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InputText() fixed ignoring text inputs when ALT is pressed (#334)
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@ -7177,7 +7177,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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if (g.IO.InputCharacters[0])
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{
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// Process text input (before we check for Return because using some IME will effectively send a Return?)
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if (!is_ctrl_down && !is_alt_down && is_editable)
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if (!is_ctrl_down && is_editable)
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{
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for (int n = 0; n < IM_ARRAYSIZE(g.IO.InputCharacters) && g.IO.InputCharacters[n]; n++)
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if (unsigned int c = (unsigned int)g.IO.InputCharacters[n])
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