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https://github.com/shadps4-emu/ext-imgui.git
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AA branch: tidying up, inline PathStroke PathFill
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parent
aaefe458df
commit
077285ae57
27
imgui.cpp
27
imgui.cpp
@ -3954,7 +3954,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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window->DrawList->PathLineTo(br + ImVec2(-corner_size, 0.0f));
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window->DrawList->PathLineTo(br + ImVec2(0.0f, -corner_size));
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window->DrawList->PathArcToFast(ImVec2(br.x - window_rounding, br.y - window_rounding), window_rounding, 6, 9);
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window->DrawList->Fill(resize_col);
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window->DrawList->PathFill(resize_col);
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}
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}
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@ -9256,19 +9256,6 @@ void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float amin, float
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}
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}
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void ImDrawList::Fill(ImU32 col)
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{
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AddConvexPolyFilled(&path[0], (int)path.size(), col);
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PathClear();
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}
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void ImDrawList::Stroke(ImU32 col, float thickness, bool closed)
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{
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// Remove duplicates
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AddPolyline(&path[0], (int)path.size(), col, thickness, closed);
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PathClear();
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}
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void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners)
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{
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float r = rounding;
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@ -9301,7 +9288,7 @@ void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thic
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return;
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PathLineTo(a);
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PathLineTo(b);
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Stroke(col, thickness, false);
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PathStroke(col, thickness, false);
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}
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void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners)
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@ -9309,7 +9296,7 @@ void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float roun
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if ((col >> 24) == 0)
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return;
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PathRect(a + ImVec2(0.5f,0.5f), b + ImVec2(0.5f,0.5f), rounding, rounding_corners);
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Stroke(col, 1.0f, true);
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PathStroke(col, 1.0f, true);
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}
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void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners)
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@ -9317,7 +9304,7 @@ void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, floa
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if ((col >> 24) == 0)
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return;
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PathRect(a, b, rounding, rounding_corners);
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Fill(col);
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PathFill(col);
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}
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void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col)
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@ -9327,7 +9314,7 @@ void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec
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PathLineTo(a);
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PathLineTo(b);
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PathLineTo(c);
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Fill(col);
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PathFill(col);
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}
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void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments)
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@ -9337,7 +9324,7 @@ void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int nu
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const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
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PathArcTo(centre, radius, 0.0f, a_max, num_segments);
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Stroke(col, 1.0f, true);
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PathStroke(col, 1.0f, true);
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}
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void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments)
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@ -9347,7 +9334,7 @@ void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col,
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const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
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PathArcTo(centre, radius, 0.0f, a_max, num_segments);
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Fill(col);
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PathFill(col);
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}
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void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
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4
imgui.h
4
imgui.h
@ -1042,8 +1042,8 @@ struct ImDrawList
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IMGUI_API void PathArcToFast(const ImVec2& centre, float radius, int a_min, int a_max);
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IMGUI_API void PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments = 12);
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IMGUI_API void PathRect(const ImVec2& a, const ImVec2& b, float rounding = 0.0f, int rounding_corners = 0x0F);
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IMGUI_API void Fill(ImU32 col);
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IMGUI_API void Stroke(ImU32 col, float thickness, bool closed);
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inline void PathFill(ImU32 col) { AddConvexPolyFilled(&path[0], (int)path.size(), col); PathClear(); }
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inline void PathStroke(ImU32 col, float thickness, bool closed) { AddPolyline(&path[0], (int)path.size(), col, thickness, closed); PathClear(); }
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// Primitives
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IMGUI_API void AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness = 1.0f);
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