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Texture-based round corners: fixed unused variables warnings.
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@ -1460,8 +1460,7 @@ inline bool AddRoundCornerRect(ImDrawList* draw_list, const ImVec2& a, const ImV
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if ((round_corner_data.RectId < 0) || (square_corner_data.RectId < 0))
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return false; // No data for this configuration
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ImTextureID tex_id = data->Font->ContainerAtlas->TexID;
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IM_ASSERT(tex_id == draw_list->_TextureIdStack.back()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
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IM_ASSERT(data->Font->ContainerAtlas->TexID == draw_list->_TextureIdStack.back()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
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// Calculate UVs for the three points we are interested in from the texture
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// - corner_uv[0] is the innermost point of the circle (solid for filled circles)
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@ -1877,8 +1876,7 @@ inline bool AddRoundCornerCircle(ImDrawList* draw_list, const ImVec2& center, fl
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return false;
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const ImDrawListSharedData* data = draw_list->_Data;
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ImTextureID tex_id = data->Font->ContainerAtlas->TexID;
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IM_ASSERT(tex_id == draw_list->_TextureIdStack.back()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
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IM_ASSERT(data->Font->ContainerAtlas->TexID == draw_list->_TextureIdStack.back()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
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IM_ASSERT_PARANOID(!(data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedRoundCorners)); // No data in font
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// Filled rectangles have no stroke width
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@ -3868,6 +3866,7 @@ static void ImFontAtlasBuildRenderRoundCornersTexData(ImFontAtlas* atlas)
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const int w = atlas->TexWidth;
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const unsigned int max = ImFontAtlasRoundCornersMaxSize * ImFontAtlasRoundCornersMaxStrokeWidth;
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const int pad = FONT_ATLAS_ROUNDED_CORNER_TEX_PADDING;
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IM_UNUSED(max);
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IM_ASSERT(atlas->TexRoundCornerData.Size == (int)max); // ImFontAtlasBuildRegisterRoundCornersCustomRects() will have created these for us
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IM_ASSERT(atlas->TexSquareCornerData.Size == (int)max);
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@ -5163,6 +5162,7 @@ bool ImGui::RenderWindowResizeGrip(ImDrawList* draw_list, const ImVec2& corner,
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return false;
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ImFontAtlas* atlas = draw_list->_Data->Font->ContainerAtlas;
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IM_UNUSED(atlas);
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IM_ASSERT(atlas->TexID == draw_list->_TextureIdStack.back()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
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IM_ASSERT(ImIsPowerOfTwo(flags)); // Only allow a single corner to be specified here.
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IM_ASSERT_PARANOID((atlas->Flags & ImFontAtlasFlags_NoBakedRoundCorners) == 0);
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