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https://github.com/shadps4-emu/ext-imgui.git
synced 2024-11-23 18:29:42 +00:00
Tables: Fixed demo layout when clipped. Fixed warnings.
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f130db51ae
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0190b619cf
@ -4209,6 +4209,8 @@ static void ShowDemoWindowTables()
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const ImDrawList* parent_draw_list = ImGui::GetWindowDrawList();
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const ImDrawList* parent_draw_list = ImGui::GetWindowDrawList();
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const int parent_draw_list_draw_cmd_count = parent_draw_list->CmdBuffer.Size;
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const int parent_draw_list_draw_cmd_count = parent_draw_list->CmdBuffer.Size;
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ImVec2 table_scroll_cur, table_scroll_max; // For debug display
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const ImDrawList* table_draw_list = NULL; // "
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const float inner_width_to_use = (flags & ImGuiTableFlags_ScrollX) ? inner_width_with_scroll : inner_width_without_scroll;
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const float inner_width_to_use = (flags & ImGuiTableFlags_ScrollX) ? inner_width_with_scroll : inner_width_without_scroll;
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if (ImGui::BeginTable("##table", 5, flags, outer_size_enabled ? outer_size_value : ImVec2(0, 0), inner_width_to_use))
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if (ImGui::BeginTable("##table", 5, flags, outer_size_enabled ? outer_size_value : ImVec2(0, 0), inner_width_to_use))
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@ -4322,23 +4324,22 @@ static void ShowDemoWindowTables()
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}
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}
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ImGui::PopButtonRepeat();
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ImGui::PopButtonRepeat();
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const ImVec2 table_scroll_cur = ImVec2(ImGui::GetScrollX(), ImGui::GetScrollY());
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table_scroll_cur = ImVec2(ImGui::GetScrollX(), ImGui::GetScrollY());
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const ImVec2 table_scroll_max = ImVec2(ImGui::GetScrollMaxX(), ImGui::GetScrollMaxY());
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table_scroll_max = ImVec2(ImGui::GetScrollMaxX(), ImGui::GetScrollMaxY());
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const ImDrawList* table_draw_list = ImGui::GetWindowDrawList();
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table_draw_list = ImGui::GetWindowDrawList();
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ImGui::EndTable();
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ImGui::EndTable();
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}
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static bool show_debug_details = false;
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static bool show_debug_details = false;
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ImGui::Checkbox("Debug details", &show_debug_details);
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ImGui::Checkbox("Debug details", &show_debug_details);
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if (show_debug_details)
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if (show_debug_details && table_draw_list)
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{
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{
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ImGui::SameLine(0.0f, 0.0f);
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ImGui::SameLine(0.0f, 0.0f);
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const int table_draw_list_draw_cmd_count = table_draw_list->CmdBuffer.Size;
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const int table_draw_list_draw_cmd_count = table_draw_list->CmdBuffer.Size;
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if (table_draw_list == parent_draw_list)
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if (table_draw_list == parent_draw_list)
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ImGui::Text(": DrawCmd: +%d (in same window)", table_draw_list_draw_cmd_count - parent_draw_list_draw_cmd_count);
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ImGui::Text(": DrawCmd: +%d (in same window)", table_draw_list_draw_cmd_count - parent_draw_list_draw_cmd_count);
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else
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else
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ImGui::Text(": DrawCmd: +%d (in child window), Scroll: (%.f/%.f) (%.f/%.f)",
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ImGui::Text(": DrawCmd: +%d (in child window), Scroll: (%.f/%.f) (%.f/%.f)",
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table_draw_list_draw_cmd_count - 1, table_scroll_cur.x, table_scroll_max.x, table_scroll_cur.y, table_scroll_max.y);
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table_draw_list_draw_cmd_count - 1, table_scroll_cur.x, table_scroll_max.x, table_scroll_cur.y, table_scroll_max.y);
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}
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}
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}
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ImGui::TreePop();
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ImGui::TreePop();
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}
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}
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@ -5076,9 +5077,9 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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ImGui::Text("Main");
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ImGui::Text("Main");
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ImGui::SliderFloat2("WindowPadding", (float*)&style.WindowPadding, 0.0f, 20.0f, "%.0f");
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ImGui::SliderFloat2("WindowPadding", (float*)&style.WindowPadding, 0.0f, 20.0f, "%.0f");
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ImGui::SliderFloat2("FramePadding", (float*)&style.FramePadding, 0.0f, 20.0f, "%.0f");
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ImGui::SliderFloat2("FramePadding", (float*)&style.FramePadding, 0.0f, 20.0f, "%.0f");
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ImGui::SliderFloat2("CellPadding", (float*)&style.CellPadding, 0.0f, 20.0f, "%.0f");
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ImGui::SliderFloat2("ItemSpacing", (float*)&style.ItemSpacing, 0.0f, 20.0f, "%.0f");
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ImGui::SliderFloat2("ItemSpacing", (float*)&style.ItemSpacing, 0.0f, 20.0f, "%.0f");
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ImGui::SliderFloat2("ItemInnerSpacing", (float*)&style.ItemInnerSpacing, 0.0f, 20.0f, "%.0f");
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ImGui::SliderFloat2("ItemInnerSpacing", (float*)&style.ItemInnerSpacing, 0.0f, 20.0f, "%.0f");
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ImGui::SliderFloat2("CellPadding", (float*)&style.CellPadding, 0.0f, 20.0f, "%.0f");
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ImGui::SliderFloat2("TouchExtraPadding", (float*)&style.TouchExtraPadding, 0.0f, 10.0f, "%.0f");
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ImGui::SliderFloat2("TouchExtraPadding", (float*)&style.TouchExtraPadding, 0.0f, 10.0f, "%.0f");
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ImGui::SliderFloat("IndentSpacing", &style.IndentSpacing, 0.0f, 30.0f, "%.0f");
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ImGui::SliderFloat("IndentSpacing", &style.IndentSpacing, 0.0f, 30.0f, "%.0f");
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ImGui::SliderFloat("ScrollbarSize", &style.ScrollbarSize, 1.0f, 20.0f, "%.0f");
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ImGui::SliderFloat("ScrollbarSize", &style.ScrollbarSize, 1.0f, 20.0f, "%.0f");
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@ -1342,7 +1342,7 @@ void ImGui::TableDrawMergeChannels(ImGuiTable* table)
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continue;
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continue;
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ImDrawChannel* channel = &splitter->_Channels[n];
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ImDrawChannel* channel = &splitter->_Channels[n];
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IM_ASSERT(channel->_CmdBuffer.Size == 1 && merge_clip_rect.Contains(ImRect(channel->_CmdBuffer[0].ClipRect)));
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IM_ASSERT(channel->_CmdBuffer.Size == 1 && merge_clip_rect.Contains(ImRect(channel->_CmdBuffer[0].ClipRect)));
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channel->_CmdBuffer[0].ClipRect = *(ImVec4*)&merge_clip_rect;
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channel->_CmdBuffer[0].ClipRect = merge_clip_rect.ToVec4();
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memcpy(dst_tmp++, channel, sizeof(ImDrawChannel));
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memcpy(dst_tmp++, channel, sizeof(ImDrawChannel));
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merge_channels_mask &= ~n_mask;
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merge_channels_mask &= ~n_mask;
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}
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}
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@ -2478,7 +2478,7 @@ void ImGui::DebugNodeTable(ImGuiTable* table)
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for (int n = 0; n < settings->ColumnsCount; n++)
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for (int n = 0; n < settings->ColumnsCount; n++)
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{
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{
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ImGuiTableColumnSettings* column_settings = &settings->GetColumnSettings()[n];
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ImGuiTableColumnSettings* column_settings = &settings->GetColumnSettings()[n];
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ImGuiSortDirection sort_dir = (column_settings->SortOrder != -1) ? column_settings->SortDirection : ImGuiSortDirection_None;
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ImGuiSortDirection sort_dir = (column_settings->SortOrder != -1) ? (ImGuiSortDirection)column_settings->SortDirection : ImGuiSortDirection_None;
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BulletText("Column %d Order %d SortOrder %d %s Visible %d UserID 0x%08X WidthOrWeight %.3f",
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BulletText("Column %d Order %d SortOrder %d %s Visible %d UserID 0x%08X WidthOrWeight %.3f",
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n, column_settings->DisplayOrder, column_settings->SortOrder,
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n, column_settings->DisplayOrder, column_settings->SortOrder,
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(sort_dir == ImGuiSortDirection_Ascending) ? "Asc" : (sort_dir == ImGuiSortDirection_Descending) ? "Des" : "---",
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(sort_dir == ImGuiSortDirection_Ascending) ? "Asc" : (sort_dir == ImGuiSortDirection_Descending) ? "Des" : "---",
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