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Add __float128 support
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@ -234,10 +234,10 @@ template <typename F> struct basic_fp {
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// The predecessor is closer if n is a normalized power of 2 (f == 0) other
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// than the smallest normalized number (biased_e > 1).
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auto is_predecessor_closer = f == 0 && biased_e > 1;
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if (biased_e != 0)
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f += static_cast<F>(implicit_bit);
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else
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if (biased_e == 0)
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biased_e = 1; // Subnormals use biased exponent 1 (min exponent).
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else if (has_implicit_bit<Float>())
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f += static_cast<F>(implicit_bit);
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e = biased_e - exponent_bias<Float>() - num_float_significand_bits;
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if (!has_implicit_bit<Float>()) ++e;
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return is_predecessor_closer;
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@ -2049,9 +2049,9 @@ enum dragon {
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// Formats a floating-point number using a variation of the Fixed-Precision
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// Positive Floating-Point Printout ((FPP)^2) algorithm by Steele & White:
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// https://fmt.dev/papers/p372-steele.pdf.
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FMT_CONSTEXPR20 inline void format_dragon(fp value, unsigned flags,
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int num_digits, buffer<char>& buf,
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int& exp10) {
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FMT_CONSTEXPR20 inline void format_dragon(basic_fp<uint128_t> value,
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unsigned flags, int num_digits,
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buffer<char>& buf, int& exp10) {
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bigint numerator; // 2 * R in (FPP)^2.
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bigint denominator; // 2 * S in (FPP)^2.
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// lower and upper are differences between value and corresponding boundaries.
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@ -2255,7 +2255,7 @@ FMT_HEADER_ONLY_CONSTEXPR20 int format_float(Float value, int precision,
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}
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}
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if (use_dragon) {
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auto f = fp();
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auto f = basic_fp<uint128_t>();
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bool is_predecessor_closer = specs.binary32
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? f.assign(static_cast<float>(value))
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: f.assign(converted_value);
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@ -336,24 +336,26 @@ class uint128_fallback {
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return static_cast<T>(lo_);
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}
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friend auto operator==(const uint128_fallback& lhs,
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const uint128_fallback& rhs) -> bool {
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friend constexpr auto operator==(const uint128_fallback& lhs,
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const uint128_fallback& rhs) -> bool {
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return lhs.hi_ == rhs.hi_ && lhs.lo_ == rhs.lo_;
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}
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friend auto operator!=(const uint128_fallback& lhs,
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const uint128_fallback& rhs) -> bool {
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friend constexpr auto operator!=(const uint128_fallback& lhs,
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const uint128_fallback& rhs) -> bool {
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return !(lhs == rhs);
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}
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friend auto operator>(const uint128_fallback& lhs,
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const uint128_fallback& rhs) -> bool {
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friend constexpr auto operator>(const uint128_fallback& lhs,
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const uint128_fallback& rhs) -> bool {
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return lhs.hi_ != rhs.hi_ ? lhs.hi_ > rhs.hi_ : lhs.lo_ > rhs.lo_;
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}
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friend auto operator|(const uint128_fallback& lhs,
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const uint128_fallback& rhs) -> uint128_fallback {
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friend constexpr auto operator|(const uint128_fallback& lhs,
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const uint128_fallback& rhs)
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-> uint128_fallback {
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return {lhs.hi_ | rhs.hi_, lhs.lo_ | rhs.lo_};
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}
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friend auto operator&(const uint128_fallback& lhs,
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const uint128_fallback& rhs) -> uint128_fallback {
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friend constexpr auto operator&(const uint128_fallback& lhs,
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const uint128_fallback& rhs)
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-> uint128_fallback {
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return {lhs.hi_ & rhs.hi_, lhs.lo_ & rhs.lo_};
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}
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friend auto operator+(const uint128_fallback& lhs,
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@ -366,12 +368,13 @@ class uint128_fallback {
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-> uint128_fallback {
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FMT_ASSERT(lhs.hi_ == 0, "");
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uint64_t hi = (lhs.lo_ >> 32) * rhs;
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return {hi >> 32, (hi << 32) + (lhs.lo_ & ~uint32_t()) * rhs};
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uint64_t lo = (lhs.lo_ & ~uint32_t()) * rhs;
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uint64_t new_lo = (hi << 32) + lo;
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return {(hi >> 32) + (new_lo < lo ? 1 : 0), new_lo};
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}
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friend auto operator-(const uint128_fallback& lhs, uint64_t rhs)
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-> uint128_fallback {
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FMT_ASSERT(lhs.lo_ >= rhs, "");
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return {lhs.hi_, lhs.lo_ - rhs};
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return {lhs.hi_ - (lhs.lo_ < rhs ? 1 : 0), lhs.lo_ - rhs};
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}
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FMT_CONSTEXPR auto operator>>(int shift) const -> uint128_fallback {
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if (shift == 64) return {0, hi_};
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@ -75,6 +75,12 @@ TEST(uint128_test, plus_assign) {
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EXPECT_EQ(n, uint128_fallback(1) << 64);
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}
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TEST(uint128_test, multiply) {
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auto n = uint128_fallback(2251799813685247);
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n = n * 3611864890;
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EXPECT_EQ(static_cast<uint64_t>(n >> 64), 440901);
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}
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template <typename Float> void check_isfinite() {
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using fmt::detail::isfinite;
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EXPECT_TRUE(isfinite(Float(0.0)));
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