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https://github.com/shadps4-emu/ext-imgui.git
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Minor comments + renaming internal fields
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parent
8971d70149
commit
790605e359
15
imgui.cpp
15
imgui.cpp
@ -2286,14 +2286,14 @@ void ImGui::NewFrame()
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mouse_earliest_button_down = i;
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mouse_earliest_button_down = i;
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}
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}
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bool mouse_avail_to_imgui = (mouse_earliest_button_down == -1) || g.IO.MouseDownOwned[mouse_earliest_button_down];
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bool mouse_avail_to_imgui = (mouse_earliest_button_down == -1) || g.IO.MouseDownOwned[mouse_earliest_button_down];
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if (g.CaptureMouseNextFrame != -1)
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if (g.WantCaptureMouseNextFrame != -1)
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g.IO.WantCaptureMouse = (g.CaptureMouseNextFrame != 0);
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g.IO.WantCaptureMouse = (g.WantCaptureMouseNextFrame != 0);
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else
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else
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g.IO.WantCaptureMouse = (mouse_avail_to_imgui && (g.HoveredWindow != NULL || mouse_any_down)) || (g.ActiveId != 0) || (!g.OpenPopupStack.empty());
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g.IO.WantCaptureMouse = (mouse_avail_to_imgui && (g.HoveredWindow != NULL || mouse_any_down)) || (g.ActiveId != 0) || (!g.OpenPopupStack.empty());
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g.IO.WantCaptureKeyboard = (g.CaptureKeyboardNextFrame != -1) ? (g.CaptureKeyboardNextFrame != 0) : (g.ActiveId != 0);
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g.IO.WantCaptureKeyboard = (g.WantCaptureKeyboardNextFrame != -1) ? (g.WantCaptureKeyboardNextFrame != 0) : (g.ActiveId != 0);
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g.IO.WantTextInput = (g.ActiveId != 0 && g.InputTextState.Id == g.ActiveId);
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g.IO.WantTextInput = (g.ActiveId != 0 && g.InputTextState.Id == g.ActiveId);
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g.MouseCursor = ImGuiMouseCursor_Arrow;
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g.MouseCursor = ImGuiMouseCursor_Arrow;
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g.CaptureMouseNextFrame = g.CaptureKeyboardNextFrame = -1;
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g.WantCaptureMouseNextFrame = g.WantCaptureKeyboardNextFrame = -1;
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g.OsImePosRequest = ImVec2(1.0f, 1.0f); // OS Input Method Editor showing on top-left of our window by default
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g.OsImePosRequest = ImVec2(1.0f, 1.0f); // OS Input Method Editor showing on top-left of our window by default
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// If mouse was first clicked outside of ImGui bounds we also cancel out hovering.
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// If mouse was first clicked outside of ImGui bounds we also cancel out hovering.
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@ -3306,12 +3306,12 @@ void ImGui::SetMouseCursor(ImGuiMouseCursor cursor_type)
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void ImGui::CaptureKeyboardFromApp(bool capture)
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void ImGui::CaptureKeyboardFromApp(bool capture)
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{
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{
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GImGui->CaptureKeyboardNextFrame = capture ? 1 : 0;
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GImGui->WantCaptureKeyboardNextFrame = capture ? 1 : 0;
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}
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}
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void ImGui::CaptureMouseFromApp(bool capture)
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void ImGui::CaptureMouseFromApp(bool capture)
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{
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{
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GImGui->CaptureMouseNextFrame = capture ? 1 : 0;
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GImGui->WantCaptureMouseNextFrame = capture ? 1 : 0;
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}
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}
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bool ImGui::IsItemHovered()
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bool ImGui::IsItemHovered()
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@ -6478,6 +6478,7 @@ bool ImGui::InputScalarAsWidgetReplacement(const ImRect& aabb, const char* label
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindow();
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// Our replacement widget will override the focus ID (registered previously to allow for a TAB focus to happen)
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// Our replacement widget will override the focus ID (registered previously to allow for a TAB focus to happen)
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// On the first frame, g.ScalarAsInputTextId == 0, then on subsequent frames it becomes == id
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SetActiveID(g.ScalarAsInputTextId, window);
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SetActiveID(g.ScalarAsInputTextId, window);
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SetHoveredID(0);
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SetHoveredID(0);
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FocusableItemUnregister(window);
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FocusableItemUnregister(window);
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@ -6723,7 +6724,6 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
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{
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{
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SetActiveID(id, window);
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SetActiveID(id, window);
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FocusWindow(window);
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FocusWindow(window);
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if (tab_focus_requested || g.IO.KeyCtrl)
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if (tab_focus_requested || g.IO.KeyCtrl)
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{
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{
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start_text_input = true;
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start_text_input = true;
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@ -7024,7 +7024,6 @@ bool ImGui::DragFloat(const char* label, float* v, float v_speed, float v_min, f
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{
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{
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SetActiveID(id, window);
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SetActiveID(id, window);
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FocusWindow(window);
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FocusWindow(window);
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if (tab_focus_requested || g.IO.KeyCtrl || g.IO.MouseDoubleClicked[0])
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if (tab_focus_requested || g.IO.KeyCtrl || g.IO.MouseDoubleClicked[0])
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{
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{
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start_text_input = true;
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start_text_input = true;
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@ -486,8 +486,8 @@ struct ImGuiContext
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float FramerateSecPerFrame[120]; // calculate estimate of framerate for user
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float FramerateSecPerFrame[120]; // calculate estimate of framerate for user
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int FramerateSecPerFrameIdx;
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int FramerateSecPerFrameIdx;
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float FramerateSecPerFrameAccum;
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float FramerateSecPerFrameAccum;
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int CaptureMouseNextFrame; // explicit capture via CaptureInputs() sets those flags
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int WantCaptureMouseNextFrame; // explicit capture via CaptureInputs() sets those flags
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int CaptureKeyboardNextFrame;
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int WantCaptureKeyboardNextFrame;
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char TempBuffer[1024*3+1]; // temporary text buffer
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char TempBuffer[1024*3+1]; // temporary text buffer
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ImGuiContext()
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ImGuiContext()
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@ -558,7 +558,7 @@ struct ImGuiContext
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memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame));
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memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame));
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FramerateSecPerFrameIdx = 0;
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FramerateSecPerFrameIdx = 0;
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FramerateSecPerFrameAccum = 0.0f;
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FramerateSecPerFrameAccum = 0.0f;
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CaptureMouseNextFrame = CaptureKeyboardNextFrame = -1;
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WantCaptureMouseNextFrame = WantCaptureKeyboardNextFrame = -1;
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memset(TempBuffer, 0, sizeof(TempBuffer));
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memset(TempBuffer, 0, sizeof(TempBuffer));
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}
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}
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};
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};
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