright (c) 2015 Steve Lhomme
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVCODEC_D3D11VA_H
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#define AVCODEC_D3D11VA_H
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/**
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* @file
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* @ingroup lavc_codec_hwaccel_d3d11va
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* Public libavcodec D3D11VA header.
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*/
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#if !defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0602
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#undef _WIN32_WINNT
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#define _WIN32_WINNT 0x0602
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#endif
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#include <stdint.h>
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#include <d3d11.h>
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/**
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* @defgroup lavc_codec_hwaccel_d3d11va Direct3D11
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* @ingroup lavc_codec_hwaccel
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*
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* @{
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*/
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#define FF_DXVA2_WORKAROUND_SCALING_LIST_ZIGZAG 1 ///< Work around for Direct3D11 and old UVD/UVD+ ATI video cards
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#define FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO 2 ///< Work around for Direct3D11 and old Intel GPUs with ClearVideo interface
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/**
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* This structure is used to provides the necessary configurations and data
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* to the Direct3D11 FFmpeg HWAccel implementation.
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*
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* The application must make it available as AVCodecContext.hwaccel_context.
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*
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* Use av_d3d11va_alloc_context() exclusively to allocate an AVD3D11VAContext.
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*/
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typedef struct AVD3D11VAContext {
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/**
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* D3D11 decoder object
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*/
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ID3D11VideoDecoder *decoder;
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/**
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* D3D11 VideoContext
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*/
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ID3D11VideoContext *video_context;
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/**
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* D3D11 configuration used to create the decoder
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*/
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D3D11_VIDEO_DECODER_CONFIG *cfg;
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/**
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* The number of surface in the surface array
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*/
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unsigned surface_count;
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/**
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* The array of Direct3D surfaces used to create the decoder
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*/
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ID3D11VideoDecoderOutputView **surface;
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/**
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* A bit field configuring the workarounds needed for using the decoder
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*/
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uint64_t workaround;
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/**
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* Private to the FFmpeg AVHWAccel implementation
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*/
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unsigned report_id;
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/**
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* Mutex to access video_context
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*/
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HANDLE context_mutex;
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} AVD3D11VAContext;
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/**
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* Allocate an AVD3D11VAContext.
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*
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* @return Newly-allocated AVD3D11VAContext or NULL on failure.
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*/
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AVD3D11VAContext *av_d3d11va_alloc_context(void);
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/**
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* @}
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*/
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#endif /* AVCODEC_D3D11VA_H */
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