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Backends: GLFW+Emscripten: Fixed build (#7647)
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@ -139,7 +139,7 @@ struct ImGui_ImplGlfw_Data
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ImVec2 LastValidMousePos;
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bool InstalledCallbacks;
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bool CallbacksChainForAllWindows;
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#if EMSCRIPTEN_USE_EMBEDDED_GLFW3
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#ifdef EMSCRIPTEN_USE_EMBEDDED_GLFW3
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const char* CanvasSelector;
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#endif
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@ -68,6 +68,10 @@ Other changes:
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- Backends: SDL2,SDL3,OSX: Update for io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() rename.
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- Backends: GLFW,SDL2: Added io.PlatformOpenInShellFn handler for web/Emscripten versions. (#7660)
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[@ypujante, @ocornut]
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- Backends; GLFW+Emscripten: Added support for GLFW3 contrib port which fixes many of the things
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not supported by the embedded GLFW: gamepad support, mouse cursor shapes, copy to clipboard,
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workaround for Super/Meta key, different ways of resizing, multi-window (glfw/canvas) support.
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(#7647) [@ypujante]
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- Backends: GLFW+Emscripten: Fixed Emscripten warning when using mouse wheel on some setups
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"Unable to preventDefault inside passive event listener". (#7647, #7600) [@ypujante]
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