mirror of
https://github.com/shadps4-emu/ext-imgui.git
synced 2024-11-23 18:29:42 +00:00
Cleanup - using ImRect more consistently for ImGui-side cliprect data
This commit is contained in:
parent
f1fb62fa6d
commit
88a00f77e9
50
imgui.cpp
50
imgui.cpp
@ -544,10 +544,10 @@ static void LoadSettings();
|
||||
static void SaveSettings();
|
||||
static void MarkSettingsDirty();
|
||||
|
||||
static void PushClipRect(const ImVec4& clip_rect, bool clipped_by_current = true);
|
||||
static void PushClipRect(const ImRect& clip_rect, bool clipped_by_current = true);
|
||||
static void PushColumnClipRect(int column_index = -1);
|
||||
static void PopClipRect();
|
||||
static ImVec4 GetVisibleRect();
|
||||
static ImRect GetVisibleRect();
|
||||
|
||||
static bool BeginPopupEx(const char* str_id, ImGuiWindowFlags extra_flags);
|
||||
static void CloseInactivePopups();
|
||||
@ -1622,7 +1622,7 @@ bool ImGui::IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when
|
||||
ImGuiState& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
|
||||
if (!bb.Overlaps(ImRect(window->ClipRect)))
|
||||
if (!bb.Overlaps(window->ClipRect))
|
||||
{
|
||||
if (!id || *id != GImGui->ActiveId)
|
||||
if (clip_even_when_logged || !g.LogEnabled)
|
||||
@ -2194,23 +2194,22 @@ static void AddWindowToRenderList(ImVector<ImDrawList*>& out_render_list, ImGuiW
|
||||
}
|
||||
}
|
||||
|
||||
static void PushClipRect(const ImVec4& clip_rect, bool clipped)
|
||||
static void PushClipRect(const ImRect& clip_rect, bool clipped)
|
||||
{
|
||||
ImGuiWindow* window = ImGui::GetCurrentWindow();
|
||||
|
||||
ImVec4 cr = clip_rect;
|
||||
ImRect cr = clip_rect;
|
||||
if (clipped)
|
||||
{
|
||||
// Clip with existing clip rect
|
||||
const ImVec4 cur_cr = window->ClipRect;
|
||||
cr = ImVec4(ImMax(cr.x, cur_cr.x), ImMax(cr.y, cur_cr.y), ImMin(cr.z, cur_cr.z), ImMin(cr.w, cur_cr.w));
|
||||
// Clip our argument with the current clip rect
|
||||
cr.Clip(window->ClipRect);
|
||||
}
|
||||
cr.z = ImMax(cr.x, cr.z);
|
||||
cr.w = ImMax(cr.y, cr.w);
|
||||
cr.Max.x = ImMax(cr.Min.x, cr.Max.x);
|
||||
cr.Max.y = ImMax(cr.Min.y, cr.Max.y);
|
||||
|
||||
IM_ASSERT(cr.x <= cr.z && cr.y <= cr.w);
|
||||
IM_ASSERT(cr.Min.x <= cr.Max.x && cr.Min.y <= cr.Max.y);
|
||||
window->ClipRect = cr;
|
||||
window->DrawList->PushClipRect(cr);
|
||||
window->DrawList->PushClipRect(ImVec4(cr.Min.x, cr.Min.y, cr.Max.x, cr.Max.y));
|
||||
}
|
||||
|
||||
static void PopClipRect()
|
||||
@ -2646,11 +2645,8 @@ void ImGui::CalcListClipping(int items_count, float items_height, int* out_items
|
||||
}
|
||||
|
||||
const ImVec2 pos = window->DC.CursorPos;
|
||||
const float clip_y1 = window->ClipRect.y;
|
||||
const float clip_y2 = window->ClipRect.w;
|
||||
|
||||
int start = (int)((clip_y1 - pos.y) / items_height);
|
||||
int end = (int)((clip_y2 - pos.y) / items_height);
|
||||
int start = (int)((window->ClipRect.Min.y - pos.y) / items_height);
|
||||
int end = (int)((window->ClipRect.Max.y - pos.y) / items_height);
|
||||
start = ImClamp(start, 0, items_count);
|
||||
end = ImClamp(end + 1, start, items_count);
|
||||
*out_items_display_start = start;
|
||||
@ -2937,12 +2933,12 @@ void ImGui::SetTooltip(const char* fmt, ...)
|
||||
va_end(args);
|
||||
}
|
||||
|
||||
static ImVec4 GetVisibleRect()
|
||||
static ImRect GetVisibleRect()
|
||||
{
|
||||
ImGuiState& g = *GImGui;
|
||||
if (g.IO.DisplayVisibleMin.x != g.IO.DisplayVisibleMax.x && g.IO.DisplayVisibleMin.y != g.IO.DisplayVisibleMax.y)
|
||||
return ImVec4(g.IO.DisplayVisibleMin.x, g.IO.DisplayVisibleMin.y, g.IO.DisplayVisibleMax.x, g.IO.DisplayVisibleMax.y);
|
||||
return ImVec4(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y);
|
||||
return ImRect(g.IO.DisplayVisibleMin, g.IO.DisplayVisibleMax);
|
||||
return ImRect(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y);
|
||||
}
|
||||
|
||||
void ImGui::BeginTooltip()
|
||||
@ -3897,10 +3893,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
|
||||
window->Collapsed = parent_window && parent_window->Collapsed;
|
||||
|
||||
if (!(flags & ImGuiWindowFlags_AlwaysAutoResize) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0)
|
||||
{
|
||||
const ImVec4 clip_rect_t = window->ClipRect;
|
||||
window->Collapsed |= (clip_rect_t.x >= clip_rect_t.z || clip_rect_t.y >= clip_rect_t.w);
|
||||
}
|
||||
window->Collapsed |= (window->ClipRect.Min.x >= window->ClipRect.Max.x || window->ClipRect.Min.y >= window->ClipRect.Max.y);
|
||||
|
||||
// We also hide the window from rendering because we've already added its border to the command list.
|
||||
// (we could perform the check earlier in the function but it is simpler at this point)
|
||||
@ -4780,17 +4773,17 @@ void ImGui::TextUnformatted(const char* text, const char* text_end)
|
||||
const char* line = text;
|
||||
const float line_height = ImGui::GetTextLineHeight();
|
||||
const ImVec2 text_pos = window->DC.CursorPos + ImVec2(0.0f, window->DC.CurrentLineTextBaseOffset);
|
||||
const ImVec4 clip_rect = window->ClipRect;
|
||||
const ImRect clip_rect = window->ClipRect;
|
||||
ImVec2 text_size(0,0);
|
||||
|
||||
if (text_pos.y <= clip_rect.w)
|
||||
if (text_pos.y <= clip_rect.Max.y)
|
||||
{
|
||||
ImVec2 pos = text_pos;
|
||||
|
||||
// Lines to skip (can't skip when logging text)
|
||||
if (!g.LogEnabled)
|
||||
{
|
||||
int lines_skippable = (int)((clip_rect.y - text_pos.y) / line_height);
|
||||
int lines_skippable = (int)((clip_rect.Min.y - text_pos.y) / line_height);
|
||||
if (lines_skippable > 0)
|
||||
{
|
||||
int lines_skipped = 0;
|
||||
@ -8325,8 +8318,7 @@ void ImGui::Dummy(const ImVec2& size)
|
||||
bool ImGui::IsRectVisible(const ImVec2& size)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
ImRect r(window->ClipRect);
|
||||
return r.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size));
|
||||
return window->ClipRect.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size));
|
||||
}
|
||||
|
||||
void ImGui::BeginGroup()
|
||||
|
@ -570,7 +570,7 @@ struct ImGuiWindow
|
||||
|
||||
ImGuiDrawContext DC; // Temporary per-window data, reset at the beginning of the frame
|
||||
ImVector<ImGuiID> IDStack; // ID stack. ID are hashes seeded with the value at the top of the stack
|
||||
ImVec4 ClipRect; // = DrawList->clip_rect_stack.back(). Scissoring / clipping rectangle. x1, y1, x2, y2.
|
||||
ImRect ClipRect; // = DrawList->clip_rect_stack.back(). Scissoring / clipping rectangle. x1, y1, x2, y2.
|
||||
ImRect ClippedWindowRect; // = ClipRect just after setup in Begin()
|
||||
int LastFrameDrawn;
|
||||
float ItemWidthDefault;
|
||||
|
Loading…
Reference in New Issue
Block a user