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TreeNode: Fixed nodes with ImGuiTreeNodeFlags_Leaf flag always returning true which was meaningless. Tweak demo.
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@ -44,6 +44,7 @@ Breaking Changes:
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Other Changes:
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- Nav: To keep the navigated item in view we also attempt to scroll the parent window as well as the current window. (#787)
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- TreeNode: Fixed nodes with ImGuiTreeNodeFlags_Leaf flag always returning true which was meaningless.
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-----------------------------------------------------------------------
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@ -8109,7 +8109,7 @@ void ImGui::LogButtons()
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bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags)
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{
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if (flags & ImGuiTreeNodeFlags_Leaf)
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return true;
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return false;
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// We only write to the tree storage if the user clicks (or explicitly use SetNextTreeNode*** functions)
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ImGuiContext& g = *GImGui;
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@ -457,7 +457,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
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else
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{
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// Leaf: The only reason we have a TreeNode at all is to allow selection of the leaf. Otherwise we can use BulletText() or TreeAdvanceToLabelPos()+Text().
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node_flags |= ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen; // ImGuiTreeNodeFlags_Bullet
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node_flags |= ImGuiTreeNodeFlags_Leaf; // | ImGuiTreeNodeFlags_Bullet;
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ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags, "Selectable Leaf %d", i);
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if (ImGui::IsItemClicked())
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node_clicked = i;
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@ -3188,13 +3188,9 @@ static void ShowExampleAppPropertyEditor(bool* p_open)
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}
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else
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{
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// Here we use a TreeNode to highlight on hover (we could use e.g. Selectable as well)
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ImGui::AlignTextToFramePadding();
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// Here we use a Selectable (instead of Text) to highlight on hover
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//ImGui::Text("Field_%d", i);
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char label[32];
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sprintf(label, "Field_%d", i);
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ImGui::Bullet();
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ImGui::Selectable(label);
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ImGui::TreeNodeEx("Field", ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_Bullet, "Field_%d", i);
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ImGui::NextColumn();
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ImGui::PushItemWidth(-1);
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if (i >= 5)
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