mirror of
https://github.com/shadps4-emu/ext-imgui.git
synced 2024-11-23 10:19:55 +00:00
Fix iOS code; fixes entire XCode build for Apple example
This commit is contained in:
parent
7b005bd7de
commit
4786321754
1
.gitignore
vendored
Normal file
1
.gitignore
vendored
Normal file
@ -0,0 +1 @@
|
|||||||
|
*.o
|
@ -22,6 +22,11 @@ void DebugHUD_InitDefaults( DebugHUD *hud )
|
|||||||
hud->cubeColor2[1] = 0.4f;
|
hud->cubeColor2[1] = 0.4f;
|
||||||
hud->cubeColor2[2] = 0.4f;
|
hud->cubeColor2[2] = 0.4f;
|
||||||
hud->cubeColor2[3] = 1.0f;
|
hud->cubeColor2[3] = 1.0f;
|
||||||
|
|
||||||
|
hud->clearColor[0] = 0.45f;
|
||||||
|
hud->clearColor[1] = 0.55f;
|
||||||
|
hud->clearColor[2] = 0.60f;
|
||||||
|
hud->clearColor[3] = 1.00f;
|
||||||
}
|
}
|
||||||
|
|
||||||
void DebugHUD_DoInterface(DebugHUD *hud)
|
void DebugHUD_DoInterface(DebugHUD *hud)
|
||||||
@ -33,7 +38,7 @@ void DebugHUD_DoInterface(DebugHUD *hud)
|
|||||||
static int counter = 0;
|
static int counter = 0;
|
||||||
ImGui::Text("Hello, world!"); // Display some text (you can use a format string too)
|
ImGui::Text("Hello, world!"); // Display some text (you can use a format string too)
|
||||||
ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
|
ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
|
||||||
ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
|
ImGui::ColorEdit3("clear color", hud->clearColor); // Edit 3 floats representing a color
|
||||||
|
|
||||||
ImGui::Checkbox("Demo Window", &hud->show_demo_window); // Edit bools storing our windows open/close state
|
ImGui::Checkbox("Demo Window", &hud->show_demo_window); // Edit bools storing our windows open/close state
|
||||||
ImGui::Checkbox("Another Window", &hud->show_another_window);
|
ImGui::Checkbox("Another Window", &hud->show_another_window);
|
||||||
@ -49,7 +54,7 @@ void DebugHUD_DoInterface(DebugHUD *hud)
|
|||||||
// 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
|
// 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
|
||||||
if (hud->show_another_window)
|
if (hud->show_another_window)
|
||||||
{
|
{
|
||||||
ImGui::Begin("Another Window", &hud-?show_another_window);
|
ImGui::Begin("Another Window", &hud->show_another_window);
|
||||||
ImGui::Text("Hello from another window!");
|
ImGui::Text("Hello from another window!");
|
||||||
ImGui::ColorEdit3("Cube 1 Color", hud->cubeColor1);
|
ImGui::ColorEdit3("Cube 1 Color", hud->cubeColor1);
|
||||||
ImGui::ColorEdit3("Cube 2 Color", hud->cubeColor2);
|
ImGui::ColorEdit3("Cube 2 Color", hud->cubeColor2);
|
||||||
|
@ -11,6 +11,7 @@ typedef struct DebugHUD
|
|||||||
float rotation_speed;
|
float rotation_speed;
|
||||||
float cubeColor1[4];
|
float cubeColor1[4];
|
||||||
float cubeColor2[4];
|
float cubeColor2[4];
|
||||||
|
float clearColor[4];
|
||||||
} DebugHUD;
|
} DebugHUD;
|
||||||
|
|
||||||
#if __cplusplus
|
#if __cplusplus
|
||||||
|
Loading…
Reference in New Issue
Block a user