Windows: BeginChild(): fixed auto-fit calculation when using either (not both) ResizeX/ResizeY and double-clicking on a border. (#1710)

Calculation incorrectly didn't always account for scrollbar as it assumed the other axis would also be auto-fit.
This commit is contained in:
ocornut 2024-05-24 12:31:40 +02:00
parent 374b9a7fb4
commit 29439bdd27
3 changed files with 15 additions and 3 deletions

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@ -56,6 +56,10 @@ Breaking changes:
Other changes: Other changes:
- Windows: BeginChild(): fixed visibility of fully clipped child windows and tables to Test Engine.
- Windows: BeginChild(): fixed auto-fit calculation when using either (not both) ResizeX/ResizeY
and double-clicking on a border. Calculation incorrectly didn't always account for scrollbar as
it assumed the other axis would also be auto-fit. (#1710)
- Inputs: added Shortcut() function (w/ routing policies) in public API. (#456, #2637) - Inputs: added Shortcut() function (w/ routing policies) in public API. (#456, #2637)
- using ImGui::Shortcut(ImGuiMod_Ctrl | ImGuiKey_C); with default policy: - using ImGui::Shortcut(ImGuiMod_Ctrl | ImGuiKey_C); with default policy:
- checks that CTRL+C is pressed, - checks that CTRL+C is pressed,
@ -84,7 +88,6 @@ Other changes:
- Inputs: (OSX) Ctrl+Left Click alias as a Right click. (#2343) [@haldean, @ocornut] - Inputs: (OSX) Ctrl+Left Click alias as a Right click. (#2343) [@haldean, @ocornut]
- Inputs: Fixed ImGui::GetKeyName(ImGuiKey_None) from returning "N/A" or "None" depending - Inputs: Fixed ImGui::GetKeyName(ImGuiKey_None) from returning "N/A" or "None" depending
on value of IMGUI_DISABLE_OBSOLETE_KEYIO. It always returns "None". on value of IMGUI_DISABLE_OBSOLETE_KEYIO. It always returns "None".
- Windows: BeginChild(): fixed visibility of fully clipped child windows and tables to Test Engine.
- Nav: fixed holding Ctrl or gamepad L1 from not slowing down keyboard/gamepad tweak speed. - Nav: fixed holding Ctrl or gamepad L1 from not slowing down keyboard/gamepad tweak speed.
Broken during a refactor refactor for 1.89. Holding Shift/R1 to speed up wasn't broken. Broken during a refactor refactor for 1.89. Holding Shift/R1 to speed up wasn't broken.
- Tables: fixed cell background of fully clipped row overlapping with header. (#7575, #7041) [@prabuinet] - Tables: fixed cell background of fully clipped row overlapping with header. (#7575, #7041) [@prabuinet]

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@ -5844,6 +5844,14 @@ static ImVec2 CalcWindowAutoFitSize(ImGuiWindow* window, const ImVec2& size_cont
ImVec2 size_max = ((window->Flags & ImGuiWindowFlags_ChildWindow) && !(window->Flags & ImGuiWindowFlags_Popup)) ? ImVec2(FLT_MAX, FLT_MAX) : ImGui::GetMainViewport()->WorkSize - style.DisplaySafeAreaPadding * 2.0f; ImVec2 size_max = ((window->Flags & ImGuiWindowFlags_ChildWindow) && !(window->Flags & ImGuiWindowFlags_Popup)) ? ImVec2(FLT_MAX, FLT_MAX) : ImGui::GetMainViewport()->WorkSize - style.DisplaySafeAreaPadding * 2.0f;
ImVec2 size_auto_fit = ImClamp(size_desired, size_min, size_max); ImVec2 size_auto_fit = ImClamp(size_desired, size_min, size_max);
// FIXME: CalcWindowAutoFitSize() doesn't take into account that only one axis may be auto-fit when calculating scrollbars,
// we may need to compute/store three variants of size_auto_fit, for x/y/xy.
// Here we implement a workaround for child windows only, but a full solution would apply to normal windows as well:
if ((window->ChildFlags & ImGuiChildFlags_ResizeX) && !(window->ChildFlags & ImGuiChildFlags_ResizeY))
size_auto_fit.y = window->SizeFull.y;
else if (!(window->ChildFlags & ImGuiChildFlags_ResizeX) && (window->ChildFlags & ImGuiChildFlags_ResizeY))
size_auto_fit.x = window->SizeFull.x;
// When the window cannot fit all contents (either because of constraints, either because screen is too small), // When the window cannot fit all contents (either because of constraints, either because screen is too small),
// we are growing the size on the other axis to compensate for expected scrollbar. FIXME: Might turn bigger than ViewportSize-WindowPadding. // we are growing the size on the other axis to compensate for expected scrollbar. FIXME: Might turn bigger than ViewportSize-WindowPadding.
ImVec2 size_auto_fit_after_constraint = CalcWindowSizeAfterConstraint(window, size_auto_fit); ImVec2 size_auto_fit_after_constraint = CalcWindowSizeAfterConstraint(window, size_auto_fit);
@ -6049,6 +6057,7 @@ static int ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& si
if (held && g.IO.MouseDoubleClicked[0]) if (held && g.IO.MouseDoubleClicked[0])
{ {
// Double-clicking bottom or right border auto-fit on this axis // Double-clicking bottom or right border auto-fit on this axis
// FIXME: CalcWindowAutoFitSize() doesn't take into account that only one side may be auto-fit when calculating scrollbars.
// FIXME: Support top and right borders: rework CalcResizePosSizeFromAnyCorner() to be reusable in both cases. // FIXME: Support top and right borders: rework CalcResizePosSizeFromAnyCorner() to be reusable in both cases.
if (border_n == 1 || border_n == 3) // Right and bottom border if (border_n == 1 || border_n == 3) // Right and bottom border
{ {

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@ -28,7 +28,7 @@
// Library Version // Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345') // (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
#define IMGUI_VERSION "1.90.7 WIP" #define IMGUI_VERSION "1.90.7 WIP"
#define IMGUI_VERSION_NUM 19066 #define IMGUI_VERSION_NUM 19067
#define IMGUI_HAS_TABLE #define IMGUI_HAS_TABLE
/* /*