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MultiSelect: ImGuiSelectionBasicStorage: simplify by removing compacting code (compacting may be opt-in?).
GetNextSelectedItem() wrapper gives us more flexibility to work on this kind of stuff now.
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4
imgui.h
4
imgui.h
@ -2835,7 +2835,7 @@ struct ImGuiSelectionBasicStorage
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{
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// Members
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ImGuiStorage _Storage; // [Internal] Selection set. Think of this as similar to e.g. std::set<ImGuiID>. Prefer not accessing directly: iterate with GetNextSelectedItem().
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int Size; // Number of selected items, maintained by this helper.
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int Size; // Number of selected items (== number of 1 in the Storage), maintained by this helper.
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void* UserData; // User data for use by adapter function // e.g. selection.UserData = (void*)my_items;
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ImGuiID (*AdapterIndexToStorageId)(ImGuiSelectionBasicStorage* self, int idx); // e.g. selection.AdapterIndexToStorageId = [](ImGuiSelectionBasicStorage* self, int idx) { return ((MyItems**)self->UserData)[idx]->ID; };
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@ -2849,7 +2849,7 @@ struct ImGuiSelectionBasicStorage
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ImGuiSelectionBasicStorage() { Size = 0; UserData = NULL; AdapterIndexToStorageId = [](ImGuiSelectionBasicStorage*, int idx) { return (ImGuiID)idx; }; }
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void Clear() { _Storage.Data.resize(0); Size = 0; }
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void Swap(ImGuiSelectionBasicStorage& r) { _Storage.Data.swap(r._Storage.Data); int lhs_size = Size; Size = r.Size; r.Size = lhs_size; }
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IMGUI_API void SetItemSelected(ImGuiID id, bool selected);
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void SetItemSelected(ImGuiID id, bool v) { int* p_int = _Storage.GetIntRef(id, 0); if (v && *p_int == 0) { *p_int = 1; Size++; } else if (!v && *p_int != 0) { *p_int = 0; Size--; } }
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};
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// Optional helper to apply multi-selection requests to existing randomly accessible storage.
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@ -7830,63 +7830,34 @@ ImGuiID ImGuiSelectionBasicStorage::GetNextSelectedItem(void** opaque_it)
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if (it == NULL)
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it = _Storage.Data.Data;
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IM_ASSERT(it >= _Storage.Data.Data && it <= it_end);
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if (it != it_end)
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while (it->val_i == 0 && it < it_end)
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it++;
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const bool has_more = (it != it_end);
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*opaque_it = has_more ? (void**)(it + 1) : (void**)(it);
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return has_more ? it->key : 0;
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}
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// Basic function to update selection (for very large amounts of changes, see what ApplyRequests is doing)
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void ImGuiSelectionBasicStorage::SetItemSelected(ImGuiID id, bool selected)
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{
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ImGuiStoragePair* it = ImLowerBound(_Storage.Data.Data, _Storage.Data.Data + _Storage.Data.Size, id);
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if (selected == (it != _Storage.Data.Data + _Storage.Data.Size) && (it->key == id))
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return;
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if (selected)
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_Storage.Data.insert(it, ImGuiStoragePair(id, 1));
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else
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_Storage.Data.erase(it);
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Size = _Storage.Data.Size;
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}
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// Optimized for batch edits (with same value of 'selected')
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static void ImGuiSelectionBasicStorage_BatchSetItemSelected(ImGuiSelectionBasicStorage* selection, ImGuiID id, bool selected, int size_before_amends)
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{
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ImGuiStorage* storage = &selection->_Storage;
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ImGuiStoragePair* it = ImLowerBound(storage->Data.Data, storage->Data.Data + size_before_amends, id);
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if (selected == (it != storage->Data.Data + size_before_amends) && (it->key == id))
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const bool is_contained = (it != storage->Data.Data + size_before_amends) && (it->key == id);
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if (selected == is_contained && it->val_i == 1)
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return;
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if (selected)
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if (selected && !is_contained)
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storage->Data.push_back(ImGuiStoragePair(id, 1)); // Push unsorted at end of vector, will be sorted in SelectionMultiAmendsFinish()
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else
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it->val_i = 0; // Clear in-place, will be removed in SelectionMultiAmendsFinish()
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else if (is_contained)
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it->val_i = selected ? 1 : 0; // Modify in-place.
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selection->Size += selected ? +1 : -1;
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}
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static void ImGuiSelectionBasicStorage_Compact(ImGuiSelectionBasicStorage* selection)
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{
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ImGuiStorage* storage = &selection->_Storage;
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ImGuiStoragePair* p_out = storage->Data.Data;
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ImGuiStoragePair* p_end = storage->Data.Data + storage->Data.Size;
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for (ImGuiStoragePair* p_in = p_out; p_in < p_end; p_in++)
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if (p_in->val_i != 0)
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{
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if (p_out != p_in)
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*p_out = *p_in;
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p_out++;
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}
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storage->Data.Size = (int)(p_out - storage->Data.Data);
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}
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static void ImGuiSelectionBasicStorage_BatchFinish(ImGuiSelectionBasicStorage* selection, bool selected, int size_before_amends)
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{
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ImGuiStorage* storage = &selection->_Storage;
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if (selection->Size == size_before_amends)
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return;
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if (selected)
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if (selected && selection->Size != size_before_amends)
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storage->BuildSortByKey(); // When done selecting: sort everything
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else
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ImGuiSelectionBasicStorage_Compact(selection); // When done unselecting: compact by removing all zero values (might be done lazily when iterating selection?)
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IM_ASSERT(selection->Size == storage->Data.Size);
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}
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// Apply requests coming from BeginMultiSelect() and EndMultiSelect().
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