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ImFontConfig: Comments, const.
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8
imgui.h
8
imgui.h
@ -1321,14 +1321,14 @@ struct ImFontConfig
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{
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void* FontData; // // TTF/OTF data
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int FontDataSize; // // TTF/OTF data size
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bool FontDataOwnedByAtlas; // true // TTF/OTF data ownership taken by the container ImFontAtlas (will delete memory itself). Set to true
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bool FontDataOwnedByAtlas; // true // TTF/OTF data ownership taken by the container ImFontAtlas (will delete memory itself).
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int FontNo; // 0 // Index of font within TTF/OTF file
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float SizePixels; // // Size in pixels for rasterizer
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float SizePixels; // // Size in pixels for rasterizer.
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int OversampleH, OversampleV; // 3, 1 // Rasterize at higher quality for sub-pixel positioning. We don't use sub-pixel positions on the Y axis.
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bool PixelSnapH; // false // Align every glyph to pixel boundary. Useful e.g. if you are merging a non-pixel aligned font with the default font. If enabled, you can set OversampleH/V to 1.
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ImVec2 GlyphExtraSpacing; // 0, 0 // Extra spacing (in pixels) between glyphs. Only X axis is supported for now.
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ImVec2 GlyphOffset; // 0, 0 // Offset all glyphs from this font input
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const ImWchar* GlyphRanges; // // Pointer to a user-provided list of Unicode range (2 value per range, values are inclusive, zero-terminated list). THE ARRAY DATA NEEDS TO PERSIST AS LONG AS THE FONT IS ALIVE.
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ImVec2 GlyphOffset; // 0, 0 // Offset all glyphs from this font input.
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const ImWchar* GlyphRanges; // NULL // Pointer to a user-provided list of Unicode range (2 value per range, values are inclusive, zero-terminated list). THE ARRAY DATA NEEDS TO PERSIST AS LONG AS THE FONT IS ALIVE.
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bool MergeMode; // false // Merge into previous ImFont, so you can combine multiple inputs font into one ImFont (e.g. ASCII font + icons + Japanese glyphs). You may want to use GlyphOffset.y when merge font of different heights.
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// [Internal]
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@ -1051,8 +1051,8 @@ ImFontConfig::ImFontConfig()
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GlyphOffset = ImVec2(0.0f, 0.0f);
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GlyphRanges = NULL;
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MergeMode = false;
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DstFont = NULL;
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memset(Name, 0, sizeof(Name));
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DstFont = NULL;
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}
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//-----------------------------------------------------------------------------
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@ -1478,15 +1478,15 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
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ImFontTempBuildData& tmp = tmp_array[input_i];
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ImFont* dst_font = cfg.DstFont; // We can have multiple input fonts writing into a same destination font (when using MergeMode=true)
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float font_scale = stbtt_ScaleForPixelHeight(&tmp.FontInfo, cfg.SizePixels);
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const float font_scale = stbtt_ScaleForPixelHeight(&tmp.FontInfo, cfg.SizePixels);
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int unscaled_ascent, unscaled_descent, unscaled_line_gap;
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stbtt_GetFontVMetrics(&tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
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float ascent = unscaled_ascent * font_scale;
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float descent = unscaled_descent * font_scale;
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const float ascent = unscaled_ascent * font_scale;
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const float descent = unscaled_descent * font_scale;
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ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
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float off_x = cfg.GlyphOffset.x;
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float off_y = cfg.GlyphOffset.y + (float)(int)(dst_font->Ascent + 0.5f);
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const float off_x = cfg.GlyphOffset.x;
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const float off_y = cfg.GlyphOffset.y + (float)(int)(dst_font->Ascent + 0.5f);
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dst_font->FallbackGlyph = NULL; // Always clear fallback so FindGlyph can return NULL. It will be set again in BuildLookupTable()
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for (int i = 0; i < tmp.RangesCount; i++)
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