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DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: improve multi-components width computation to better distribute the error. (#7120, #7121)
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@ -64,6 +64,8 @@ Other changes:
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- Drag and Drop: Fixed drop target highlight on items temporarily pushing a widened clip rect
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(namely Selectables and Treenodes using SpanAllColumn flag) so the highlight properly covers
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all columns. (#7049, #4281, #3272)
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- DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: improve multi-components
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width computation to better distribute the error. (#7120, #7121) [@Nahor]
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- Menus: Tweaked hover slack logic, adding a timer to avoid situations where a slow vertical
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movements toward another parent BeginMenu() can keep the wrong child menu open. (#6671, #6926)
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- Debug Tools: Added DebugFlashStyleColor() to identify a style color. Added to Style Editor.
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16
imgui.cpp
16
imgui.cpp
@ -9862,14 +9862,16 @@ void ImGui::PushMultiItemsWidths(int components, float w_full)
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ImGuiWindow* window = g.CurrentWindow;
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IM_ASSERT(components > 0);
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const ImGuiStyle& style = g.Style;
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const float w_item_one = ImMax(1.0f, IM_TRUNC((w_full - (style.ItemInnerSpacing.x) * (components - 1)) / (float)components));
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const float w_item_last = ImMax(1.0f, IM_TRUNC(w_full - (w_item_one + style.ItemInnerSpacing.x) * (components - 1)));
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window->DC.ItemWidthStack.push_back(window->DC.ItemWidth); // Backup current width
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if (components > 1)
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window->DC.ItemWidthStack.push_back(w_item_last);
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for (int i = 0; i < components - 2; i++)
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window->DC.ItemWidthStack.push_back(w_item_one);
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window->DC.ItemWidth = (components == 1) ? w_item_last : w_item_one;
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float w_items = w_full - style.ItemInnerSpacing.x * (components - 1);
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float prev_split = w_items;
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for (int i = components - 1; i > 0; i--)
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{
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float next_split = IM_TRUNC(w_items * i / components);
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window->DC.ItemWidthStack.push_back(prev_split - next_split);
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prev_split = next_split;
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}
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window->DC.ItemWidth = prev_split;
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g.NextItemData.Flags &= ~ImGuiNextItemDataFlags_HasWidth;
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}
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