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https://github.com/shadps4-emu/ext-imgui.git
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Fix Clang 9.0 zealous warnings
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ceec3cd3fd
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09329ea4e6
@ -629,7 +629,7 @@ static void ShowDemoWindowWidgets()
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{
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ImGui::Text("blah blah");
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ImGui::SameLine();
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if (ImGui::SmallButton("button")) {};
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if (ImGui::SmallButton("button")) {}
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ImGui::TreePop();
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}
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}
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@ -617,8 +617,8 @@ void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, c
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// On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superflous function calls to optimize debug/non-inlined builds.
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// Those macros expects l-values.
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#define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = 1.0f / ImSqrt(d2); VX *= inv_len; VY *= inv_len; } }
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#define IM_FIXNORMAL2F(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 < 0.5f) d2 = 0.5f; float inv_lensq = 1.0f / d2; VX *= inv_lensq; VY *= inv_lensq; }
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#define IM_NORMALIZE2F_OVER_ZERO(VX,VY) do { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = 1.0f / ImSqrt(d2); VX *= inv_len; VY *= inv_len; } } while (0)
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#define IM_FIXNORMAL2F(VX,VY) do { float d2 = VX*VX + VY*VY; if (d2 < 0.5f) d2 = 0.5f; float inv_lensq = 1.0f / d2; VX *= inv_lensq; VY *= inv_lensq; } while (0)
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// TODO: Thickness anti-aliased lines cap are missing their AA fringe.
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// We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
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@ -680,7 +680,7 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
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// Average normals
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float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
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float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
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IM_FIXNORMAL2F(dm_x, dm_y)
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IM_FIXNORMAL2F(dm_x, dm_y);
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dm_x *= AA_SIZE;
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dm_y *= AA_SIZE;
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@ -2538,11 +2538,11 @@ static stbtt_int32 stbtt__GetGlyphGPOSInfoAdvance(const stbtt_fontinfo *info, i
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// There are no other cases.
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STBTT_assert(0);
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break;
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};
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} // [DEAR IMGUI] removed ;
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}
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}
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break;
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};
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} // [DEAR IMGUI] removed ;
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default:
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// TODO: Implement other stuff.
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