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imconfig.h comments
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imconfig.h
27
imconfig.h
@ -13,30 +13,31 @@
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//#define IMGUI_API __declspec( dllexport )
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//#define IMGUI_API __declspec( dllexport )
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//#define IMGUI_API __declspec( dllimport )
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//#define IMGUI_API __declspec( dllimport )
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//---- Don't define obsolete functions names. Consider enabling from time to time or when updating to reduce like hood of using already obsolete function/names
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//---- Don't define obsolete functions names. Consider enabling from time to time or when updating to reduce likelihood of using already obsolete function/names
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//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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//---- Include imgui_user.h at the end of imgui.h
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//---- Don't implement default handlers for Windows (so as not to link with certain functions)
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//#define IMGUI_INCLUDE_IMGUI_USER_H
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//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // Don't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc.
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//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // Don't use and link with ImmGetContext/ImmSetCompositionWindow.
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//---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions)
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//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS
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//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS
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//---- Don't implement demo windows functionality (ShowDemoWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty)
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//---- Don't implement demo windows functionality (ShowDemoWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty)
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//---- It is very strongly recommended to NOT disable the demo windows. Please read the comment at the top of imgui_demo.cpp to learn why.
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//---- It is very strongly recommended to NOT disable the demo windows. Please read the comment at the top of imgui_demo.cpp.
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//#define IMGUI_DISABLE_DEMO_WINDOWS
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//#define IMGUI_DISABLE_DEMO_WINDOWS
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//---- Don't implement ImFormatString(), ImFormatStringV() so you can reimplement them yourself.
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//---- Don't implement ImFormatString(), ImFormatStringV() so you can reimplement them yourself.
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//#define IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS
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//#define IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS
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//---- Pack colors to BGRA instead of RGBA (remove need to post process vertex buffer in back ends)
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//---- Include imgui_user.h at the end of imgui.h as a convenience
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//#define IMGUI_INCLUDE_IMGUI_USER_H
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//---- Pack colors to BGRA8 instead of RGBA8 (if you needed to convert from one to another anyway)
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//#define IMGUI_USE_BGRA_PACKED_COLOR
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//#define IMGUI_USE_BGRA_PACKED_COLOR
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//---- Implement STB libraries in a namespace to avoid linkage conflicts
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//---- Implement STB libraries in a namespace to avoid linkage conflicts (defaults to global namespace)
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//#define IMGUI_STB_NAMESPACE ImGuiStb
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//#define IMGUI_STB_NAMESPACE ImGuiStb
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//---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
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//---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
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// This will be inlined as part of ImVec2 and ImVec4 class declarations.
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/*
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/*
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#define IM_VEC2_CLASS_EXTRA \
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#define IM_VEC2_CLASS_EXTRA \
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ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
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ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
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@ -47,15 +48,13 @@
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operator MyVec4() const { return MyVec4(x,y,z,w); }
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operator MyVec4() const { return MyVec4(x,y,z,w); }
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*/
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*/
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//---- Use 32-bit vertex indices (instead of default: 16-bit) to allow meshes with more than 64K vertices
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//---- Use 32-bit vertex indices (instead of default 16-bit) to allow meshes with more than 64K vertices. Render function needs to support it.
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//#define ImDrawIdx unsigned int
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//#define ImDrawIdx unsigned int
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//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
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//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
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//---- e.g. create variants of the ImGui::Value() helper for your low-level math types, or your own widgets/helpers.
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/*
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/*
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namespace ImGui
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namespace ImGui
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{
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{
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void Value(const char* prefix, const MyMatrix44& v, const char* float_format = NULL);
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void MyFunction(const char* name, const MyMatrix44& v);
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}
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}
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*/
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*/
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