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https://github.com/shadps4-emu/ext-imgui.git
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ImFontAtlas: added ClearFonts(), making the different clear funcs more explicit (#224)
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14
imgui.cpp
14
imgui.cpp
@ -343,6 +343,7 @@
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- columns: columns header to act as button (~sort op) and allow resize/reorder (github issue #125)
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- columns: user specify columns size (github issue #125)
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- popup: border options. richer api like BeginChild() perhaps? (github issue #197)
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- combo: sparse combo boxes (via function call?)
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- combo: turn child handling code into pop up helper
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- combo: contents should extends to fit label if combo widget is small
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- combo/listbox: keyboard control. need inputtext like non-active focus + key handling. considering keybord for custom listbox (see github pr #203)
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@ -8384,10 +8385,8 @@ void ImFontAtlas::ClearTexData()
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TexPixelsRGBA32 = NULL;
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}
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void ImFontAtlas::Clear()
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void ImFontAtlas::ClearFonts()
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{
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ClearInputData();
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ClearTexData();
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for (size_t i = 0; i < Fonts.size(); i++)
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{
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Fonts[i]->~ImFont();
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@ -8396,6 +8395,13 @@ void ImFontAtlas::Clear()
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Fonts.clear();
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}
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void ImFontAtlas::Clear()
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{
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ClearInputData();
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ClearTexData();
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ClearFonts();
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}
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void ImGui::GetDefaultFontData(const void** fnt_data, unsigned int* fnt_size, const void** png_data, unsigned int* png_size)
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{
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printf("GetDefaultFontData() is obsoleted in ImGui 1.30.\n");
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@ -9824,7 +9830,7 @@ void ImGui::ShowTestWindow(bool* opened)
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Fonts"))
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if (ImGui::TreeNode("Fonts", "Fonts (%d)", (int)ImGui::GetIO().Fonts->Fonts.size()))
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{
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ImGui::TextWrapped("Tip: Load fonts with GetIO().Fonts->AddFontFromFileTTF().");
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for (size_t i = 0; i < ImGui::GetIO().Fonts->Fonts.size(); i++)
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7
imgui.h
7
imgui.h
@ -979,8 +979,10 @@ struct ImFontAtlas
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IMGUI_API ImFont* AddFontFromFileTTF(const char* filename, float size_pixels, const ImWchar* glyph_ranges = NULL, int font_no = 0);
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IMGUI_API ImFont* AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImWchar* glyph_ranges = NULL, int font_no = 0); // Transfer ownership of 'ttf_data' to ImFontAtlas, will be deleted after Build()
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IMGUI_API ImFont* AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImWchar* glyph_ranges = NULL, int font_no = 0); // 'compressed_ttf_data' untouched and still owned by caller. Compress with binary_to_compressed_c.cpp
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IMGUI_API void ClearTexData(); // Saves RAM once the texture has been copied to graphics memory.
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IMGUI_API void Clear();
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IMGUI_API void ClearTexData(); // Clear the CPU-side texture data. Saves RAM once the texture has been copied to graphics memory.
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IMGUI_API void ClearInputData(); // Clear the input TTF data (inc sizes, glyph ranges)
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IMGUI_API void ClearFonts(); // Clear the ImGui-side font data (glyphs storage, UV coordinates)
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IMGUI_API void Clear(); // Clear all
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// Retrieve texture data
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// User is in charge of copying the pixels into graphics memory, then call SetTextureUserID()
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@ -1011,7 +1013,6 @@ struct ImFontAtlas
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struct ImFontAtlasData;
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ImVector<ImFontAtlasData*> InputData; // Internal data
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IMGUI_API bool Build(); // Build pixels data. This is automatically for you by the GetTexData*** functions.
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IMGUI_API void ClearInputData(); // Clear the input TTF data.
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IMGUI_API void RenderCustomTexData(int pass, void* rects);
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};
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