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MultiSelect: Demo: added simpler demo using Clipper. Clarify RangeSrcPassedBy doc.
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12
imgui.h
12
imgui.h
@ -2774,11 +2774,13 @@ enum ImGuiMultiSelectFlags_
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// Usage flow:
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// BEGIN - (1) Call BeginMultiSelect() and retrieve the ImGuiMultiSelectIO* result.
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// - (2) [If using clipper] Honor Clear/SelectAll/SetRange requests by updating your selection data. Same code as Step 6.
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// LOOP - (3) [If using clipper] Set RangeSrcPassedBy=true if the RangeSrcItem item is part of the items clipped before the first submitted/visible item.
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// LOOP - (3) [If using clipper] Set RangeSrcPassedBy=true if the RangeSrcItem item was already passed by.
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// This is because for range-selection we need to know if we are currently "inside" or "outside" the range.
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// - If you are using integer indices in ImGuiSelectionUserData, this is easy to compute: if (clipper.DisplayStart > data->RangeSrcItem) { data->RangeSrcPassedBy = true; }
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// - If you are using pointers in ImGuiSelectionUserData, you may need additional processing in each clipper step to tell if current DisplayStart comes after RangeSrcItem..
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// - (4) Submit your items with SetNextItemSelectionUserData() + Selectable()/TreeNode() calls. (optionally call IsItemToggledSelection() if you need that info immediately for displaying your item, before EndMultiSelect())
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// - If you are using integer indices in ImGuiSelectionUserData, this is easy to compute:
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// if (clipper.DisplayStart > data->RangeSrcItem) { data->RangeSrcPassedBy = true; }
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// - If you are using pointers in ImGuiSelectionUserData, you may need additional processing, e.g. find the index of RangeSrcItem before applying the above operation.
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// - This also needs to be done at the end of the clipper loop, otherwise we can't tell if the item still exist.
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// - (4) Submit your items with SetNextItemSelectionUserData() + Selectable()/TreeNode() calls.
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// END - (5) Call EndMultiSelect() and retrieve the ImGuiMultiSelectIO* result.
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// - (6) Honor Clear/SelectAll/SetRange requests by updating your selection data. Same code as Step 2.
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// If you submit all items (no clipper), Step 2 and 3 and will be handled by Selectable()/TreeNode on a per-item basis.
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@ -2801,7 +2803,7 @@ struct ImGuiMultiSelectIO
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ImGuiSelectionUserData RangeFirstItem; // / / ms:w, app:r // End: parameter for RequestSetRange request (this is generally == RangeSrcItem when shift selecting from top to bottom)
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ImGuiSelectionUserData RangeLastItem; // / / ms:w, app:r // End: parameter for RequestSetRange request (this is generally == RangeSrcItem when shift selecting from bottom to top)
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bool RangeSelected; // / / ms:w, app:r // End: parameter for RequestSetRange request. true = Select Range, false = Unselect Range.
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bool RangeSrcPassedBy; // / ms:rw app:w / ms:r // (If using clipper) Need to be set by app/user if RangeSrcItem was part of the clipped set before submitting the visible items. Ignore if not clipping.
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bool RangeSrcPassedBy; // / ms:rw app:w / ms:r // (If using clipper) Need to be set by app/user if RangeSrcItem was passed by. Ignore if not clipping.
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bool RangeSrcReset; // app:w / app:w / ms:r // (If using deletion) Set before EndMultiSelect() to reset ResetSrcItem (e.g. if deleted selection).
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bool NavIdSelected; // ms:w, app:r / / // (If using deletion) Last known selection state for NavId (if part of submitted items).
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ImGuiSelectionUserData NavIdItem; // ms:w, app:r / / // (If using deletion) Last known SetNextItemSelectionUserData() value for NavId (if part of submitted items).
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@ -2911,7 +2911,7 @@ static void ShowDemoWindowMultiSelect()
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ImGui::TreePop();
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}
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const char* random_names[] =
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static const char* random_names[] =
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{
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"Artichoke", "Arugula", "Asparagus", "Avocado", "Bamboo Shoots", "Bean Sprouts", "Beans", "Beet", "Belgian Endive", "Bell Pepper",
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"Bitter Gourd", "Bok Choy", "Broccoli", "Brussels Sprouts", "Burdock Root", "Cabbage", "Calabash", "Capers", "Carrot", "Cassava",
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@ -2935,7 +2935,7 @@ static void ShowDemoWindowMultiSelect()
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// The BeginListBox() has no actual purpose for selection logic (other that offering a scrolling region).
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const int ITEMS_COUNT = 50;
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ImGui::Text("Selection size: %d", selection.GetSize());
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ImGui::Text("Selection: %d/%d", selection.GetSize(), ITEMS_COUNT);
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if (ImGui::BeginListBox("##Basket", ImVec2(-FLT_MIN, ImGui::GetFontSize() * 20)))
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{
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ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape;
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@ -2951,7 +2951,49 @@ static void ShowDemoWindowMultiSelect()
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ImGui::Selectable(label, item_is_selected);
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}
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// Apply multi-select requests
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ms_io = ImGui::EndMultiSelect();
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selection.ApplyRequests(ms_io, ITEMS_COUNT);
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ImGui::EndListBox();
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}
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ImGui::TreePop();
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}
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// Demonstrate using the clipper with BeginMultiSelect()/EndMultiSelect()
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IMGUI_DEMO_MARKER("Widgets/Selection State/Multi-Select (with clipper)");
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if (ImGui::TreeNode("Multi-Select (with clipper)"))
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{
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static ExampleSelection selection;
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ImGui::Text("Added features:");
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ImGui::BulletText("Using ImGuiListClipper.");
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const int ITEMS_COUNT = 10000;
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ImGui::Text("Selection: %d/%d", selection.GetSize(), ITEMS_COUNT);
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if (ImGui::BeginListBox("##Basket", ImVec2(-FLT_MIN, ImGui::GetFontSize() * 20)))
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{
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ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ClearOnEscape;
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ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(flags);
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selection.ApplyRequests(ms_io, ITEMS_COUNT);
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ImGuiListClipper clipper;
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clipper.Begin(ITEMS_COUNT);
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while (clipper.Step())
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{
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if (!ms_io->RangeSrcPassedBy && clipper.DisplayStart > ms_io->RangeSrcItem)
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ms_io->RangeSrcPassedBy = true;
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for (int n = clipper.DisplayStart; n < clipper.DisplayEnd; n++)
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{
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char label[64];
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sprintf(label, "Object %05d: %s", n, random_names[n % IM_ARRAYSIZE(random_names)]);
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bool item_is_selected = selection.Contains(n);
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ImGui::SetNextItemSelectionUserData(n);
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ImGui::Selectable(label, item_is_selected);
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}
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}
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if (!ms_io->RangeSrcPassedBy && ITEMS_COUNT > ms_io->RangeSrcItem)
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ms_io->RangeSrcPassedBy = true;
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ms_io = ImGui::EndMultiSelect();
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selection.ApplyRequests(ms_io, ITEMS_COUNT);
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