diff --git a/imgui.cpp b/imgui.cpp index 60ce9ecf..188a63f5 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -3990,10 +3990,10 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags) if (delay > 0.0f) { ImGuiID hover_delay_id = (g.LastItemData.ID != 0) ? g.LastItemData.ID : window->GetIDFromRectangle(g.LastItemData.Rect); - if ((flags & ImGuiHoveredFlags_NoSharedDelay) && (g.HoverDelayIdPreviousFrame != hover_delay_id)) - g.HoverDelayTimer = 0.0f; - g.HoverDelayId = hover_delay_id; - return g.HoverDelayTimer >= delay; + if ((flags & ImGuiHoveredFlags_NoSharedDelay) && (g.HoverItemDelayIdPreviousFrame != hover_delay_id)) + g.HoverItemDelayTimer = 0.0f; + g.HoverItemDelayId = hover_delay_id; + return g.HoverItemDelayTimer >= delay; } return true; @@ -4538,21 +4538,21 @@ void ImGui::NewFrame() #endif // Update hover delay for IsItemHovered() with delays and tooltips - g.HoverDelayIdPreviousFrame = g.HoverDelayId; - if (g.HoverDelayId != 0) + g.HoverItemDelayIdPreviousFrame = g.HoverItemDelayId; + if (g.HoverItemDelayId != 0) { //if (g.IO.MouseDelta.x == 0.0f && g.IO.MouseDelta.y == 0.0f) // Need design/flags - g.HoverDelayTimer += g.IO.DeltaTime; - g.HoverDelayClearTimer = 0.0f; - g.HoverDelayId = 0; + g.HoverItemDelayTimer += g.IO.DeltaTime; + g.HoverItemDelayClearTimer = 0.0f; + g.HoverItemDelayId = 0; } - else if (g.HoverDelayTimer > 0.0f) + else if (g.HoverItemDelayTimer > 0.0f) { // This gives a little bit of leeway before clearing the hover timer, allowing mouse to cross gaps // We could expose 0.25f as io.HoverClearDelay but I am not sure of the logic yet, this is particularly subtle. - g.HoverDelayClearTimer += g.IO.DeltaTime; - if (g.HoverDelayClearTimer >= ImMax(0.25f, g.IO.DeltaTime * 2.0f)) // ~7 frames at 30 Hz + allow for low framerate - g.HoverDelayTimer = g.HoverDelayClearTimer = 0.0f; // May want a decaying timer, in which case need to clamp at max first, based on max of caller last requested timer. + g.HoverItemDelayClearTimer += g.IO.DeltaTime; + if (g.HoverItemDelayClearTimer >= ImMax(0.25f, g.IO.DeltaTime * 2.0f)) // ~7 frames at 30 Hz + allow for low framerate + g.HoverItemDelayTimer = g.HoverItemDelayClearTimer = 0.0f; // May want a decaying timer, in which case need to clamp at max first, based on max of caller last requested timer. } // Drag and drop @@ -13968,7 +13968,7 @@ void ImGui::ShowMetricsWindow(bool* p_open) Text("ActiveIdWindow: '%s'", g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL"); Text("ActiveIdUsing: AllKeyboardKeys: %d, NavDirMask: %X", g.ActiveIdUsingAllKeyboardKeys, g.ActiveIdUsingNavDirMask); Text("HoveredId: 0x%08X (%.2f sec), AllowOverlap: %d", g.HoveredIdPreviousFrame, g.HoveredIdTimer, g.HoveredIdAllowOverlap); // Not displaying g.HoveredId as it is update mid-frame - Text("HoverDelayId: 0x%08X, Timer: %.2f, ClearTimer: %.2f", g.HoverDelayId, g.HoverDelayTimer, g.HoverDelayClearTimer); + Text("HoverItemDelayId: 0x%08X, Timer: %.2f, ClearTimer: %.2f", g.HoverItemDelayId, g.HoverItemDelayTimer, g.HoverItemDelayClearTimer); Text("DragDrop: %d, SourceId = 0x%08X, Payload \"%s\" (%d bytes)", g.DragDropActive, g.DragDropPayload.SourceId, g.DragDropPayload.DataType, g.DragDropPayload.DataSize); DebugLocateItemOnHover(g.DragDropPayload.SourceId); Unindent(); diff --git a/imgui.h b/imgui.h index 1ac2936b..b80f0b9a 100644 --- a/imgui.h +++ b/imgui.h @@ -1286,9 +1286,9 @@ enum ImGuiHoveredFlags_ ImGuiHoveredFlags_RootAndChildWindows = ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows, // Mouse Hovering delays (for tooltips) - ImGuiHoveredFlags_DelayNormal = 1 << 11, // Return true after io.HoverDelayNormal elapsed (~0.35 sec) - ImGuiHoveredFlags_DelayShort = 1 << 12, // Return true after io.HoverDelayShort elapsed (~0.10 sec) - ImGuiHoveredFlags_NoSharedDelay = 1 << 13, // Disable shared delay system where moving from one item to the next keeps the previous timer for a short time (standard for tooltips with long delays) + ImGuiHoveredFlags_DelayNormal = 1 << 11, // IsItemHovered() only: Return true after io.HoverDelayNormal elapsed (~0.35 sec) + ImGuiHoveredFlags_DelayShort = 1 << 12, // IsItemHovered() only: Return true after io.HoverDelayShort elapsed (~0.10 sec) + ImGuiHoveredFlags_NoSharedDelay = 1 << 13, // IsItemHovered() only: Disable shared delay system where moving from one item to the next keeps the previous timer for a short time (standard for tooltips with long delays) }; // Flags for ImGui::BeginDragDropSource(), ImGui::AcceptDragDropPayload() diff --git a/imgui_internal.h b/imgui_internal.h index af3b644b..a949bf8a 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -1958,10 +1958,10 @@ struct ImGuiContext ImVector ShrinkWidthBuffer; // Hover Delay system - ImGuiID HoverDelayId; - ImGuiID HoverDelayIdPreviousFrame; - float HoverDelayTimer; // Currently used by IsItemHovered() - float HoverDelayClearTimer; // Currently used by IsItemHovered(): grace time before g.TooltipHoverTimer gets cleared. + ImGuiID HoverItemDelayId; + ImGuiID HoverItemDelayIdPreviousFrame; + float HoverItemDelayTimer; // Currently used by IsItemHovered() + float HoverItemDelayClearTimer; // Currently used by IsItemHovered(): grace time before g.TooltipHoverTimer gets cleared. // Mouse state ImGuiMouseCursor MouseCursor; @@ -2163,8 +2163,8 @@ struct ImGuiContext TablesTempDataStacked = 0; CurrentTabBar = NULL; - HoverDelayId = HoverDelayIdPreviousFrame = 0; - HoverDelayTimer = HoverDelayClearTimer = 0.0f; + HoverItemDelayId = HoverItemDelayIdPreviousFrame = 0; + HoverItemDelayTimer = HoverItemDelayClearTimer = 0.0f; MouseCursor = ImGuiMouseCursor_Arrow;