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Internals: InputScalarAsWidgetReplacement: Fixed seemingly unnecessary calling of SetActiveID/SetHoveredID every frame, which in turns allow us to remove the g.ActiveIdAllow/Block settings duplicated.
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@ -2617,18 +2617,15 @@ int ImParseFormatPrecision(const char* fmt, int default_precision)
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}
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// Create text input in place of an active drag/slider (used when doing a CTRL+Click on drag/slider widgets)
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// FIXME: Logic is awkward and confusing. This should be reworked to facilitate using in other situations.
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// FIXME: Facilitate using this in variety of other situations.
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bool ImGui::InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* data_ptr, const char* format)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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// Our replacement widget will override the focus ID (registered previously to allow for a TAB focus to happen)
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// On the first frame, g.ScalarAsInputTextId == 0, then on subsequent frames it becomes == id
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SetActiveID(g.ScalarAsInputTextId, window);
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SetHoveredID(0);
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g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
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g.ActiveIdBlockNavInputFlags = (1 << ImGuiNavInput_Cancel);
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// On the first frame, g.ScalarAsInputTextId == 0, then on subsequent frames it becomes == id.
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// We clear ActiveID on the first frame to allow the InputText() taking it back.
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if (g.ScalarAsInputTextId == 0)
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ClearActiveID();
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char fmt_buf[32];
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char data_buf[32];
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@ -2637,11 +2634,11 @@ bool ImGui::InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const c
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ImStrTrimBlanks(data_buf);
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ImGuiInputTextFlags flags = ImGuiInputTextFlags_AutoSelectAll | ((data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) ? ImGuiInputTextFlags_CharsScientific : ImGuiInputTextFlags_CharsDecimal);
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bool value_changed = InputTextEx(label, data_buf, IM_ARRAYSIZE(data_buf), bb.GetSize(), flags);
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if (g.ScalarAsInputTextId == 0) // First frame we started displaying the InputText widget
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if (g.ScalarAsInputTextId == 0)
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{
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IM_ASSERT(g.ActiveId == id); // InputText ID expected to match the Slider ID
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// First frame we started displaying the InputText widget, we expect it to take the active id.
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IM_ASSERT(g.ActiveId == id);
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g.ScalarAsInputTextId = g.ActiveId;
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SetHoveredID(id);
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}
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if (value_changed)
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return DataTypeApplyOpFromText(data_buf, g.InputTextState.InitialText.Data, data_type, data_ptr, NULL);
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