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Comment (#544)
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imgui.h
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imgui.h
@ -1256,7 +1256,7 @@ struct ImFontAtlas
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int TexHeight; // Texture height calculated during Build().
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int TexDesiredWidth; // Texture width desired by user before Build(). Must be a power-of-two. If have many glyphs your graphics API have texture size restrictions you may want to increase texture width to decrease height.
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ImVec2 TexUvWhitePixel; // Texture coordinates to a white pixel (part of the TexExtraData block)
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ImVector<ImFont*> Fonts;
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ImVector<ImFont*> Fonts; // Hold all the fonts returned by AddFont*. Fonts[0] is the default font upon calling ImGui::NewFrame(), use ImGui::PushFont()/PopFont() to change the current font.
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// Private
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ImVector<ImFontConfig> ConfigData; // Internal data
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