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https://github.com/shadps4-emu/ext-imgui.git
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Columns: Fix support for BeginColumns() with a count of 1 (not that this isn't available via the old Columns() api). Tweaked Demo to facilitate testing for it.
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@ -2590,11 +2590,16 @@ static void ShowDemoWindowColumns()
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// NB: Future columns API should allow automatic horizontal borders.
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static bool h_borders = true;
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static bool v_borders = true;
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static int columns_count = 4;
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const int lines_count = 3;
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ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
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ImGui::DragInt("##columns_count", &columns_count, 0.1f, 1, 10, "%d columns");
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ImGui::SameLine();
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ImGui::Checkbox("horizontal", &h_borders);
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ImGui::SameLine();
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ImGui::Checkbox("vertical", &v_borders);
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ImGui::Columns(4, NULL, v_borders);
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for (int i = 0; i < 4 * 3; i++)
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ImGui::Columns(columns_count, NULL, v_borders);
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for (int i = 0; i < columns_count * lines_count; i++)
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{
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if (h_borders && ImGui::GetColumnIndex() == 0)
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ImGui::Separator();
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@ -7236,6 +7236,8 @@ void ImGui::PushColumnsBackground()
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{
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ImGuiWindow* window = GetCurrentWindowRead();
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ImGuiColumns* columns = window->DC.CurrentColumns;
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if (columns->Count == 1)
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return;
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window->DrawList->ChannelsSetCurrent(0);
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int cmd_size = window->DrawList->CmdBuffer.Size;
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PushClipRect(columns->HostClipRect.Min, columns->HostClipRect.Max, false);
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@ -7247,6 +7249,8 @@ void ImGui::PopColumnsBackground()
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{
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ImGuiWindow* window = GetCurrentWindowRead();
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ImGuiColumns* columns = window->DC.CurrentColumns;
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if (columns->Count == 1)
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return;
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window->DrawList->ChannelsSetCurrent(columns->Current + 1);
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PopClipRect();
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}
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@ -7294,15 +7298,16 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
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columns->Flags = flags;
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window->DC.CurrentColumns = columns;
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columns->HostCursorPosY = window->DC.CursorPos.y;
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columns->HostCursorMaxPosX = window->DC.CursorMaxPos.x;
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columns->HostClipRect = window->ClipRect;
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columns->HostWorkRect = window->WorkRect;
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// Set state for first column
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const float column_padding = g.Style.ItemSpacing.x;
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columns->OffMinX = window->DC.Indent.x - column_padding;
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columns->OffMaxX = window->WorkRect.Max.x - window->Pos.x;
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columns->OffMaxX = ImMax(columns->OffMaxX, columns->OffMinX + 1.0f);
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columns->HostCursorPosY = window->DC.CursorPos.y;
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columns->HostCursorMaxPosX = window->DC.CursorMaxPos.x;
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columns->HostClipRect = window->ClipRect;
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columns->HostWorkRect = window->WorkRect;
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columns->LineMinY = columns->LineMaxY = window->DC.CursorPos.y;
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window->DC.ColumnsOffset.x = 0.0f;
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window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
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