mirror of
https://github.com/shadps4-emu/ext-imgui.git
synced 2024-11-23 10:19:55 +00:00
Renamed GetTreeStateStorage() to GetStateStorage(). Columns storing floats instead of fixed point integers
This commit is contained in:
parent
1b25fa8169
commit
39952d2362
16
imgui.cpp
16
imgui.cpp
@ -3078,13 +3078,13 @@ void ImGui::SetKeyboardFocusHere(int offset)
|
||||
window->FocusIdxTabRequestNext = IM_INT_MAX;
|
||||
}
|
||||
|
||||
void ImGui::SetTreeStateStorage(ImGuiStorage* tree)
|
||||
void ImGui::SetStateStorage(ImGuiStorage* tree)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
window->DC.StateStorage = tree ? tree : &window->StateStorage;
|
||||
}
|
||||
|
||||
ImGuiStorage* ImGui::GetTreeStateStorage()
|
||||
ImGuiStorage* ImGui::GetStateStorage()
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
return window->DC.StateStorage;
|
||||
@ -3539,17 +3539,17 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, const bool d
|
||||
const ImGuiID id = window->GetID(str_id);
|
||||
|
||||
// We only write to the tree storage if the user clicks
|
||||
ImGuiStorage* tree = window->DC.StateStorage;
|
||||
ImGuiStorage* storage = window->DC.StateStorage;
|
||||
bool opened;
|
||||
if (window->DC.OpenNextNode != -1)
|
||||
{
|
||||
opened = window->DC.OpenNextNode > 0;
|
||||
tree->SetInt(id, opened);
|
||||
storage->SetInt(id, opened);
|
||||
window->DC.OpenNextNode = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
opened = tree->GetInt(id, default_open) != 0;
|
||||
opened = storage->GetInt(id, default_open) != 0;
|
||||
}
|
||||
|
||||
// Framed header expand a little outside the default padding
|
||||
@ -3582,7 +3582,7 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, const bool d
|
||||
if (pressed)
|
||||
{
|
||||
opened = !opened;
|
||||
tree->SetInt(id, opened);
|
||||
storage->SetInt(id, opened);
|
||||
}
|
||||
|
||||
// Render
|
||||
@ -5444,7 +5444,7 @@ float ImGui::GetColumnOffset(int column_index)
|
||||
const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index);
|
||||
RegisterAliveId(column_id);
|
||||
const float default_t = column_index / (float)window->DC.ColumnsCount;
|
||||
const float t = (float)window->StateStorage.GetInt(column_id, (int)(default_t * 8192)) / 8192; // Cheaply store our floating point value inside the integer (could store an union into the map?)
|
||||
const float t = window->StateStorage.GetFloat(column_id, default_t); // Cheaply store our floating point value inside the integer (could store an union into the map?)
|
||||
|
||||
const float offset = window->DC.ColumnsStartX + t * (window->Size.x - g.Style.ScrollBarWidth - window->DC.ColumnsStartX);
|
||||
return offset;
|
||||
@ -5459,7 +5459,7 @@ void ImGui::SetColumnOffset(int column_index, float offset)
|
||||
|
||||
const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index);
|
||||
const float t = (offset - window->DC.ColumnsStartX) / (window->Size.x - g.Style.ScrollBarWidth - window->DC.ColumnsStartX);
|
||||
window->StateStorage.SetInt(column_id, (int)(t*8192));
|
||||
window->StateStorage.SetFloat(column_id, t);
|
||||
}
|
||||
|
||||
float ImGui::GetColumnWidth(int column_index)
|
||||
|
4
imgui.h
4
imgui.h
@ -170,8 +170,8 @@ namespace ImGui
|
||||
|
||||
IMGUI_API void SetScrollPosHere(); // adjust scrolling position to center into the current cursor position.
|
||||
IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget.
|
||||
IMGUI_API void SetTreeStateStorage(ImGuiStorage* tree); // replace tree state storage with our own (if you want to manipulate it yourself, typically clear subsection of it).
|
||||
IMGUI_API ImGuiStorage* GetTreeStateStorage();
|
||||
IMGUI_API void SetStateStorage(ImGuiStorage* tree); // replace tree state storage with our own (if you want to manipulate it yourself, typically clear subsection of it).
|
||||
IMGUI_API ImGuiStorage* GetStateStorage();
|
||||
|
||||
IMGUI_API void PushItemWidth(float item_width); // width of items for the common item+label case. default to ~2/3 of windows width.
|
||||
IMGUI_API void PopItemWidth();
|
||||
|
Loading…
Reference in New Issue
Block a user