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https://github.com/shadps4-emu/ext-imgui.git
synced 2024-11-23 10:19:55 +00:00
Added SeparatorText() widget. (#1643)
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@ -64,6 +64,9 @@ All changes:
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to find a way to detect this and set io.ConfigMacOSXBehaviors manually (if you know a way
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let us know!), or offer the "OSX-style behavior" option to their user.
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- Window: Avoid rendering shapes for hidden resize grips.
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- SeparatorText(): Added SeparatorText() widget. (#1643) [@phed, @ocornut]
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- Added to style: float SeparatorTextBorderSize.
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- Added to style: ImVec2 SeparatorTextAlign, SeparatorTextPadding.
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- Tables: Raised max Columns count from 64 to 512. (#6094, #5305, #4876, #3572)
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The previous limit was due to using 64-bit integers but we moved to bits-array
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and tweaked the system enough to ensure no performance loss.
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@ -1119,6 +1119,9 @@ ImGuiStyle::ImGuiStyle()
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ColorButtonPosition = ImGuiDir_Right; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right.
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ButtonTextAlign = ImVec2(0.5f,0.5f);// Alignment of button text when button is larger than text.
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SelectableTextAlign = ImVec2(0.0f,0.0f);// Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line.
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SeparatorTextBorderSize = 3.0f; // Thickkness of border in SeparatorText()
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SeparatorTextAlign = ImVec2(0.0f,0.5f);// Alignment of text within the separator. Defaults to (0.0f, 0.5f) (left aligned, center).
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SeparatorTextPadding = ImVec2(20.0f,3.f);// Horizontal offset of text from each edge of the separator + spacing on other axis. Generally small values. .y is recommended to be == FramePadding.y.
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DisplayWindowPadding = ImVec2(19,19); // Window position are clamped to be visible within the display area or monitors by at least this amount. Only applies to regular windows.
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DisplaySafeAreaPadding = ImVec2(3,3); // If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows.
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MouseCursorScale = 1.0f; // Scale software rendered mouse cursor (when io.MouseDrawCursor is enabled). May be removed later.
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@ -1156,6 +1159,7 @@ void ImGuiStyle::ScaleAllSizes(float scale_factor)
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LogSliderDeadzone = ImFloor(LogSliderDeadzone * scale_factor);
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TabRounding = ImFloor(TabRounding * scale_factor);
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TabMinWidthForCloseButton = (TabMinWidthForCloseButton != FLT_MAX) ? ImFloor(TabMinWidthForCloseButton * scale_factor) : FLT_MAX;
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SeparatorTextPadding = ImFloor(SeparatorTextPadding * scale_factor);
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DisplayWindowPadding = ImFloor(DisplayWindowPadding * scale_factor);
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DisplaySafeAreaPadding = ImFloor(DisplaySafeAreaPadding * scale_factor);
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MouseCursorScale = ImFloor(MouseCursorScale * scale_factor);
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@ -3024,6 +3028,9 @@ static const ImGuiStyleVarInfo GStyleVarInfo[] =
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, TabRounding) }, // ImGuiStyleVar_TabRounding
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{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, ButtonTextAlign) }, // ImGuiStyleVar_ButtonTextAlign
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{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, SelectableTextAlign) }, // ImGuiStyleVar_SelectableTextAlign
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, SeparatorTextBorderSize) },// ImGuiStyleVar_SeparatorTextBorderSize
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{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, SeparatorTextAlign) }, // ImGuiStyleVar_SeparatorTextAlign
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{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, SeparatorTextPadding) }, // ImGuiStyleVar_SeparatorTextPadding
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};
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static const ImGuiStyleVarInfo* GetStyleVarInfo(ImGuiStyleVar idx)
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9
imgui.h
9
imgui.h
@ -23,7 +23,7 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345')
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#define IMGUI_VERSION "1.89.3 WIP"
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#define IMGUI_VERSION_NUM 18927
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#define IMGUI_VERSION_NUM 18928
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#define IMGUI_HAS_TABLE
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/*
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@ -493,6 +493,7 @@ namespace ImGui
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IMGUI_API void LabelTextV(const char* label, const char* fmt, va_list args) IM_FMTLIST(2);
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IMGUI_API void BulletText(const char* fmt, ...) IM_FMTARGS(1); // shortcut for Bullet()+Text()
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IMGUI_API void BulletTextV(const char* fmt, va_list args) IM_FMTLIST(1);
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IMGUI_API void SeparatorText(const char* label); // currently: formatted text with an horizontal line
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// Widgets: Main
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// - Most widgets return true when the value has been changed or when pressed/selected
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@ -1608,6 +1609,9 @@ enum ImGuiStyleVar_
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ImGuiStyleVar_TabRounding, // float TabRounding
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ImGuiStyleVar_ButtonTextAlign, // ImVec2 ButtonTextAlign
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ImGuiStyleVar_SelectableTextAlign, // ImVec2 SelectableTextAlign
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ImGuiStyleVar_SeparatorTextBorderSize,// float SeparatorTextBorderSize
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ImGuiStyleVar_SeparatorTextAlign, // ImVec2 SeparatorTextAlign
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ImGuiStyleVar_SeparatorTextPadding,// ImVec2 SeparatorTextPadding
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ImGuiStyleVar_COUNT
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};
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@ -1862,6 +1866,9 @@ struct ImGuiStyle
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ImGuiDir ColorButtonPosition; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right.
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ImVec2 ButtonTextAlign; // Alignment of button text when button is larger than text. Defaults to (0.5f, 0.5f) (centered).
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ImVec2 SelectableTextAlign; // Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line.
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float SeparatorTextBorderSize; // Thickkness of border in SeparatorText()
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ImVec2 SeparatorTextAlign; // Alignment of text within the separator. Defaults to (0.0f, 0.5f) (left aligned, center).
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ImVec2 SeparatorTextPadding; // Horizontal offset of text from each edge of the separator + spacing on other axis. Generally small values. .y is recommended to be == FramePadding.y.
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ImVec2 DisplayWindowPadding; // Window position are clamped to be visible within the display area or monitors by at least this amount. Only applies to regular windows.
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ImVec2 DisplaySafeAreaPadding; // If you cannot see the edges of your screen (e.g. on a TV) increase the safe area padding. Apply to popups/tooltips as well regular windows. NB: Prefer configuring your TV sets correctly!
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float MouseCursorScale; // Scale software rendered mouse cursor (when io.MouseDrawCursor is enabled). May be removed later.
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@ -426,6 +426,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
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if (ImGui::TreeNode("Configuration##2"))
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{
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ImGui::SeparatorText("General");
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ImGui::CheckboxFlags("io.ConfigFlags: NavEnableKeyboard", &io.ConfigFlags, ImGuiConfigFlags_NavEnableKeyboard);
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ImGui::SameLine(); HelpMarker("Enable keyboard controls.");
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ImGui::CheckboxFlags("io.ConfigFlags: NavEnableGamepad", &io.ConfigFlags, ImGuiConfigFlags_NavEnableGamepad);
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@ -448,6 +449,10 @@ void ImGui::ShowDemoWindow(bool* p_open)
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ImGui::SameLine(); HelpMarker("Instruct backend to not alter mouse cursor shape and visibility.");
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ImGui::Checkbox("io.ConfigInputTrickleEventQueue", &io.ConfigInputTrickleEventQueue);
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ImGui::SameLine(); HelpMarker("Enable input queue trickling: some types of events submitted during the same frame (e.g. button down + up) will be spread over multiple frames, improving interactions with low framerates.");
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ImGui::Checkbox("io.MouseDrawCursor", &io.MouseDrawCursor);
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ImGui::SameLine(); HelpMarker("Instruct Dear ImGui to render a mouse cursor itself. Note that a mouse cursor rendered via your application GPU rendering path will feel more laggy than hardware cursor, but will be more in sync with your other visuals.\n\nSome desktop applications may use both kinds of cursors (e.g. enable software cursor only when resizing/dragging something).");
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ImGui::SeparatorText("Widgets");
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ImGui::Checkbox("io.ConfigInputTextCursorBlink", &io.ConfigInputTextCursorBlink);
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ImGui::SameLine(); HelpMarker("Enable blinking cursor (optional as some users consider it to be distracting).");
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ImGui::Checkbox("io.ConfigInputTextEnterKeepActive", &io.ConfigInputTextEnterKeepActive);
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@ -458,11 +463,9 @@ void ImGui::ShowDemoWindow(bool* p_open)
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ImGui::SameLine(); HelpMarker("Enable resizing of windows from their edges and from the lower-left corner.\nThis requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback.");
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ImGui::Checkbox("io.ConfigWindowsMoveFromTitleBarOnly", &io.ConfigWindowsMoveFromTitleBarOnly);
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ImGui::Checkbox("io.ConfigMacOSXBehaviors", &io.ConfigMacOSXBehaviors);
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ImGui::Checkbox("io.MouseDrawCursor", &io.MouseDrawCursor);
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ImGui::SameLine(); HelpMarker("Instruct Dear ImGui to render a mouse cursor itself. Note that a mouse cursor rendered via your application GPU rendering path will feel more laggy than hardware cursor, but will be more in sync with your other visuals.\n\nSome desktop applications may use both kinds of cursors (e.g. enable software cursor only when resizing/dragging something).");
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ImGui::Text("Also see Style->Rendering for rendering options.");
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ImGui::TreePop();
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ImGui::Separator();
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ImGui::Spacing();
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}
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IMGUI_DEMO_MARKER("Configuration/Backend Flags");
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@ -480,7 +483,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
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ImGui::CheckboxFlags("io.BackendFlags: HasSetMousePos", &backend_flags, ImGuiBackendFlags_HasSetMousePos);
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ImGui::CheckboxFlags("io.BackendFlags: RendererHasVtxOffset", &backend_flags, ImGuiBackendFlags_RendererHasVtxOffset);
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ImGui::TreePop();
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ImGui::Separator();
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ImGui::Spacing();
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}
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IMGUI_DEMO_MARKER("Configuration/Style");
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@ -489,7 +492,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
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HelpMarker("The same contents can be accessed in 'Tools->Style Editor' or by calling the ShowStyleEditor() function.");
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ImGui::ShowStyleEditor();
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ImGui::TreePop();
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ImGui::Separator();
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ImGui::Spacing();
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}
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IMGUI_DEMO_MARKER("Configuration/Capture, Logging");
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@ -557,6 +560,8 @@ static void ShowDemoWindowWidgets()
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IMGUI_DEMO_MARKER("Widgets/Basic");
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if (ImGui::TreeNode("Basic"))
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{
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ImGui::SeparatorText("General");
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IMGUI_DEMO_MARKER("Widgets/Basic/Button");
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static int clicked = 0;
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if (ImGui::Button("Button"))
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@ -646,6 +651,8 @@ static void ShowDemoWindowWidgets()
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ImGui::LabelText("label", "Value");
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ImGui::SeparatorText("Inputs");
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{
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// To wire InputText() with std::string or any other custom string type,
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// see the "Text Input > Resize Callback" section of this demo, and the misc/cpp/imgui_stdlib.h file.
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@ -688,6 +695,8 @@ static void ShowDemoWindowWidgets()
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ImGui::InputFloat3("input float3", vec4a);
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}
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ImGui::SeparatorText("Drags");
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{
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IMGUI_DEMO_MARKER("Widgets/Basic/DragInt, DragFloat");
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static int i1 = 50, i2 = 42;
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@ -704,6 +713,8 @@ static void ShowDemoWindowWidgets()
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ImGui::DragFloat("drag small float", &f2, 0.0001f, 0.0f, 0.0f, "%.06f ns");
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}
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ImGui::SeparatorText("Sliders");
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{
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IMGUI_DEMO_MARKER("Widgets/Basic/SliderInt, SliderFloat");
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static int i1 = 0;
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@ -730,6 +741,8 @@ static void ShowDemoWindowWidgets()
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ImGui::SameLine(); HelpMarker("Using the format string parameter to display a name instead of the underlying integer.");
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}
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ImGui::SeparatorText("Selectors/Pickers");
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{
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IMGUI_DEMO_MARKER("Widgets/Basic/ColorEdit3, ColorEdit4");
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static float col1[3] = { 1.0f, 0.0f, 0.2f };
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@ -1690,7 +1703,7 @@ static void ShowDemoWindowWidgets()
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}
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// Use functions to generate output
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// FIXME: This is rather awkward because current plot API only pass in indices.
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// FIXME: This is actually VERY awkward because current plot API only pass in indices.
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// We probably want an API passing floats and user provide sample rate/count.
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struct Funcs
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{
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@ -1698,7 +1711,7 @@ static void ShowDemoWindowWidgets()
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static float Saw(void*, int i) { return (i & 1) ? 1.0f : -1.0f; }
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};
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static int func_type = 0, display_count = 70;
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ImGui::Separator();
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ImGui::SeparatorText("Functions");
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ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
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ImGui::Combo("func", &func_type, "Sin\0Saw\0");
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ImGui::SameLine();
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@ -1741,6 +1754,7 @@ static void ShowDemoWindowWidgets()
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static bool drag_and_drop = true;
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static bool options_menu = true;
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static bool hdr = false;
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ImGui::SeparatorText("Options");
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ImGui::Checkbox("With Alpha Preview", &alpha_preview);
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ImGui::Checkbox("With Half Alpha Preview", &alpha_half_preview);
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ImGui::Checkbox("With Drag and Drop", &drag_and_drop);
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@ -1749,6 +1763,7 @@ static void ShowDemoWindowWidgets()
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ImGuiColorEditFlags misc_flags = (hdr ? ImGuiColorEditFlags_HDR : 0) | (drag_and_drop ? 0 : ImGuiColorEditFlags_NoDragDrop) | (alpha_half_preview ? ImGuiColorEditFlags_AlphaPreviewHalf : (alpha_preview ? ImGuiColorEditFlags_AlphaPreview : 0)) | (options_menu ? 0 : ImGuiColorEditFlags_NoOptions);
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IMGUI_DEMO_MARKER("Widgets/Color/ColorEdit");
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ImGui::SeparatorText("Inline color editor");
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ImGui::Text("Color widget:");
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ImGui::SameLine(); HelpMarker(
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"Click on the color square to open a color picker.\n"
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@ -1846,7 +1861,7 @@ static void ShowDemoWindowWidgets()
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ImGui::ColorButton("MyColor##3c", *(ImVec4*)&color, misc_flags | (no_border ? ImGuiColorEditFlags_NoBorder : 0), ImVec2(80, 80));
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IMGUI_DEMO_MARKER("Widgets/Color/ColorPicker");
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ImGui::Text("Color picker:");
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ImGui::SeparatorText("Color picker");
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static bool alpha = true;
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static bool alpha_bar = true;
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static bool side_preview = true;
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@ -2017,7 +2032,7 @@ static void ShowDemoWindowWidgets()
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const float drag_speed = 0.2f;
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static bool drag_clamp = false;
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IMGUI_DEMO_MARKER("Widgets/Data Types/Drags");
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ImGui::Text("Drags:");
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ImGui::SeparatorText("Drags");
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ImGui::Checkbox("Clamp integers to 0..50", &drag_clamp);
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ImGui::SameLine(); HelpMarker(
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"As with every widget in dear imgui, we never modify values unless there is a user interaction.\n"
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@ -2037,7 +2052,7 @@ static void ShowDemoWindowWidgets()
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ImGui::DragScalar("drag double log",ImGuiDataType_Double, &f64_v, 0.0005f, &f64_zero, &f64_one, "0 < %.10f < 1", ImGuiSliderFlags_Logarithmic);
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IMGUI_DEMO_MARKER("Widgets/Data Types/Sliders");
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ImGui::Text("Sliders");
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ImGui::SeparatorText("Sliders");
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ImGui::SliderScalar("slider s8 full", ImGuiDataType_S8, &s8_v, &s8_min, &s8_max, "%d");
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ImGui::SliderScalar("slider u8 full", ImGuiDataType_U8, &u8_v, &u8_min, &u8_max, "%u");
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ImGui::SliderScalar("slider s16 full", ImGuiDataType_S16, &s16_v, &s16_min, &s16_max, "%d");
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@ -2062,7 +2077,7 @@ static void ShowDemoWindowWidgets()
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ImGui::SliderScalar("slider double low log",ImGuiDataType_Double, &f64_v, &f64_zero, &f64_one, "%.10f", ImGuiSliderFlags_Logarithmic);
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ImGui::SliderScalar("slider double high", ImGuiDataType_Double, &f64_v, &f64_lo_a, &f64_hi_a, "%e grams");
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ImGui::Text("Sliders (reverse)");
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ImGui::SeparatorText("Sliders (reverse)");
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ImGui::SliderScalar("slider s8 reverse", ImGuiDataType_S8, &s8_v, &s8_max, &s8_min, "%d");
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ImGui::SliderScalar("slider u8 reverse", ImGuiDataType_U8, &u8_v, &u8_max, &u8_min, "%u");
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ImGui::SliderScalar("slider s32 reverse", ImGuiDataType_S32, &s32_v, &s32_fifty, &s32_zero, "%d");
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@ -2072,7 +2087,7 @@ static void ShowDemoWindowWidgets()
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IMGUI_DEMO_MARKER("Widgets/Data Types/Inputs");
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static bool inputs_step = true;
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ImGui::Text("Inputs");
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ImGui::SeparatorText("Inputs");
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ImGui::Checkbox("Show step buttons", &inputs_step);
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ImGui::InputScalar("input s8", ImGuiDataType_S8, &s8_v, inputs_step ? &s8_one : NULL, NULL, "%d");
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ImGui::InputScalar("input u8", ImGuiDataType_U8, &u8_v, inputs_step ? &u8_one : NULL, NULL, "%u");
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@ -2096,22 +2111,23 @@ static void ShowDemoWindowWidgets()
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static float vec4f[4] = { 0.10f, 0.20f, 0.30f, 0.44f };
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static int vec4i[4] = { 1, 5, 100, 255 };
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ImGui::SeparatorText("2-wide");
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ImGui::InputFloat2("input float2", vec4f);
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ImGui::DragFloat2("drag float2", vec4f, 0.01f, 0.0f, 1.0f);
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ImGui::SliderFloat2("slider float2", vec4f, 0.0f, 1.0f);
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ImGui::InputInt2("input int2", vec4i);
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ImGui::DragInt2("drag int2", vec4i, 1, 0, 255);
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ImGui::SliderInt2("slider int2", vec4i, 0, 255);
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ImGui::Spacing();
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ImGui::SeparatorText("3-wide");
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ImGui::InputFloat3("input float3", vec4f);
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ImGui::DragFloat3("drag float3", vec4f, 0.01f, 0.0f, 1.0f);
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ImGui::SliderFloat3("slider float3", vec4f, 0.0f, 1.0f);
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ImGui::InputInt3("input int3", vec4i);
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ImGui::DragInt3("drag int3", vec4i, 1, 0, 255);
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ImGui::SliderInt3("slider int3", vec4i, 0, 255);
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ImGui::Spacing();
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ImGui::SeparatorText("4-wide");
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ImGui::InputFloat4("input float4", vec4f);
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ImGui::DragFloat4("drag float4", vec4f, 0.01f, 0.0f, 1.0f);
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ImGui::SliderFloat4("slider float4", vec4f, 0.0f, 1.0f);
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@ -2528,6 +2544,8 @@ static void ShowDemoWindowLayout()
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IMGUI_DEMO_MARKER("Layout/Child windows");
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if (ImGui::TreeNode("Child windows"))
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{
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ImGui::SeparatorText("Child windows");
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HelpMarker("Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window.");
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static bool disable_mouse_wheel = false;
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static bool disable_menu = false;
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@ -2580,7 +2598,7 @@ static void ShowDemoWindowLayout()
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ImGui::PopStyleVar();
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}
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ImGui::Separator();
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ImGui::SeparatorText("Misc/Advanced");
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// Demonstrate a few extra things
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// - Changing ImGuiCol_ChildBg (which is transparent black in default styles)
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@ -3344,8 +3362,7 @@ static void ShowDemoWindowPopups()
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ImGui::TextUnformatted(selected_fish == -1 ? "<None>" : names[selected_fish]);
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if (ImGui::BeginPopup("my_select_popup"))
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{
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ImGui::Text("Aquarium");
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ImGui::Separator();
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ImGui::SeparatorText("Aquarium");
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for (int i = 0; i < IM_ARRAYSIZE(names); i++)
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if (ImGui::Selectable(names[i]))
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selected_fish = i;
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@ -3522,7 +3539,7 @@ static void ShowDemoWindowPopups()
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if (ImGui::BeginPopupModal("Delete?", NULL, ImGuiWindowFlags_AlwaysAutoResize))
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{
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||||
ImGui::Text("All those beautiful files will be deleted.\nThis operation cannot be undone!\n\n");
|
||||
ImGui::Text("All those beautiful files will be deleted.\nThis operation cannot be undone!");
|
||||
ImGui::Separator();
|
||||
|
||||
//static int unused_i = 0;
|
||||
@ -6146,7 +6163,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
{
|
||||
if (ImGui::BeginTabItem("Sizes"))
|
||||
{
|
||||
ImGui::Text("Main");
|
||||
ImGui::SeparatorText("Main");
|
||||
ImGui::SliderFloat2("WindowPadding", (float*)&style.WindowPadding, 0.0f, 20.0f, "%.0f");
|
||||
ImGui::SliderFloat2("FramePadding", (float*)&style.FramePadding, 0.0f, 20.0f, "%.0f");
|
||||
ImGui::SliderFloat2("CellPadding", (float*)&style.CellPadding, 0.0f, 20.0f, "%.0f");
|
||||
@ -6156,13 +6173,15 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
ImGui::SliderFloat("IndentSpacing", &style.IndentSpacing, 0.0f, 30.0f, "%.0f");
|
||||
ImGui::SliderFloat("ScrollbarSize", &style.ScrollbarSize, 1.0f, 20.0f, "%.0f");
|
||||
ImGui::SliderFloat("GrabMinSize", &style.GrabMinSize, 1.0f, 20.0f, "%.0f");
|
||||
ImGui::Text("Borders");
|
||||
|
||||
ImGui::SeparatorText("Borders");
|
||||
ImGui::SliderFloat("WindowBorderSize", &style.WindowBorderSize, 0.0f, 1.0f, "%.0f");
|
||||
ImGui::SliderFloat("ChildBorderSize", &style.ChildBorderSize, 0.0f, 1.0f, "%.0f");
|
||||
ImGui::SliderFloat("PopupBorderSize", &style.PopupBorderSize, 0.0f, 1.0f, "%.0f");
|
||||
ImGui::SliderFloat("FrameBorderSize", &style.FrameBorderSize, 0.0f, 1.0f, "%.0f");
|
||||
ImGui::SliderFloat("TabBorderSize", &style.TabBorderSize, 0.0f, 1.0f, "%.0f");
|
||||
ImGui::Text("Rounding");
|
||||
|
||||
ImGui::SeparatorText("Rounding");
|
||||
ImGui::SliderFloat("WindowRounding", &style.WindowRounding, 0.0f, 12.0f, "%.0f");
|
||||
ImGui::SliderFloat("ChildRounding", &style.ChildRounding, 0.0f, 12.0f, "%.0f");
|
||||
ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f");
|
||||
@ -6170,7 +6189,8 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
ImGui::SliderFloat("ScrollbarRounding", &style.ScrollbarRounding, 0.0f, 12.0f, "%.0f");
|
||||
ImGui::SliderFloat("GrabRounding", &style.GrabRounding, 0.0f, 12.0f, "%.0f");
|
||||
ImGui::SliderFloat("TabRounding", &style.TabRounding, 0.0f, 12.0f, "%.0f");
|
||||
ImGui::Text("Alignment");
|
||||
|
||||
ImGui::SeparatorText("Widgets");
|
||||
ImGui::SliderFloat2("WindowTitleAlign", (float*)&style.WindowTitleAlign, 0.0f, 1.0f, "%.2f");
|
||||
int window_menu_button_position = style.WindowMenuButtonPosition + 1;
|
||||
if (ImGui::Combo("WindowMenuButtonPosition", (int*)&window_menu_button_position, "None\0Left\0Right\0"))
|
||||
@ -6180,10 +6200,13 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
ImGui::SameLine(); HelpMarker("Alignment applies when a button is larger than its text content.");
|
||||
ImGui::SliderFloat2("SelectableTextAlign", (float*)&style.SelectableTextAlign, 0.0f, 1.0f, "%.2f");
|
||||
ImGui::SameLine(); HelpMarker("Alignment applies when a selectable is larger than its text content.");
|
||||
ImGui::Text("Safe Area Padding");
|
||||
ImGui::SameLine(); HelpMarker("Adjust if you cannot see the edges of your screen (e.g. on a TV where scaling has not been configured).");
|
||||
ImGui::SliderFloat2("DisplaySafeAreaPadding", (float*)&style.DisplaySafeAreaPadding, 0.0f, 30.0f, "%.0f");
|
||||
ImGui::SliderFloat("SeparatorTextBorderSize", &style.SeparatorTextBorderSize, 0.0f, 10.0f, "%.0f");
|
||||
ImGui::SliderFloat2("SeparatorTextAlign", (float*)&style.SeparatorTextAlign, 0.0f, 1.0f, "%.2f");
|
||||
ImGui::SliderFloat2("SeparatorTextPadding", (float*)&style.SeparatorTextPadding, 0.0f, 40.0f, "%0.f");
|
||||
ImGui::SliderFloat("LogSliderDeadzone", &style.LogSliderDeadzone, 0.0f, 12.0f, "%.0f");
|
||||
|
||||
ImGui::SeparatorText("Misc");
|
||||
ImGui::SliderFloat2("DisplaySafeAreaPadding", (float*)&style.DisplaySafeAreaPadding, 0.0f, 30.0f, "%.0f"); ImGui::SameLine(); HelpMarker("Adjust if you cannot see the edges of your screen (e.g. on a TV where scaling has not been configured).");
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
@ -6493,6 +6516,7 @@ static void ShowExampleMenuFile()
|
||||
IM_ASSERT(0);
|
||||
}
|
||||
if (ImGui::MenuItem("Checked", NULL, true)) {}
|
||||
ImGui::Separator();
|
||||
if (ImGui::MenuItem("Quit", "Alt+F4")) {}
|
||||
}
|
||||
|
||||
|
@ -3078,6 +3078,7 @@ namespace ImGui
|
||||
IMGUI_API bool ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags = 0);
|
||||
IMGUI_API bool ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& bg_col, const ImVec4& tint_col, ImGuiButtonFlags flags = 0);
|
||||
IMGUI_API void SeparatorEx(ImGuiSeparatorFlags flags);
|
||||
IMGUI_API void SeparatorTextEx(ImGuiID id, const char* label, const char* label_end, float extra_width);
|
||||
IMGUI_API bool CheckboxFlags(const char* label, ImS64* flags, ImS64 flags_value);
|
||||
IMGUI_API bool CheckboxFlags(const char* label, ImU64* flags, ImU64 flags_value);
|
||||
|
||||
|
@ -1144,12 +1144,12 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
EndPopup();
|
||||
}
|
||||
|
||||
// [Part 13] Sanitize and build sort specs before we have a change to use them for display.
|
||||
// [Part 12] Sanitize and build sort specs before we have a change to use them for display.
|
||||
// This path will only be exercised when sort specs are modified before header rows (e.g. init or visibility change)
|
||||
if (table->IsSortSpecsDirty && (table->Flags & ImGuiTableFlags_Sortable))
|
||||
TableSortSpecsBuild(table);
|
||||
|
||||
// [Part 14] Setup inner window decoration size (for scrolling / nav tracking to properly take account of frozen rows/columns)
|
||||
// [Part 13] Setup inner window decoration size (for scrolling / nav tracking to properly take account of frozen rows/columns)
|
||||
if (table->FreezeColumnsRequest > 0)
|
||||
table->InnerWindow->DecoInnerSizeX1 = table->Columns[table->DisplayOrderToIndex[table->FreezeColumnsRequest - 1]].MaxX - table->OuterRect.Min.x;
|
||||
if (table->FreezeRowsRequest > 0)
|
||||
|
@ -1384,6 +1384,7 @@ void ImGui::AlignTextToFramePadding()
|
||||
}
|
||||
|
||||
// Horizontal/vertical separating line
|
||||
// FIXME: Surprisingly, this seemingly simple widget is adjacent to MANY different legacy/tricky layout issues.
|
||||
void ImGui::SeparatorEx(ImGuiSeparatorFlags flags)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
@ -1393,20 +1394,19 @@ void ImGui::SeparatorEx(ImGuiSeparatorFlags flags)
|
||||
ImGuiContext& g = *GImGui;
|
||||
IM_ASSERT(ImIsPowerOfTwo(flags & (ImGuiSeparatorFlags_Horizontal | ImGuiSeparatorFlags_Vertical))); // Check that only 1 option is selected
|
||||
|
||||
float thickness_draw = 1.0f;
|
||||
float thickness_layout = 0.0f;
|
||||
const float thickness = 1.0f; // Cannot use g.Style.SeparatorTextSize yet for various reasons.
|
||||
if (flags & ImGuiSeparatorFlags_Vertical)
|
||||
{
|
||||
// Vertical separator, for menu bars (use current line height). Not exposed because it is misleading and it doesn't have an effect on regular layout.
|
||||
// Vertical separator, for menu bars (use current line height).
|
||||
float y1 = window->DC.CursorPos.y;
|
||||
float y2 = window->DC.CursorPos.y + window->DC.CurrLineSize.y;
|
||||
const ImRect bb(ImVec2(window->DC.CursorPos.x, y1), ImVec2(window->DC.CursorPos.x + thickness_draw, y2));
|
||||
ItemSize(ImVec2(thickness_layout, 0.0f));
|
||||
const ImRect bb(ImVec2(window->DC.CursorPos.x, y1), ImVec2(window->DC.CursorPos.x + thickness, y2));
|
||||
ItemSize(ImVec2(thickness, 0.0f));
|
||||
if (!ItemAdd(bb, 0))
|
||||
return;
|
||||
|
||||
// Draw
|
||||
window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Min.y), ImVec2(bb.Min.x, bb.Max.y), GetColorU32(ImGuiCol_Separator));
|
||||
window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_Separator));
|
||||
if (g.LogEnabled)
|
||||
LogText(" |");
|
||||
}
|
||||
@ -1434,13 +1434,14 @@ void ImGui::SeparatorEx(ImGuiSeparatorFlags flags)
|
||||
|
||||
// We don't provide our width to the layout so that it doesn't get feed back into AutoFit
|
||||
// FIXME: This prevents ->CursorMaxPos based bounding box evaluation from working (e.g. TableEndCell)
|
||||
const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y + thickness_draw));
|
||||
ItemSize(ImVec2(0.0f, thickness_layout));
|
||||
const float thickness_for_layout = (thickness == 1.0f) ? 0.0f : thickness; // FIXME: See 1.70/1.71 Separator() change: makes legacy 1-px separator not affect layout yet. Should change.
|
||||
const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y + thickness));
|
||||
ItemSize(ImVec2(0.0f, thickness_for_layout));
|
||||
const bool item_visible = ItemAdd(bb, 0);
|
||||
if (item_visible)
|
||||
{
|
||||
// Draw
|
||||
window->DrawList->AddLine(bb.Min, ImVec2(bb.Max.x, bb.Min.y), GetColorU32(ImGuiCol_Separator));
|
||||
window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_Separator));
|
||||
if (g.LogEnabled)
|
||||
LogRenderedText(&bb.Min, "--------------------------------\n");
|
||||
|
||||
@ -1466,6 +1467,71 @@ void ImGui::Separator()
|
||||
SeparatorEx(flags);
|
||||
}
|
||||
|
||||
void ImGui::SeparatorTextEx(ImGuiID id, const char* label, const char* label_end, float extra_w)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
ImGuiStyle& style = g.Style;
|
||||
|
||||
const ImVec2 label_size = CalcTextSize(label, label_end, false);
|
||||
const ImVec2 pos = window->DC.CursorPos;
|
||||
const ImVec2 padding = style.SeparatorTextPadding;
|
||||
|
||||
const float separator_thickness = style.SeparatorTextBorderSize;
|
||||
const ImVec2 min_size(label_size.x + extra_w + padding.x * 2.0f, ImMax(label_size.y + padding.y * 2.0f, separator_thickness));
|
||||
const ImRect bb(pos, ImVec2(window->WorkRect.Max.x, pos.y + min_size.y));
|
||||
const float text_baseline_y = ImFloor((bb.GetHeight() - label_size.y) * style.SeparatorTextAlign.y + 0.99999f); //ImMax(padding.y, ImFloor((style.SeparatorTextSize - label_size.y) * 0.5f));
|
||||
ItemSize(min_size, text_baseline_y);
|
||||
if (!ItemAdd(bb, id))
|
||||
return;
|
||||
|
||||
const float sep1_x1 = pos.x;
|
||||
const float sep2_x2 = bb.Max.x;
|
||||
const float seps_y = ImFloor((bb.Min.y + bb.Max.y) * 0.5f + 0.99999f);
|
||||
|
||||
const float label_avail_w = ImMax(0.0f, sep2_x2 - sep1_x1 - padding.x * 2.0f);
|
||||
const ImVec2 label_pos(pos.x + padding.x + ImMax(0.0f, (label_avail_w - label_size.x - extra_w) * style.SeparatorTextAlign.x), pos.y + text_baseline_y); // FIXME-ALIGN
|
||||
|
||||
// This allows using SameLine() to position something in the 'extra_w'
|
||||
window->DC.CursorPosPrevLine.x = label_pos.x + label_size.x;
|
||||
|
||||
const ImU32 separator_col = GetColorU32(ImGuiCol_Separator);
|
||||
if (label_size.x > 0.0f)
|
||||
{
|
||||
const float sep1_x2 = label_pos.x - style.ItemSpacing.x;
|
||||
const float sep2_x1 = label_pos.x + label_size.x + extra_w + style.ItemSpacing.x;
|
||||
if (sep1_x2 > sep1_x1 && separator_thickness > 0.0f)
|
||||
window->DrawList->AddLine(ImVec2(sep1_x1, seps_y), ImVec2(sep1_x2, seps_y), separator_col, separator_thickness);
|
||||
if (sep2_x2 > sep2_x1 && separator_thickness > 0.0f)
|
||||
window->DrawList->AddLine(ImVec2(sep2_x1, seps_y), ImVec2(sep2_x2, seps_y), separator_col, separator_thickness);
|
||||
if (g.LogEnabled)
|
||||
LogSetNextTextDecoration("---", NULL);
|
||||
RenderTextEllipsis(window->DrawList, label_pos, ImVec2(bb.Max.x, bb.Max.y + style.ItemSpacing.y), bb.Max.x, bb.Max.x, label, label_end, &label_size);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (g.LogEnabled)
|
||||
LogText("---");
|
||||
if (separator_thickness > 0.0f)
|
||||
window->DrawList->AddLine(ImVec2(sep1_x1, seps_y), ImVec2(sep2_x2, seps_y), separator_col, separator_thickness);
|
||||
}
|
||||
}
|
||||
|
||||
void ImGui::SeparatorText(const char* label)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
return;
|
||||
|
||||
// The SeparatorText() vs SeparatorTextEx() distinction is designed to be considerate that we may want:
|
||||
// - allow headers to be draggable items (would require a stable ID + a noticeable highlight)
|
||||
// - this high-level entry point to allow formatting? (may require ID separate from formatted string)
|
||||
// - because of this we probably can't turn 'const char* label' into 'const char* fmt, ...'
|
||||
// Otherwise, we can decide that users wanting to drag this would layout a dedicated drag-item,
|
||||
// and then we can turn this into a format function.
|
||||
SeparatorTextEx(0, label, FindRenderedTextEnd(label), 0.0f);
|
||||
}
|
||||
|
||||
// Using 'hover_visibility_delay' allows us to hide the highlight and mouse cursor for a short time, which can be convenient to reduce visual noise.
|
||||
bool ImGui::SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend, float hover_visibility_delay, ImU32 bg_col)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user