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Nav: Highlight clipped within host window then extruded out. (#787)
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parent
cb4e6c8212
commit
6ea90af6b7
10
imgui.cpp
10
imgui.cpp
@ -2155,14 +2155,16 @@ void ImGui::RenderNavHighlight(const ImRect& bb, ImGuiID id)
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return;
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ImGuiWindow* window = ImGui::GetCurrentWindow();
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ImRect display_rect = bb;
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display_rect.ClipWith(window->ClipRect);
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const float THICKNESS = 2.0f;
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const float DISTANCE = 3.0f + THICKNESS * 0.5f;
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ImRect display_rect(bb.Min - ImVec2(DISTANCE,DISTANCE), bb.Max + ImVec2(DISTANCE,DISTANCE));
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if (!window->ClipRect.Contains(display_rect))
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display_rect.Expand(ImVec2(DISTANCE,DISTANCE));
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bool fully_visible = window->ClipRect.Contains(display_rect);
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if (!fully_visible)
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window->DrawList->PushClipRect(display_rect.Min, display_rect.Max);
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window->DrawList->AddRect(display_rect.Min + ImVec2(THICKNESS*0.5f,THICKNESS*0.5f), display_rect.Max - ImVec2(THICKNESS*0.5f,THICKNESS*0.5f), GetColorU32(ImGuiCol_NavHighlight), g.Style.FrameRounding, 0x0F, THICKNESS);
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//window->DrawList->AddRect(g.NavRefRectScreen.Min, g.NavRefRectScreen.Max, IM_COL32(255,0,0,255));
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if (!window->ClipRect.Contains(display_rect))
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if (!fully_visible)
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window->DrawList->PopClipRect();
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}
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