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Fonts: Fixed crash when manually specifying an EllipsisChar that doesn't exist. (#6480)
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@ -73,6 +73,7 @@ Other changes:
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- Menus: Fixed an issue when opening a menu hierarchy in a given menu-bar would allow
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- Menus: Fixed an issue when opening a menu hierarchy in a given menu-bar would allow
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opening another via simple hovering. (#3496, #4797)
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opening another via simple hovering. (#3496, #4797)
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- Fonts: Fixed crash when merging fonts and the first font has no valid glyph. (#6446) [@JaedanC]
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- Fonts: Fixed crash when merging fonts and the first font has no valid glyph. (#6446) [@JaedanC]
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- Fonts: Fixed crash when manually specifying an EllipsisChar that doesn't exist. (#6480)
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- Misc: Added ImVec2 unary minus operator. (#6368) [@Koostosh]
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- Misc: Added ImVec2 unary minus operator. (#6368) [@Koostosh]
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- Debug Tools: Debug Log: Fixed not parsing 0xXXXXXXXX values for geo-locating on mouse
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- Debug Tools: Debug Log: Fixed not parsing 0xXXXXXXXX values for geo-locating on mouse
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hover hover when the identifier is at the end of the line. (#5855)
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hover hover when the identifier is at the end of the line. (#5855)
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@ -3200,7 +3200,25 @@ void ImFont::BuildLookupTable()
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SetGlyphVisible((ImWchar)' ', false);
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SetGlyphVisible((ImWchar)' ', false);
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SetGlyphVisible((ImWchar)'\t', false);
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SetGlyphVisible((ImWchar)'\t', false);
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// Ellipsis character is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis).
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// Setup Fallback character
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const ImWchar fallback_chars[] = { (ImWchar)IM_UNICODE_CODEPOINT_INVALID, (ImWchar)'?', (ImWchar)' ' };
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FallbackGlyph = FindGlyphNoFallback(FallbackChar);
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if (FallbackGlyph == NULL)
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{
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FallbackChar = FindFirstExistingGlyph(this, fallback_chars, IM_ARRAYSIZE(fallback_chars));
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FallbackGlyph = FindGlyphNoFallback(FallbackChar);
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if (FallbackGlyph == NULL)
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{
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FallbackGlyph = &Glyphs.back();
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FallbackChar = (ImWchar)FallbackGlyph->Codepoint;
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}
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}
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FallbackAdvanceX = FallbackGlyph->AdvanceX;
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for (int i = 0; i < max_codepoint + 1; i++)
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if (IndexAdvanceX[i] < 0.0f)
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IndexAdvanceX[i] = FallbackAdvanceX;
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// Setup Ellipsis character. It is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis).
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// However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character.
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// However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character.
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// FIXME: Note that 0x2026 is rarely included in our font ranges. Because of this we are more likely to use three individual dots.
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// FIXME: Note that 0x2026 is rarely included in our font ranges. Because of this we are more likely to use three individual dots.
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const ImWchar ellipsis_chars[] = { (ImWchar)0x2026, (ImWchar)0x0085 };
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const ImWchar ellipsis_chars[] = { (ImWchar)0x2026, (ImWchar)0x0085 };
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@ -3221,25 +3239,6 @@ void ImFont::BuildLookupTable()
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EllipsisCharStep = (glyph->X1 - glyph->X0) + 1.0f;
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EllipsisCharStep = (glyph->X1 - glyph->X0) + 1.0f;
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EllipsisWidth = EllipsisCharStep * 3.0f - 1.0f;
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EllipsisWidth = EllipsisCharStep * 3.0f - 1.0f;
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}
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}
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// Setup fallback character
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const ImWchar fallback_chars[] = { (ImWchar)IM_UNICODE_CODEPOINT_INVALID, (ImWchar)'?', (ImWchar)' ' };
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FallbackGlyph = FindGlyphNoFallback(FallbackChar);
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if (FallbackGlyph == NULL)
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{
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FallbackChar = FindFirstExistingGlyph(this, fallback_chars, IM_ARRAYSIZE(fallback_chars));
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FallbackGlyph = FindGlyphNoFallback(FallbackChar);
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if (FallbackGlyph == NULL)
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{
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FallbackGlyph = &Glyphs.back();
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FallbackChar = (ImWchar)FallbackGlyph->Codepoint;
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}
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}
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FallbackAdvanceX = FallbackGlyph->AdvanceX;
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for (int i = 0; i < max_codepoint + 1; i++)
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if (IndexAdvanceX[i] < 0.0f)
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IndexAdvanceX[i] = FallbackAdvanceX;
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}
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}
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// API is designed this way to avoid exposing the 4K page size
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// API is designed this way to avoid exposing the 4K page size
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