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Comments/formatting on obsolete stuff
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18
imgui.h
18
imgui.h
@ -1035,8 +1035,9 @@ enum ImGuiCol_
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// Obsolete names (will be removed)
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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, ImGuiCol_ChildWindowBg = ImGuiCol_ChildBg, ImGuiCol_Column = ImGuiCol_Separator, ImGuiCol_ColumnHovered = ImGuiCol_SeparatorHovered, ImGuiCol_ColumnActive = ImGuiCol_SeparatorActive
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, ImGuiCol_ModalWindowDarkening = ImGuiCol_ModalWindowDimBg
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, ImGuiCol_ModalWindowDarkening = ImGuiCol_ModalWindowDimBg // [renamed in 1.63]
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, ImGuiCol_ChildWindowBg = ImGuiCol_ChildBg // [renamed in 1.53]
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, ImGuiCol_Column = ImGuiCol_Separator, ImGuiCol_ColumnHovered = ImGuiCol_SeparatorHovered, ImGuiCol_ColumnActive = ImGuiCol_SeparatorActive // [renamed in 1.51]
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//ImGuiCol_CloseButton, ImGuiCol_CloseButtonActive, ImGuiCol_CloseButtonHovered, // [unused since 1.60+] the close button now uses regular button colors.
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//ImGuiCol_ComboBg, // [unused since 1.53+] ComboBg has been merged with PopupBg, so a redirect isn't accurate.
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#endif
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@ -1336,7 +1337,7 @@ struct ImGuiIO
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// You can obtain the ImDrawData* by calling ImGui::GetDrawData() after Render(). See example applications if you are unsure of how to implement this.
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void (*RenderDrawListsFn)(ImDrawData* data);
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#else
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// This is only here to keep ImGuiIO the same size, so that IMGUI_DISABLE_OBSOLETE_FUNCTIONS can exceptionally be used outside of imconfig.h.
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// This is only here to keep ImGuiIO the same size/layout, so that IMGUI_DISABLE_OBSOLETE_FUNCTIONS can exceptionally be used outside of imconfig.h.
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void* RenderDrawListsFnUnused;
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#endif
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@ -1476,6 +1477,7 @@ struct ImGuiPayload
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//-----------------------------------------------------------------------------
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// Obsolete functions (Will be removed! Read 'API BREAKING CHANGES' section in imgui.cpp for details)
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// Please keep your copy of dear imgui up to date! Occasionally set '#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS' in imconfig.h to stay ahead.
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//-----------------------------------------------------------------------------
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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@ -1483,14 +1485,14 @@ namespace ImGui
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{
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// OBSOLETED in 1.66 (from Sep 2018)
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static inline void SetScrollHere(float center_ratio=0.5f){ SetScrollHereY(center_ratio); }
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// OBSOLETED in 1.63 (from Aug 2018)
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// OBSOLETED in 1.63 (between Aug 2018 and Sept 2018)
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static inline bool IsItemDeactivatedAfterChange() { return IsItemDeactivatedAfterEdit(); }
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// OBSOLETED in 1.61 (from Apr 2018)
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// OBSOLETED in 1.61 (between Apr 2018 and Aug 2018)
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IMGUI_API bool InputFloat(const char* label, float* v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags flags = 0); // Use the 'const char* format' version instead of 'decimal_precision'!
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IMGUI_API bool InputFloat2(const char* label, float v[2], int decimal_precision, ImGuiInputTextFlags flags = 0);
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IMGUI_API bool InputFloat3(const char* label, float v[3], int decimal_precision, ImGuiInputTextFlags flags = 0);
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IMGUI_API bool InputFloat4(const char* label, float v[4], int decimal_precision, ImGuiInputTextFlags flags = 0);
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// OBSOLETED in 1.60 (from Dec 2017)
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// OBSOLETED in 1.60 (between Dec 2017 and Apr 2018)
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static inline bool IsAnyWindowFocused() { return IsWindowFocused(ImGuiFocusedFlags_AnyWindow); }
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static inline bool IsAnyWindowHovered() { return IsWindowHovered(ImGuiHoveredFlags_AnyWindow); }
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static inline ImVec2 CalcItemRectClosestPoint(const ImVec2& pos, bool on_edge = false, float outward = 0.f) { (void)on_edge; (void)outward; IM_ASSERT(0); return pos; }
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@ -1539,8 +1541,8 @@ struct ImGuiOnceUponAFrame
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};
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// Helper: Macro for ImGuiOnceUponAFrame. Attention: The macro expands into 2 statement so make sure you don't use it within e.g. an if() statement without curly braces.
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS // Will obsolete
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#define IMGUI_ONCE_UPON_A_FRAME static ImGuiOnceUponAFrame imgui_oaf; if (imgui_oaf)
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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#define IMGUI_ONCE_UPON_A_FRAME static ImGuiOnceUponAFrame imgui_oaf; if (imgui_oaf) // OBSOLETED in 1.51, will remove!
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#endif
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// Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
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