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https://github.com/shadps4-emu/ext-imgui.git
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Added io.KeyAlt + support in examples apps
Currently unused but supported by sample so that more people will have it set up when menus needs them
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@ -455,6 +455,7 @@ void ImGui_ImplDX11_NewFrame()
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// Read keyboard modifiers inputs
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io.KeyCtrl = (GetKeyState(VK_CONTROL) & 0x8000) != 0;
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io.KeyShift = (GetKeyState(VK_SHIFT) & 0x8000) != 0;
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io.KeyAlt = (GetKeyState(VK_MENU) & 0x8000) != 0;
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// io.KeysDown : filled by WM_KEYDOWN/WM_KEYUP events
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// io.MousePos : filled by WM_MOUSEMOVE events
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// io.MouseDown : filled by WM_*BUTTON* events
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@ -117,6 +117,10 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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ImGui_ImplDX11_CreateDeviceObjects();
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}
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return 0;
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case WM_SYSCOMMAND:
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if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu
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return 0;
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break;
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case WM_DESTROY:
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PostQuitMessage(0);
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return 0;
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@ -276,6 +276,7 @@ void ImGui_ImplDX9_NewFrame()
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// Read keyboard modifiers inputs
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io.KeyCtrl = (GetKeyState(VK_CONTROL) & 0x8000) != 0;
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io.KeyShift = (GetKeyState(VK_SHIFT) & 0x8000) != 0;
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io.KeyAlt = (GetKeyState(VK_MENU) & 0x8000) != 0;
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// io.KeysDown : filled by WM_KEYDOWN/WM_KEYUP events
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// io.MousePos : filled by WM_MOUSEMOVE events
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// io.MouseDown : filled by WM_*BUTTON* events
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@ -30,6 +30,10 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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ImGui_ImplDX9_CreateDeviceObjects();
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}
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return 0;
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case WM_SYSCOMMAND:
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if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu
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return 0;
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break;
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case WM_DESTROY:
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PostQuitMessage(0);
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return 0;
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@ -143,6 +143,7 @@ void ImGui_ImplGlfwGL3_KeyCallback(GLFWwindow* window, int key, int scancode, in
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io.KeysDown[key] = false;
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io.KeyCtrl = (mods & GLFW_MOD_CONTROL) != 0;
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io.KeyShift = (mods & GLFW_MOD_SHIFT) != 0;
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io.KeyAlt = (mods & GLFW_MOD_ALT) != 0;
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}
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void ImGui_ImplGlfwGL3_CharCallback(GLFWwindow* window, unsigned int c)
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@ -123,6 +123,7 @@ void ImGui_ImplGlFw_KeyCallback(GLFWwindow* window, int key, int scancode, int a
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io.KeysDown[key] = false;
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io.KeyCtrl = (mods & GLFW_MOD_CONTROL) != 0;
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io.KeyShift = (mods & GLFW_MOD_SHIFT) != 0;
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io.KeyAlt = (mods & GLFW_MOD_ALT) != 0;
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}
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void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c)
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@ -314,6 +314,7 @@
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- input: support track pad style scrolling & slider edit.
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- tooltip: move to fit within screen (e.g. when mouse cursor is right of the screen).
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- portability: big-endian test/support (github issue #81)
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- misc: let user copy any window content to clipboard easily (CTRL+C on windows? while moving it? context menu?)
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- misc: mark printf compiler attributes on relevant functions
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- misc: provide a way to compile out the entire implementation while providing a dummy API (e.g. #define IMGUI_DUMMY_IMPL)
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- misc: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon?
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@ -4014,7 +4015,7 @@ static bool ButtonBehaviour(const ImGuiAabb& bb, const ImGuiID& id, bool* out_ho
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if (hovered)
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{
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g.HoveredId = id;
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if (allow_key_modifiers || (!g.IO.KeyCtrl && !g.IO.KeyShift))
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if (allow_key_modifiers || (!g.IO.KeyCtrl && !g.IO.KeyShift && !g.IO.KeyAlt))
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{
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if (g.IO.MouseClicked[0])
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{
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@ -8582,6 +8583,7 @@ void ImGui::ShowTestWindow(bool* opened)
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ImGui::Text("ImGui says hello.");
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//ImGui::Text("MousePos (%g, %g)", ImGui::GetIO().MousePos.x, ImGui::GetIO().MousePos.y);
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//ImGui::Text("MouseWheel %d", ImGui::GetIO().MouseWheel);
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ImGui::Text("KeyMods %s%s%s", ImGui::GetIO().KeyCtrl ? "CTRL" : "", ImGui::GetIO().KeyShift ? "SHIFT" : "", ImGui::GetIO().KeyAlt? "ALT" : "");
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//ImGui::Text("WantCaptureMouse: %d", ImGui::GetIO().WantCaptureMouse);
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//ImGui::Text("WantCaptureKeyboard: %d", ImGui::GetIO().WantCaptureKeyboard);
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1
imgui.h
1
imgui.h
@ -601,6 +601,7 @@ struct ImGuiIO
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bool MouseDrawCursor; // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor).
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bool KeyCtrl; // Keyboard modifier pressed: Control
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bool KeyShift; // Keyboard modifier pressed: Shift
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bool KeyAlt; // Keyboard modifier pressed: Alt
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bool KeysDown[512]; // Keyboard keys that are pressed (in whatever storage order you naturally have access to keyboard data)
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ImWchar InputCharacters[16+1]; // List of characters input (translated by user from keypress+keyboard state). Fill using AddInputCharacter() helper.
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