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https://github.com/shadps4-emu/ext-imgui.git
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Examples: DX9, DX10, DX11: Queue framebuffer resize instead of processing in WM_SIZE. (#6374)
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@ -64,6 +64,8 @@ Other changes:
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- Examples: Added native Win32+OpenGL3 example. We don't recommend using this setup but we
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provide it for completeness. (#3218, #5170, #6086, #2772, #2600, #2359, #2022, #1553) [@learn-more]
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- Examples: Vulkan: Use integrated GPU if nothing else is available. (#6359) [@kimidaisuki22]
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- Examples: DX9, DX10, DX11: Queue framebuffer resize instead of processing in WM_SIZE,
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as some drivers tends to only cleanup after existing the native resize modal loop. (#6374)
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-----------------------------------------------------------------------
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@ -12,6 +12,7 @@
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// Data
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static ID3D10Device* g_pd3dDevice = nullptr;
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static IDXGISwapChain* g_pSwapChain = nullptr;
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static UINT g_ResizeWidth = 0, g_ResizeHeight = 0;
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static ID3D10RenderTargetView* g_mainRenderTargetView = nullptr;
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// Forward declarations of helper functions
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@ -95,6 +96,15 @@ int main(int, char**)
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if (done)
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break;
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// Handle window resize (we don't resize directly in the WM_SIZE handler)
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if (g_ResizeWidth != 0 && g_ResizeHeight != 0)
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{
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CleanupRenderTarget();
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g_pSwapChain->ResizeBuffers(0, g_ResizeWidth, g_ResizeHeight, DXGI_FORMAT_UNKNOWN, 0);
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g_ResizeWidth = g_ResizeHeight = 0;
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CreateRenderTarget();
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}
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// Start the Dear ImGui frame
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ImGui_ImplDX10_NewFrame();
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ImGui_ImplWin32_NewFrame();
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@ -228,12 +238,10 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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switch (msg)
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{
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case WM_SIZE:
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if (g_pd3dDevice != nullptr && wParam != SIZE_MINIMIZED)
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{
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CleanupRenderTarget();
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g_pSwapChain->ResizeBuffers(0, (UINT)LOWORD(lParam), (UINT)HIWORD(lParam), DXGI_FORMAT_UNKNOWN, 0);
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CreateRenderTarget();
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}
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if (wParam == SIZE_MINIMIZED)
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return 0;
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g_ResizeWidth = (UINT)LOWORD(lParam); // Queue resize
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g_ResizeHeight = (UINT)HIWORD(lParam);
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return 0;
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case WM_SYSCOMMAND:
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if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu
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@ -12,6 +12,7 @@
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static ID3D11Device* g_pd3dDevice = nullptr;
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static ID3D11DeviceContext* g_pd3dDeviceContext = nullptr;
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static IDXGISwapChain* g_pSwapChain = nullptr;
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static UINT g_ResizeWidth = 0, g_ResizeHeight = 0;
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static ID3D11RenderTargetView* g_mainRenderTargetView = nullptr;
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// Forward declarations of helper functions
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@ -95,6 +96,15 @@ int main(int, char**)
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if (done)
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break;
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// Handle window resize (we don't resize directly in the WM_SIZE handler)
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if (g_ResizeWidth != 0 && g_ResizeHeight != 0)
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{
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CleanupRenderTarget();
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g_pSwapChain->ResizeBuffers(0, g_ResizeWidth, g_ResizeHeight, DXGI_FORMAT_UNKNOWN, 0);
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g_ResizeWidth = g_ResizeHeight = 0;
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CreateRenderTarget();
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}
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// Start the Dear ImGui frame
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ImGui_ImplDX11_NewFrame();
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ImGui_ImplWin32_NewFrame();
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@ -232,12 +242,10 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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switch (msg)
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{
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case WM_SIZE:
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if (g_pd3dDevice != nullptr && wParam != SIZE_MINIMIZED)
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{
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CleanupRenderTarget();
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g_pSwapChain->ResizeBuffers(0, (UINT)LOWORD(lParam), (UINT)HIWORD(lParam), DXGI_FORMAT_UNKNOWN, 0);
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CreateRenderTarget();
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}
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if (wParam == SIZE_MINIMIZED)
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return 0;
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g_ResizeWidth = (UINT)LOWORD(lParam); // Queue resize
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g_ResizeHeight = (UINT)HIWORD(lParam);
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return 0;
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case WM_SYSCOMMAND:
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if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu
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@ -11,6 +11,7 @@
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// Data
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static LPDIRECT3D9 g_pD3D = nullptr;
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static LPDIRECT3DDEVICE9 g_pd3dDevice = nullptr;
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static UINT g_ResizeWidth = 0, g_ResizeHeight = 0;
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static D3DPRESENT_PARAMETERS g_d3dpp = {};
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// Forward declarations of helper functions
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@ -93,6 +94,14 @@ int main(int, char**)
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if (done)
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break;
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// Handle window resize (we don't resize directly in the WM_SIZE handler)
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if (g_ResizeWidth != 0 && g_ResizeHeight != 0)
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{
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g_d3dpp.BackBufferWidth = g_ResizeWidth;
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g_d3dpp.BackBufferHeight = g_ResizeHeight;
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ResetDevice();
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}
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// Start the Dear ImGui frame
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ImGui_ImplDX9_NewFrame();
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ImGui_ImplWin32_NewFrame();
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@ -219,12 +228,10 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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switch (msg)
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{
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case WM_SIZE:
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if (g_pd3dDevice != nullptr && wParam != SIZE_MINIMIZED)
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{
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g_d3dpp.BackBufferWidth = LOWORD(lParam);
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g_d3dpp.BackBufferHeight = HIWORD(lParam);
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ResetDevice();
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}
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if (wParam == SIZE_MINIMIZED)
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return 0;
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g_ResizeWidth = (UINT)LOWORD(lParam); // Queue resize
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g_ResizeHeight = (UINT)HIWORD(lParam);
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return 0;
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case WM_SYSCOMMAND:
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if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu
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