mirror of
https://github.com/shadps4-emu/ext-imgui.git
synced 2024-11-23 10:19:55 +00:00
Refactor: Moved ColorEdit/ColorPicker/ColorButton/etc. functions from imgui.cpp to imgui_widgets.cpp (#2036)
This commit is contained in:
parent
5dc954f5d7
commit
ad0bfdcd95
784
imgui.cpp
784
imgui.cpp
@ -10205,790 +10205,6 @@ bool ImGui::InputInt4(const char* label, int v[4], ImGuiInputTextFlags extra_fla
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return InputScalarN(label, ImGuiDataType_S32, v, 4, NULL, NULL, "%d", extra_flags);
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}
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// Note: only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set.
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void ImGui::ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags)
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{
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ImGuiContext& g = *GImGui;
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int cr = IM_F32_TO_INT8_SAT(col[0]), cg = IM_F32_TO_INT8_SAT(col[1]), cb = IM_F32_TO_INT8_SAT(col[2]), ca = (flags & ImGuiColorEditFlags_NoAlpha) ? 255 : IM_F32_TO_INT8_SAT(col[3]);
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BeginTooltipEx(0, true);
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const char* text_end = text ? FindRenderedTextEnd(text, NULL) : text;
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if (text_end > text)
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{
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TextUnformatted(text, text_end);
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Separator();
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}
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ImVec2 sz(g.FontSize * 3 + g.Style.FramePadding.y * 2, g.FontSize * 3 + g.Style.FramePadding.y * 2);
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ColorButton("##preview", ImVec4(col[0], col[1], col[2], col[3]), (flags & (ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf)) | ImGuiColorEditFlags_NoTooltip, sz);
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SameLine();
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if (flags & ImGuiColorEditFlags_NoAlpha)
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Text("#%02X%02X%02X\nR: %d, G: %d, B: %d\n(%.3f, %.3f, %.3f)", cr, cg, cb, cr, cg, cb, col[0], col[1], col[2]);
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else
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Text("#%02X%02X%02X%02X\nR:%d, G:%d, B:%d, A:%d\n(%.3f, %.3f, %.3f, %.3f)", cr, cg, cb, ca, cr, cg, cb, ca, col[0], col[1], col[2], col[3]);
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EndTooltip();
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}
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static inline ImU32 ImAlphaBlendColor(ImU32 col_a, ImU32 col_b)
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{
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float t = ((col_b >> IM_COL32_A_SHIFT) & 0xFF) / 255.f;
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int r = ImLerp((int)(col_a >> IM_COL32_R_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_R_SHIFT) & 0xFF, t);
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int g = ImLerp((int)(col_a >> IM_COL32_G_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_G_SHIFT) & 0xFF, t);
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int b = ImLerp((int)(col_a >> IM_COL32_B_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_B_SHIFT) & 0xFF, t);
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return IM_COL32(r, g, b, 0xFF);
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}
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// NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
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// I spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding alltogether.
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void ImGui::RenderColorRectWithAlphaCheckerboard(ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, int rounding_corners_flags)
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{
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ImGuiWindow* window = GetCurrentWindow();
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if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF)
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{
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ImU32 col_bg1 = GetColorU32(ImAlphaBlendColor(IM_COL32(204,204,204,255), col));
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ImU32 col_bg2 = GetColorU32(ImAlphaBlendColor(IM_COL32(128,128,128,255), col));
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window->DrawList->AddRectFilled(p_min, p_max, col_bg1, rounding, rounding_corners_flags);
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int yi = 0;
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for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++)
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{
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float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y);
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if (y2 <= y1)
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continue;
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for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f)
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{
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float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x);
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if (x2 <= x1)
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continue;
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int rounding_corners_flags_cell = 0;
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if (y1 <= p_min.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImDrawCornerFlags_TopLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImDrawCornerFlags_TopRight; }
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if (y2 >= p_max.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImDrawCornerFlags_BotLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImDrawCornerFlags_BotRight; }
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rounding_corners_flags_cell &= rounding_corners_flags;
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window->DrawList->AddRectFilled(ImVec2(x1,y1), ImVec2(x2,y2), col_bg2, rounding_corners_flags_cell ? rounding : 0.0f, rounding_corners_flags_cell);
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}
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}
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}
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else
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{
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window->DrawList->AddRectFilled(p_min, p_max, col, rounding, rounding_corners_flags);
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}
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}
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void ImGui::SetColorEditOptions(ImGuiColorEditFlags flags)
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{
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ImGuiContext& g = *GImGui;
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if ((flags & ImGuiColorEditFlags__InputsMask) == 0)
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flags |= ImGuiColorEditFlags__OptionsDefault & ImGuiColorEditFlags__InputsMask;
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if ((flags & ImGuiColorEditFlags__DataTypeMask) == 0)
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flags |= ImGuiColorEditFlags__OptionsDefault & ImGuiColorEditFlags__DataTypeMask;
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if ((flags & ImGuiColorEditFlags__PickerMask) == 0)
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flags |= ImGuiColorEditFlags__OptionsDefault & ImGuiColorEditFlags__PickerMask;
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IM_ASSERT(ImIsPowerOfTwo((int)(flags & ImGuiColorEditFlags__InputsMask))); // Check only 1 option is selected
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IM_ASSERT(ImIsPowerOfTwo((int)(flags & ImGuiColorEditFlags__DataTypeMask))); // Check only 1 option is selected
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IM_ASSERT(ImIsPowerOfTwo((int)(flags & ImGuiColorEditFlags__PickerMask))); // Check only 1 option is selected
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g.ColorEditOptions = flags;
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}
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// A little colored square. Return true when clicked.
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// FIXME: May want to display/ignore the alpha component in the color display? Yet show it in the tooltip.
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// 'desc_id' is not called 'label' because we don't display it next to the button, but only in the tooltip.
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bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFlags flags, ImVec2 size)
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{
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return false;
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ImGuiContext& g = *GImGui;
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const ImGuiID id = window->GetID(desc_id);
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float default_size = GetFrameHeight();
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if (size.x == 0.0f)
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size.x = default_size;
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if (size.y == 0.0f)
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size.y = default_size;
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const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size);
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ItemSize(bb, (size.y >= default_size) ? g.Style.FramePadding.y : 0.0f);
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if (!ItemAdd(bb, id))
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return false;
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bool hovered, held;
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bool pressed = ButtonBehavior(bb, id, &hovered, &held);
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if (flags & ImGuiColorEditFlags_NoAlpha)
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flags &= ~(ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf);
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ImVec4 col_without_alpha(col.x, col.y, col.z, 1.0f);
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float grid_step = ImMin(size.x, size.y) / 2.99f;
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float rounding = ImMin(g.Style.FrameRounding, grid_step * 0.5f);
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ImRect bb_inner = bb;
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float off = -0.75f; // The border (using Col_FrameBg) tends to look off when color is near-opaque and rounding is enabled. This offset seemed like a good middle ground to reduce those artifacts.
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bb_inner.Expand(off);
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if ((flags & ImGuiColorEditFlags_AlphaPreviewHalf) && col.w < 1.0f)
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{
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float mid_x = (float)(int)((bb_inner.Min.x + bb_inner.Max.x) * 0.5f + 0.5f);
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RenderColorRectWithAlphaCheckerboard(ImVec2(bb_inner.Min.x + grid_step, bb_inner.Min.y), bb_inner.Max, GetColorU32(col), grid_step, ImVec2(-grid_step + off, off), rounding, ImDrawCornerFlags_TopRight| ImDrawCornerFlags_BotRight);
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window->DrawList->AddRectFilled(bb_inner.Min, ImVec2(mid_x, bb_inner.Max.y), GetColorU32(col_without_alpha), rounding, ImDrawCornerFlags_TopLeft|ImDrawCornerFlags_BotLeft);
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}
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else
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{
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// Because GetColorU32() multiplies by the global style Alpha and we don't want to display a checkerboard if the source code had no alpha
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ImVec4 col_source = (flags & ImGuiColorEditFlags_AlphaPreview) ? col : col_without_alpha;
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if (col_source.w < 1.0f)
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RenderColorRectWithAlphaCheckerboard(bb_inner.Min, bb_inner.Max, GetColorU32(col_source), grid_step, ImVec2(off, off), rounding);
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else
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window->DrawList->AddRectFilled(bb_inner.Min, bb_inner.Max, GetColorU32(col_source), rounding, ImDrawCornerFlags_All);
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}
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RenderNavHighlight(bb, id);
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if (g.Style.FrameBorderSize > 0.0f)
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RenderFrameBorder(bb.Min, bb.Max, rounding);
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else
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window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), rounding); // Color button are often in need of some sort of border
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// Drag and Drop Source
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// NB: The ActiveId test is merely an optional micro-optimization, BeginDragDropSource() does the same test.
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if (g.ActiveId == id && !(flags & ImGuiColorEditFlags_NoDragDrop) && BeginDragDropSource())
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{
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if (flags & ImGuiColorEditFlags_NoAlpha)
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SetDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F, &col, sizeof(float) * 3, ImGuiCond_Once);
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else
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SetDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F, &col, sizeof(float) * 4, ImGuiCond_Once);
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ColorButton(desc_id, col, flags);
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SameLine();
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TextUnformatted("Color");
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EndDragDropSource();
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}
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// Tooltip
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if (!(flags & ImGuiColorEditFlags_NoTooltip) && hovered)
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ColorTooltip(desc_id, &col.x, flags & (ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf));
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if (pressed)
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MarkItemEdited(id);
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return pressed;
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}
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bool ImGui::ColorEdit3(const char* label, float col[3], ImGuiColorEditFlags flags)
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{
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return ColorEdit4(label, col, flags | ImGuiColorEditFlags_NoAlpha);
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}
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void ImGui::ColorEditOptionsPopup(const float* col, ImGuiColorEditFlags flags)
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{
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bool allow_opt_inputs = !(flags & ImGuiColorEditFlags__InputsMask);
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bool allow_opt_datatype = !(flags & ImGuiColorEditFlags__DataTypeMask);
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if ((!allow_opt_inputs && !allow_opt_datatype) || !BeginPopup("context"))
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return;
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ImGuiContext& g = *GImGui;
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ImGuiColorEditFlags opts = g.ColorEditOptions;
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if (allow_opt_inputs)
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{
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if (RadioButton("RGB", (opts & ImGuiColorEditFlags_RGB) != 0)) opts = (opts & ~ImGuiColorEditFlags__InputsMask) | ImGuiColorEditFlags_RGB;
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if (RadioButton("HSV", (opts & ImGuiColorEditFlags_HSV) != 0)) opts = (opts & ~ImGuiColorEditFlags__InputsMask) | ImGuiColorEditFlags_HSV;
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if (RadioButton("HEX", (opts & ImGuiColorEditFlags_HEX) != 0)) opts = (opts & ~ImGuiColorEditFlags__InputsMask) | ImGuiColorEditFlags_HEX;
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}
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if (allow_opt_datatype)
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{
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if (allow_opt_inputs) Separator();
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if (RadioButton("0..255", (opts & ImGuiColorEditFlags_Uint8) != 0)) opts = (opts & ~ImGuiColorEditFlags__DataTypeMask) | ImGuiColorEditFlags_Uint8;
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if (RadioButton("0.00..1.00", (opts & ImGuiColorEditFlags_Float) != 0)) opts = (opts & ~ImGuiColorEditFlags__DataTypeMask) | ImGuiColorEditFlags_Float;
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}
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if (allow_opt_inputs || allow_opt_datatype)
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Separator();
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if (Button("Copy as..", ImVec2(-1,0)))
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OpenPopup("Copy");
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if (BeginPopup("Copy"))
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{
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int cr = IM_F32_TO_INT8_SAT(col[0]), cg = IM_F32_TO_INT8_SAT(col[1]), cb = IM_F32_TO_INT8_SAT(col[2]), ca = (flags & ImGuiColorEditFlags_NoAlpha) ? 255 : IM_F32_TO_INT8_SAT(col[3]);
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char buf[64];
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ImFormatString(buf, IM_ARRAYSIZE(buf), "(%.3ff, %.3ff, %.3ff, %.3ff)", col[0], col[1], col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : col[3]);
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if (Selectable(buf))
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SetClipboardText(buf);
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ImFormatString(buf, IM_ARRAYSIZE(buf), "(%d,%d,%d,%d)", cr, cg, cb, ca);
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if (Selectable(buf))
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SetClipboardText(buf);
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if (flags & ImGuiColorEditFlags_NoAlpha)
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ImFormatString(buf, IM_ARRAYSIZE(buf), "0x%02X%02X%02X", cr, cg, cb);
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else
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ImFormatString(buf, IM_ARRAYSIZE(buf), "0x%02X%02X%02X%02X", cr, cg, cb, ca);
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if (Selectable(buf))
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SetClipboardText(buf);
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EndPopup();
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}
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g.ColorEditOptions = opts;
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EndPopup();
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}
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void ImGui::ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags flags)
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{
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bool allow_opt_picker = !(flags & ImGuiColorEditFlags__PickerMask);
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bool allow_opt_alpha_bar = !(flags & ImGuiColorEditFlags_NoAlpha) && !(flags & ImGuiColorEditFlags_AlphaBar);
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if ((!allow_opt_picker && !allow_opt_alpha_bar) || !ImGui::BeginPopup("context"))
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return;
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ImGuiContext& g = *GImGui;
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if (allow_opt_picker)
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{
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ImVec2 picker_size(g.FontSize * 8, ImMax(g.FontSize * 8 - (ImGui::GetFrameHeight() + g.Style.ItemInnerSpacing.x), 1.0f)); // FIXME: Picker size copied from main picker function
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ImGui::PushItemWidth(picker_size.x);
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for (int picker_type = 0; picker_type < 2; picker_type++)
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{
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// Draw small/thumbnail version of each picker type (over an invisible button for selection)
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if (picker_type > 0) ImGui::Separator();
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ImGui::PushID(picker_type);
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ImGuiColorEditFlags picker_flags = ImGuiColorEditFlags_NoInputs|ImGuiColorEditFlags_NoOptions|ImGuiColorEditFlags_NoLabel|ImGuiColorEditFlags_NoSidePreview|(flags & ImGuiColorEditFlags_NoAlpha);
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if (picker_type == 0) picker_flags |= ImGuiColorEditFlags_PickerHueBar;
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if (picker_type == 1) picker_flags |= ImGuiColorEditFlags_PickerHueWheel;
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ImVec2 backup_pos = ImGui::GetCursorScreenPos();
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if (ImGui::Selectable("##selectable", false, 0, picker_size)) // By default, Selectable() is closing popup
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g.ColorEditOptions = (g.ColorEditOptions & ~ImGuiColorEditFlags__PickerMask) | (picker_flags & ImGuiColorEditFlags__PickerMask);
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ImGui::SetCursorScreenPos(backup_pos);
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ImVec4 dummy_ref_col;
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memcpy(&dummy_ref_col.x, ref_col, sizeof(float) * (picker_flags & ImGuiColorEditFlags_NoAlpha ? 3 : 4));
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ImGui::ColorPicker4("##dummypicker", &dummy_ref_col.x, picker_flags);
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ImGui::PopID();
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}
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ImGui::PopItemWidth();
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}
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if (allow_opt_alpha_bar)
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{
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if (allow_opt_picker) ImGui::Separator();
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ImGui::CheckboxFlags("Alpha Bar", (unsigned int*)&g.ColorEditOptions, ImGuiColorEditFlags_AlphaBar);
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}
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ImGui::EndPopup();
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}
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// Edit colors components (each component in 0.0f..1.0f range).
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// See enum ImGuiColorEditFlags_ for available options. e.g. Only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set.
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// With typical options: Left-click on colored square to open color picker. Right-click to open option menu. CTRL-Click over input fields to edit them and TAB to go to next item.
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bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags)
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{
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return false;
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ImGuiContext& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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const float square_sz = GetFrameHeight();
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const float w_extra = (flags & ImGuiColorEditFlags_NoSmallPreview) ? 0.0f : (square_sz + style.ItemInnerSpacing.x);
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const float w_items_all = CalcItemWidth() - w_extra;
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const char* label_display_end = FindRenderedTextEnd(label);
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BeginGroup();
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PushID(label);
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// If we're not showing any slider there's no point in doing any HSV conversions
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const ImGuiColorEditFlags flags_untouched = flags;
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if (flags & ImGuiColorEditFlags_NoInputs)
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flags = (flags & (~ImGuiColorEditFlags__InputsMask)) | ImGuiColorEditFlags_RGB | ImGuiColorEditFlags_NoOptions;
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// Context menu: display and modify options (before defaults are applied)
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if (!(flags & ImGuiColorEditFlags_NoOptions))
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ColorEditOptionsPopup(col, flags);
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// Read stored options
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if (!(flags & ImGuiColorEditFlags__InputsMask))
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flags |= (g.ColorEditOptions & ImGuiColorEditFlags__InputsMask);
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if (!(flags & ImGuiColorEditFlags__DataTypeMask))
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flags |= (g.ColorEditOptions & ImGuiColorEditFlags__DataTypeMask);
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if (!(flags & ImGuiColorEditFlags__PickerMask))
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flags |= (g.ColorEditOptions & ImGuiColorEditFlags__PickerMask);
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flags |= (g.ColorEditOptions & ~(ImGuiColorEditFlags__InputsMask | ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags__PickerMask));
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const bool alpha = (flags & ImGuiColorEditFlags_NoAlpha) == 0;
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const bool hdr = (flags & ImGuiColorEditFlags_HDR) != 0;
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const int components = alpha ? 4 : 3;
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// Convert to the formats we need
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float f[4] = { col[0], col[1], col[2], alpha ? col[3] : 1.0f };
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if (flags & ImGuiColorEditFlags_HSV)
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ColorConvertRGBtoHSV(f[0], f[1], f[2], f[0], f[1], f[2]);
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int i[4] = { IM_F32_TO_INT8_UNBOUND(f[0]), IM_F32_TO_INT8_UNBOUND(f[1]), IM_F32_TO_INT8_UNBOUND(f[2]), IM_F32_TO_INT8_UNBOUND(f[3]) };
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bool value_changed = false;
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bool value_changed_as_float = false;
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if ((flags & (ImGuiColorEditFlags_RGB | ImGuiColorEditFlags_HSV)) != 0 && (flags & ImGuiColorEditFlags_NoInputs) == 0)
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{
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// RGB/HSV 0..255 Sliders
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const float w_item_one = ImMax(1.0f, (float)(int)((w_items_all - (style.ItemInnerSpacing.x) * (components-1)) / (float)components));
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const float w_item_last = ImMax(1.0f, (float)(int)(w_items_all - (w_item_one + style.ItemInnerSpacing.x) * (components-1)));
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|
||||
const bool hide_prefix = (w_item_one <= CalcTextSize((flags & ImGuiColorEditFlags_Float) ? "M:0.000" : "M:000").x);
|
||||
const char* ids[4] = { "##X", "##Y", "##Z", "##W" };
|
||||
const char* fmt_table_int[3][4] =
|
||||
{
|
||||
{ "%3d", "%3d", "%3d", "%3d" }, // Short display
|
||||
{ "R:%3d", "G:%3d", "B:%3d", "A:%3d" }, // Long display for RGBA
|
||||
{ "H:%3d", "S:%3d", "V:%3d", "A:%3d" } // Long display for HSVA
|
||||
};
|
||||
const char* fmt_table_float[3][4] =
|
||||
{
|
||||
{ "%0.3f", "%0.3f", "%0.3f", "%0.3f" }, // Short display
|
||||
{ "R:%0.3f", "G:%0.3f", "B:%0.3f", "A:%0.3f" }, // Long display for RGBA
|
||||
{ "H:%0.3f", "S:%0.3f", "V:%0.3f", "A:%0.3f" } // Long display for HSVA
|
||||
};
|
||||
const int fmt_idx = hide_prefix ? 0 : (flags & ImGuiColorEditFlags_HSV) ? 2 : 1;
|
||||
|
||||
PushItemWidth(w_item_one);
|
||||
for (int n = 0; n < components; n++)
|
||||
{
|
||||
if (n > 0)
|
||||
SameLine(0, style.ItemInnerSpacing.x);
|
||||
if (n + 1 == components)
|
||||
PushItemWidth(w_item_last);
|
||||
if (flags & ImGuiColorEditFlags_Float)
|
||||
value_changed = value_changed_as_float = value_changed | DragFloat(ids[n], &f[n], 1.0f/255.0f, 0.0f, hdr ? 0.0f : 1.0f, fmt_table_float[fmt_idx][n]);
|
||||
else
|
||||
value_changed |= DragInt(ids[n], &i[n], 1.0f, 0, hdr ? 0 : 255, fmt_table_int[fmt_idx][n]);
|
||||
if (!(flags & ImGuiColorEditFlags_NoOptions))
|
||||
OpenPopupOnItemClick("context");
|
||||
}
|
||||
PopItemWidth();
|
||||
PopItemWidth();
|
||||
}
|
||||
else if ((flags & ImGuiColorEditFlags_HEX) != 0 && (flags & ImGuiColorEditFlags_NoInputs) == 0)
|
||||
{
|
||||
// RGB Hexadecimal Input
|
||||
char buf[64];
|
||||
if (alpha)
|
||||
ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X%02X", ImClamp(i[0],0,255), ImClamp(i[1],0,255), ImClamp(i[2],0,255), ImClamp(i[3],0,255));
|
||||
else
|
||||
ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X", ImClamp(i[0],0,255), ImClamp(i[1],0,255), ImClamp(i[2],0,255));
|
||||
PushItemWidth(w_items_all);
|
||||
if (InputText("##Text", buf, IM_ARRAYSIZE(buf), ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase))
|
||||
{
|
||||
value_changed = true;
|
||||
char* p = buf;
|
||||
while (*p == '#' || ImCharIsBlankA(*p))
|
||||
p++;
|
||||
i[0] = i[1] = i[2] = i[3] = 0;
|
||||
if (alpha)
|
||||
sscanf(p, "%02X%02X%02X%02X", (unsigned int*)&i[0], (unsigned int*)&i[1], (unsigned int*)&i[2], (unsigned int*)&i[3]); // Treat at unsigned (%X is unsigned)
|
||||
else
|
||||
sscanf(p, "%02X%02X%02X", (unsigned int*)&i[0], (unsigned int*)&i[1], (unsigned int*)&i[2]);
|
||||
}
|
||||
if (!(flags & ImGuiColorEditFlags_NoOptions))
|
||||
OpenPopupOnItemClick("context");
|
||||
PopItemWidth();
|
||||
}
|
||||
|
||||
ImGuiWindow* picker_active_window = NULL;
|
||||
if (!(flags & ImGuiColorEditFlags_NoSmallPreview))
|
||||
{
|
||||
if (!(flags & ImGuiColorEditFlags_NoInputs))
|
||||
SameLine(0, style.ItemInnerSpacing.x);
|
||||
|
||||
const ImVec4 col_v4(col[0], col[1], col[2], alpha ? col[3] : 1.0f);
|
||||
if (ColorButton("##ColorButton", col_v4, flags))
|
||||
{
|
||||
if (!(flags & ImGuiColorEditFlags_NoPicker))
|
||||
{
|
||||
// Store current color and open a picker
|
||||
g.ColorPickerRef = col_v4;
|
||||
OpenPopup("picker");
|
||||
SetNextWindowPos(window->DC.LastItemRect.GetBL() + ImVec2(-1,style.ItemSpacing.y));
|
||||
}
|
||||
}
|
||||
if (!(flags & ImGuiColorEditFlags_NoOptions))
|
||||
OpenPopupOnItemClick("context");
|
||||
|
||||
if (BeginPopup("picker"))
|
||||
{
|
||||
picker_active_window = g.CurrentWindow;
|
||||
if (label != label_display_end)
|
||||
{
|
||||
TextUnformatted(label, label_display_end);
|
||||
Separator();
|
||||
}
|
||||
ImGuiColorEditFlags picker_flags_to_forward = ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags__PickerMask | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaBar;
|
||||
ImGuiColorEditFlags picker_flags = (flags_untouched & picker_flags_to_forward) | ImGuiColorEditFlags__InputsMask | ImGuiColorEditFlags_NoLabel | ImGuiColorEditFlags_AlphaPreviewHalf;
|
||||
PushItemWidth(square_sz * 12.0f); // Use 256 + bar sizes?
|
||||
value_changed |= ColorPicker4("##picker", col, picker_flags, &g.ColorPickerRef.x);
|
||||
PopItemWidth();
|
||||
EndPopup();
|
||||
}
|
||||
}
|
||||
|
||||
if (label != label_display_end && !(flags & ImGuiColorEditFlags_NoLabel))
|
||||
{
|
||||
SameLine(0, style.ItemInnerSpacing.x);
|
||||
TextUnformatted(label, label_display_end);
|
||||
}
|
||||
|
||||
// Convert back
|
||||
if (picker_active_window == NULL)
|
||||
{
|
||||
if (!value_changed_as_float)
|
||||
for (int n = 0; n < 4; n++)
|
||||
f[n] = i[n] / 255.0f;
|
||||
if (flags & ImGuiColorEditFlags_HSV)
|
||||
ColorConvertHSVtoRGB(f[0], f[1], f[2], f[0], f[1], f[2]);
|
||||
if (value_changed)
|
||||
{
|
||||
col[0] = f[0];
|
||||
col[1] = f[1];
|
||||
col[2] = f[2];
|
||||
if (alpha)
|
||||
col[3] = f[3];
|
||||
}
|
||||
}
|
||||
|
||||
PopID();
|
||||
EndGroup();
|
||||
|
||||
// Drag and Drop Target
|
||||
// NB: The flag test is merely an optional micro-optimization, BeginDragDropTarget() does the same test.
|
||||
if ((window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_HoveredRect) && !(flags & ImGuiColorEditFlags_NoDragDrop) && BeginDragDropTarget())
|
||||
{
|
||||
if (const ImGuiPayload* payload = AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F))
|
||||
{
|
||||
memcpy((float*)col, payload->Data, sizeof(float) * 3);
|
||||
value_changed = true;
|
||||
}
|
||||
if (const ImGuiPayload* payload = AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F))
|
||||
{
|
||||
memcpy((float*)col, payload->Data, sizeof(float) * components);
|
||||
value_changed = true;
|
||||
}
|
||||
EndDragDropTarget();
|
||||
}
|
||||
|
||||
// When picker is being actively used, use its active id so IsItemActive() will function on ColorEdit4().
|
||||
if (picker_active_window && g.ActiveId != 0 && g.ActiveIdWindow == picker_active_window)
|
||||
window->DC.LastItemId = g.ActiveId;
|
||||
|
||||
if (value_changed)
|
||||
MarkItemEdited(window->DC.LastItemId);
|
||||
|
||||
return value_changed;
|
||||
}
|
||||
|
||||
bool ImGui::ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags flags)
|
||||
{
|
||||
float col4[4] = { col[0], col[1], col[2], 1.0f };
|
||||
if (!ColorPicker4(label, col4, flags | ImGuiColorEditFlags_NoAlpha))
|
||||
return false;
|
||||
col[0] = col4[0]; col[1] = col4[1]; col[2] = col4[2];
|
||||
return true;
|
||||
}
|
||||
|
||||
static void RenderArrowsForVerticalBar(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, float bar_w)
|
||||
{
|
||||
ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + half_sz.x + 1, pos.y), ImVec2(half_sz.x + 2, half_sz.y + 1), ImGuiDir_Right, IM_COL32_BLACK);
|
||||
ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + half_sz.x, pos.y), half_sz, ImGuiDir_Right, IM_COL32_WHITE);
|
||||
ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + bar_w - half_sz.x - 1, pos.y), ImVec2(half_sz.x + 2, half_sz.y + 1), ImGuiDir_Left, IM_COL32_BLACK);
|
||||
ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + bar_w - half_sz.x, pos.y), half_sz, ImGuiDir_Left, IM_COL32_WHITE);
|
||||
}
|
||||
|
||||
// ColorPicker
|
||||
// Note: only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set.
|
||||
// FIXME: we adjust the big color square height based on item width, which may cause a flickering feedback loop (if automatic height makes a vertical scrollbar appears, affecting automatic width..)
|
||||
bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags, const float* ref_col)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
ImDrawList* draw_list = window->DrawList;
|
||||
|
||||
ImGuiStyle& style = g.Style;
|
||||
ImGuiIO& io = g.IO;
|
||||
|
||||
PushID(label);
|
||||
BeginGroup();
|
||||
|
||||
if (!(flags & ImGuiColorEditFlags_NoSidePreview))
|
||||
flags |= ImGuiColorEditFlags_NoSmallPreview;
|
||||
|
||||
// Context menu: display and store options.
|
||||
if (!(flags & ImGuiColorEditFlags_NoOptions))
|
||||
|
||||
// Read stored options
|
||||
if (!(flags & ImGuiColorEditFlags__PickerMask))
|
||||
flags |= ((g.ColorEditOptions & ImGuiColorEditFlags__PickerMask) ? g.ColorEditOptions : ImGuiColorEditFlags__OptionsDefault) & ImGuiColorEditFlags__PickerMask;
|
||||
IM_ASSERT(ImIsPowerOfTwo((int)(flags & ImGuiColorEditFlags__PickerMask))); // Check that only 1 is selected
|
||||
if (!(flags & ImGuiColorEditFlags_NoOptions))
|
||||
flags |= (g.ColorEditOptions & ImGuiColorEditFlags_AlphaBar);
|
||||
|
||||
// Setup
|
||||
int components = (flags & ImGuiColorEditFlags_NoAlpha) ? 3 : 4;
|
||||
bool alpha_bar = (flags & ImGuiColorEditFlags_AlphaBar) && !(flags & ImGuiColorEditFlags_NoAlpha);
|
||||
ImVec2 picker_pos = window->DC.CursorPos;
|
||||
float square_sz = GetFrameHeight();
|
||||
float bars_width = square_sz; // Arbitrary smallish width of Hue/Alpha picking bars
|
||||
float sv_picker_size = ImMax(bars_width * 1, CalcItemWidth() - (alpha_bar ? 2 : 1) * (bars_width + style.ItemInnerSpacing.x)); // Saturation/Value picking box
|
||||
float bar0_pos_x = picker_pos.x + sv_picker_size + style.ItemInnerSpacing.x;
|
||||
float bar1_pos_x = bar0_pos_x + bars_width + style.ItemInnerSpacing.x;
|
||||
float bars_triangles_half_sz = (float)(int)(bars_width * 0.20f);
|
||||
|
||||
float backup_initial_col[4];
|
||||
memcpy(backup_initial_col, col, components * sizeof(float));
|
||||
|
||||
float wheel_thickness = sv_picker_size * 0.08f;
|
||||
float wheel_r_outer = sv_picker_size * 0.50f;
|
||||
float wheel_r_inner = wheel_r_outer - wheel_thickness;
|
||||
ImVec2 wheel_center(picker_pos.x + (sv_picker_size + bars_width)*0.5f, picker_pos.y + sv_picker_size*0.5f);
|
||||
|
||||
// Note: the triangle is displayed rotated with triangle_pa pointing to Hue, but most coordinates stays unrotated for logic.
|
||||
float triangle_r = wheel_r_inner - (int)(sv_picker_size * 0.027f);
|
||||
ImVec2 triangle_pa = ImVec2(triangle_r, 0.0f); // Hue point.
|
||||
ImVec2 triangle_pb = ImVec2(triangle_r * -0.5f, triangle_r * -0.866025f); // Black point.
|
||||
ImVec2 triangle_pc = ImVec2(triangle_r * -0.5f, triangle_r * +0.866025f); // White point.
|
||||
|
||||
float H,S,V;
|
||||
ColorConvertRGBtoHSV(col[0], col[1], col[2], H, S, V);
|
||||
|
||||
bool value_changed = false, value_changed_h = false, value_changed_sv = false;
|
||||
|
||||
PushItemFlag(ImGuiItemFlags_NoNav, true);
|
||||
if (flags & ImGuiColorEditFlags_PickerHueWheel)
|
||||
{
|
||||
// Hue wheel + SV triangle logic
|
||||
InvisibleButton("hsv", ImVec2(sv_picker_size + style.ItemInnerSpacing.x + bars_width, sv_picker_size));
|
||||
if (IsItemActive())
|
||||
{
|
||||
ImVec2 initial_off = g.IO.MouseClickedPos[0] - wheel_center;
|
||||
ImVec2 current_off = g.IO.MousePos - wheel_center;
|
||||
float initial_dist2 = ImLengthSqr(initial_off);
|
||||
if (initial_dist2 >= (wheel_r_inner-1)*(wheel_r_inner-1) && initial_dist2 <= (wheel_r_outer+1)*(wheel_r_outer+1))
|
||||
{
|
||||
// Interactive with Hue wheel
|
||||
H = ImAtan2(current_off.y, current_off.x) / IM_PI*0.5f;
|
||||
if (H < 0.0f)
|
||||
H += 1.0f;
|
||||
value_changed = value_changed_h = true;
|
||||
}
|
||||
float cos_hue_angle = ImCos(-H * 2.0f * IM_PI);
|
||||
float sin_hue_angle = ImSin(-H * 2.0f * IM_PI);
|
||||
if (ImTriangleContainsPoint(triangle_pa, triangle_pb, triangle_pc, ImRotate(initial_off, cos_hue_angle, sin_hue_angle)))
|
||||
{
|
||||
// Interacting with SV triangle
|
||||
ImVec2 current_off_unrotated = ImRotate(current_off, cos_hue_angle, sin_hue_angle);
|
||||
if (!ImTriangleContainsPoint(triangle_pa, triangle_pb, triangle_pc, current_off_unrotated))
|
||||
current_off_unrotated = ImTriangleClosestPoint(triangle_pa, triangle_pb, triangle_pc, current_off_unrotated);
|
||||
float uu, vv, ww;
|
||||
ImTriangleBarycentricCoords(triangle_pa, triangle_pb, triangle_pc, current_off_unrotated, uu, vv, ww);
|
||||
V = ImClamp(1.0f - vv, 0.0001f, 1.0f);
|
||||
S = ImClamp(uu / V, 0.0001f, 1.0f);
|
||||
value_changed = value_changed_sv = true;
|
||||
}
|
||||
}
|
||||
if (!(flags & ImGuiColorEditFlags_NoOptions))
|
||||
OpenPopupOnItemClick("context");
|
||||
}
|
||||
else if (flags & ImGuiColorEditFlags_PickerHueBar)
|
||||
{
|
||||
// SV rectangle logic
|
||||
InvisibleButton("sv", ImVec2(sv_picker_size, sv_picker_size));
|
||||
if (IsItemActive())
|
||||
{
|
||||
S = ImSaturate((io.MousePos.x - picker_pos.x) / (sv_picker_size-1));
|
||||
V = 1.0f - ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size-1));
|
||||
value_changed = value_changed_sv = true;
|
||||
}
|
||||
if (!(flags & ImGuiColorEditFlags_NoOptions))
|
||||
OpenPopupOnItemClick("context");
|
||||
|
||||
// Hue bar logic
|
||||
SetCursorScreenPos(ImVec2(bar0_pos_x, picker_pos.y));
|
||||
InvisibleButton("hue", ImVec2(bars_width, sv_picker_size));
|
||||
if (IsItemActive())
|
||||
{
|
||||
H = ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size-1));
|
||||
value_changed = value_changed_h = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Alpha bar logic
|
||||
if (alpha_bar)
|
||||
{
|
||||
SetCursorScreenPos(ImVec2(bar1_pos_x, picker_pos.y));
|
||||
InvisibleButton("alpha", ImVec2(bars_width, sv_picker_size));
|
||||
if (IsItemActive())
|
||||
{
|
||||
col[3] = 1.0f - ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size-1));
|
||||
value_changed = true;
|
||||
}
|
||||
}
|
||||
PopItemFlag(); // ImGuiItemFlags_NoNav
|
||||
|
||||
if (!(flags & ImGuiColorEditFlags_NoSidePreview))
|
||||
{
|
||||
SameLine(0, style.ItemInnerSpacing.x);
|
||||
BeginGroup();
|
||||
}
|
||||
|
||||
if (!(flags & ImGuiColorEditFlags_NoLabel))
|
||||
{
|
||||
const char* label_display_end = FindRenderedTextEnd(label);
|
||||
if (label != label_display_end)
|
||||
{
|
||||
if ((flags & ImGuiColorEditFlags_NoSidePreview))
|
||||
SameLine(0, style.ItemInnerSpacing.x);
|
||||
TextUnformatted(label, label_display_end);
|
||||
}
|
||||
}
|
||||
|
||||
if (!(flags & ImGuiColorEditFlags_NoSidePreview))
|
||||
{
|
||||
PushItemFlag(ImGuiItemFlags_NoNavDefaultFocus, true);
|
||||
ImVec4 col_v4(col[0], col[1], col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : col[3]);
|
||||
if ((flags & ImGuiColorEditFlags_NoLabel))
|
||||
Text("Current");
|
||||
ColorButton("##current", col_v4, (flags & (ImGuiColorEditFlags_HDR|ImGuiColorEditFlags_AlphaPreview|ImGuiColorEditFlags_AlphaPreviewHalf|ImGuiColorEditFlags_NoTooltip)), ImVec2(square_sz * 3, square_sz * 2));
|
||||
if (ref_col != NULL)
|
||||
{
|
||||
Text("Original");
|
||||
ImVec4 ref_col_v4(ref_col[0], ref_col[1], ref_col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : ref_col[3]);
|
||||
if (ColorButton("##original", ref_col_v4, (flags & (ImGuiColorEditFlags_HDR|ImGuiColorEditFlags_AlphaPreview|ImGuiColorEditFlags_AlphaPreviewHalf|ImGuiColorEditFlags_NoTooltip)), ImVec2(square_sz * 3, square_sz * 2)))
|
||||
{
|
||||
memcpy(col, ref_col, components * sizeof(float));
|
||||
value_changed = true;
|
||||
}
|
||||
}
|
||||
PopItemFlag();
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
// Convert back color to RGB
|
||||
if (value_changed_h || value_changed_sv)
|
||||
ColorConvertHSVtoRGB(H >= 1.0f ? H - 10 * 1e-6f : H, S > 0.0f ? S : 10*1e-6f, V > 0.0f ? V : 1e-6f, col[0], col[1], col[2]);
|
||||
|
||||
// R,G,B and H,S,V slider color editor
|
||||
bool value_changed_fix_hue_wrap = false;
|
||||
if ((flags & ImGuiColorEditFlags_NoInputs) == 0)
|
||||
{
|
||||
PushItemWidth((alpha_bar ? bar1_pos_x : bar0_pos_x) + bars_width - picker_pos.x);
|
||||
ImGuiColorEditFlags sub_flags_to_forward = ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoOptions | ImGuiColorEditFlags_NoSmallPreview | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf;
|
||||
ImGuiColorEditFlags sub_flags = (flags & sub_flags_to_forward) | ImGuiColorEditFlags_NoPicker;
|
||||
if (flags & ImGuiColorEditFlags_RGB || (flags & ImGuiColorEditFlags__InputsMask) == 0)
|
||||
if (ColorEdit4("##rgb", col, sub_flags | ImGuiColorEditFlags_RGB))
|
||||
{
|
||||
// FIXME: Hackily differenciating using the DragInt (ActiveId != 0 && !ActiveIdAllowOverlap) vs. using the InputText or DropTarget.
|
||||
// For the later we don't want to run the hue-wrap canceling code. If you are well versed in HSV picker please provide your input! (See #2050)
|
||||
value_changed_fix_hue_wrap = (g.ActiveId != 0 && !g.ActiveIdAllowOverlap);
|
||||
value_changed = true;
|
||||
}
|
||||
if (flags & ImGuiColorEditFlags_HSV || (flags & ImGuiColorEditFlags__InputsMask) == 0)
|
||||
value_changed |= ColorEdit4("##hsv", col, sub_flags | ImGuiColorEditFlags_HSV);
|
||||
if (flags & ImGuiColorEditFlags_HEX || (flags & ImGuiColorEditFlags__InputsMask) == 0)
|
||||
value_changed |= ColorEdit4("##hex", col, sub_flags | ImGuiColorEditFlags_HEX);
|
||||
PopItemWidth();
|
||||
}
|
||||
|
||||
// Try to cancel hue wrap (after ColorEdit4 call), if any
|
||||
if (value_changed_fix_hue_wrap)
|
||||
{
|
||||
float new_H, new_S, new_V;
|
||||
ColorConvertRGBtoHSV(col[0], col[1], col[2], new_H, new_S, new_V);
|
||||
if (new_H <= 0 && H > 0)
|
||||
{
|
||||
if (new_V <= 0 && V != new_V)
|
||||
ColorConvertHSVtoRGB(H, S, new_V <= 0 ? V * 0.5f : new_V, col[0], col[1], col[2]);
|
||||
else if (new_S <= 0)
|
||||
ColorConvertHSVtoRGB(H, new_S <= 0 ? S * 0.5f : new_S, new_V, col[0], col[1], col[2]);
|
||||
}
|
||||
}
|
||||
|
||||
ImVec4 hue_color_f(1, 1, 1, 1); ColorConvertHSVtoRGB(H, 1, 1, hue_color_f.x, hue_color_f.y, hue_color_f.z);
|
||||
ImU32 hue_color32 = ColorConvertFloat4ToU32(hue_color_f);
|
||||
ImU32 col32_no_alpha = ColorConvertFloat4ToU32(ImVec4(col[0], col[1], col[2], 1.0f));
|
||||
|
||||
const ImU32 hue_colors[6+1] = { IM_COL32(255,0,0,255), IM_COL32(255,255,0,255), IM_COL32(0,255,0,255), IM_COL32(0,255,255,255), IM_COL32(0,0,255,255), IM_COL32(255,0,255,255), IM_COL32(255,0,0,255) };
|
||||
ImVec2 sv_cursor_pos;
|
||||
|
||||
if (flags & ImGuiColorEditFlags_PickerHueWheel)
|
||||
{
|
||||
// Render Hue Wheel
|
||||
const float aeps = 1.5f / wheel_r_outer; // Half a pixel arc length in radians (2pi cancels out).
|
||||
const int segment_per_arc = ImMax(4, (int)wheel_r_outer / 12);
|
||||
for (int n = 0; n < 6; n++)
|
||||
{
|
||||
const float a0 = (n) /6.0f * 2.0f * IM_PI - aeps;
|
||||
const float a1 = (n+1.0f)/6.0f * 2.0f * IM_PI + aeps;
|
||||
const int vert_start_idx = draw_list->VtxBuffer.Size;
|
||||
draw_list->PathArcTo(wheel_center, (wheel_r_inner + wheel_r_outer)*0.5f, a0, a1, segment_per_arc);
|
||||
draw_list->PathStroke(IM_COL32_WHITE, false, wheel_thickness);
|
||||
const int vert_end_idx = draw_list->VtxBuffer.Size;
|
||||
|
||||
// Paint colors over existing vertices
|
||||
ImVec2 gradient_p0(wheel_center.x + ImCos(a0) * wheel_r_inner, wheel_center.y + ImSin(a0) * wheel_r_inner);
|
||||
ImVec2 gradient_p1(wheel_center.x + ImCos(a1) * wheel_r_inner, wheel_center.y + ImSin(a1) * wheel_r_inner);
|
||||
ShadeVertsLinearColorGradientKeepAlpha(draw_list, vert_start_idx, vert_end_idx, gradient_p0, gradient_p1, hue_colors[n], hue_colors[n+1]);
|
||||
}
|
||||
|
||||
// Render Cursor + preview on Hue Wheel
|
||||
float cos_hue_angle = ImCos(H * 2.0f * IM_PI);
|
||||
float sin_hue_angle = ImSin(H * 2.0f * IM_PI);
|
||||
ImVec2 hue_cursor_pos(wheel_center.x + cos_hue_angle * (wheel_r_inner+wheel_r_outer)*0.5f, wheel_center.y + sin_hue_angle * (wheel_r_inner+wheel_r_outer)*0.5f);
|
||||
float hue_cursor_rad = value_changed_h ? wheel_thickness * 0.65f : wheel_thickness * 0.55f;
|
||||
int hue_cursor_segments = ImClamp((int)(hue_cursor_rad / 1.4f), 9, 32);
|
||||
draw_list->AddCircleFilled(hue_cursor_pos, hue_cursor_rad, hue_color32, hue_cursor_segments);
|
||||
draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad+1, IM_COL32(128,128,128,255), hue_cursor_segments);
|
||||
draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad, IM_COL32_WHITE, hue_cursor_segments);
|
||||
|
||||
// Render SV triangle (rotated according to hue)
|
||||
ImVec2 tra = wheel_center + ImRotate(triangle_pa, cos_hue_angle, sin_hue_angle);
|
||||
ImVec2 trb = wheel_center + ImRotate(triangle_pb, cos_hue_angle, sin_hue_angle);
|
||||
ImVec2 trc = wheel_center + ImRotate(triangle_pc, cos_hue_angle, sin_hue_angle);
|
||||
ImVec2 uv_white = GetFontTexUvWhitePixel();
|
||||
draw_list->PrimReserve(6, 6);
|
||||
draw_list->PrimVtx(tra, uv_white, hue_color32);
|
||||
draw_list->PrimVtx(trb, uv_white, hue_color32);
|
||||
draw_list->PrimVtx(trc, uv_white, IM_COL32_WHITE);
|
||||
draw_list->PrimVtx(tra, uv_white, IM_COL32_BLACK_TRANS);
|
||||
draw_list->PrimVtx(trb, uv_white, IM_COL32_BLACK);
|
||||
draw_list->PrimVtx(trc, uv_white, IM_COL32_BLACK_TRANS);
|
||||
draw_list->AddTriangle(tra, trb, trc, IM_COL32(128,128,128,255), 1.5f);
|
||||
sv_cursor_pos = ImLerp(ImLerp(trc, tra, ImSaturate(S)), trb, ImSaturate(1 - V));
|
||||
}
|
||||
else if (flags & ImGuiColorEditFlags_PickerHueBar)
|
||||
{
|
||||
// Render SV Square
|
||||
draw_list->AddRectFilledMultiColor(picker_pos, picker_pos + ImVec2(sv_picker_size,sv_picker_size), IM_COL32_WHITE, hue_color32, hue_color32, IM_COL32_WHITE);
|
||||
draw_list->AddRectFilledMultiColor(picker_pos, picker_pos + ImVec2(sv_picker_size,sv_picker_size), IM_COL32_BLACK_TRANS, IM_COL32_BLACK_TRANS, IM_COL32_BLACK, IM_COL32_BLACK);
|
||||
RenderFrameBorder(picker_pos, picker_pos + ImVec2(sv_picker_size,sv_picker_size), 0.0f);
|
||||
sv_cursor_pos.x = ImClamp((float)(int)(picker_pos.x + ImSaturate(S) * sv_picker_size + 0.5f), picker_pos.x + 2, picker_pos.x + sv_picker_size - 2); // Sneakily prevent the circle to stick out too much
|
||||
sv_cursor_pos.y = ImClamp((float)(int)(picker_pos.y + ImSaturate(1 - V) * sv_picker_size + 0.5f), picker_pos.y + 2, picker_pos.y + sv_picker_size - 2);
|
||||
|
||||
// Render Hue Bar
|
||||
for (int i = 0; i < 6; ++i)
|
||||
draw_list->AddRectFilledMultiColor(ImVec2(bar0_pos_x, picker_pos.y + i * (sv_picker_size / 6)), ImVec2(bar0_pos_x + bars_width, picker_pos.y + (i + 1) * (sv_picker_size / 6)), hue_colors[i], hue_colors[i], hue_colors[i + 1], hue_colors[i + 1]);
|
||||
float bar0_line_y = (float)(int)(picker_pos.y + H * sv_picker_size + 0.5f);
|
||||
RenderFrameBorder(ImVec2(bar0_pos_x, picker_pos.y), ImVec2(bar0_pos_x + bars_width, picker_pos.y + sv_picker_size), 0.0f);
|
||||
RenderArrowsForVerticalBar(draw_list, ImVec2(bar0_pos_x - 1, bar0_line_y), ImVec2(bars_triangles_half_sz + 1, bars_triangles_half_sz), bars_width + 2.0f);
|
||||
}
|
||||
|
||||
// Render cursor/preview circle (clamp S/V within 0..1 range because floating points colors may lead HSV values to be out of range)
|
||||
float sv_cursor_rad = value_changed_sv ? 10.0f : 6.0f;
|
||||
draw_list->AddCircleFilled(sv_cursor_pos, sv_cursor_rad, col32_no_alpha, 12);
|
||||
draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad+1, IM_COL32(128,128,128,255), 12);
|
||||
draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad, IM_COL32_WHITE, 12);
|
||||
|
||||
// Render alpha bar
|
||||
if (alpha_bar)
|
||||
{
|
||||
float alpha = ImSaturate(col[3]);
|
||||
ImRect bar1_bb(bar1_pos_x, picker_pos.y, bar1_pos_x + bars_width, picker_pos.y + sv_picker_size);
|
||||
RenderColorRectWithAlphaCheckerboard(bar1_bb.Min, bar1_bb.Max, IM_COL32(0,0,0,0), bar1_bb.GetWidth() / 2.0f, ImVec2(0.0f, 0.0f));
|
||||
draw_list->AddRectFilledMultiColor(bar1_bb.Min, bar1_bb.Max, col32_no_alpha, col32_no_alpha, col32_no_alpha & ~IM_COL32_A_MASK, col32_no_alpha & ~IM_COL32_A_MASK);
|
||||
float bar1_line_y = (float)(int)(picker_pos.y + (1.0f - alpha) * sv_picker_size + 0.5f);
|
||||
RenderFrameBorder(bar1_bb.Min, bar1_bb.Max, 0.0f);
|
||||
RenderArrowsForVerticalBar(draw_list, ImVec2(bar1_pos_x - 1, bar1_line_y), ImVec2(bars_triangles_half_sz + 1, bars_triangles_half_sz), bars_width + 2.0f);
|
||||
}
|
||||
|
||||
EndGroup();
|
||||
|
||||
if (value_changed && memcmp(backup_initial_col, col, components * sizeof(float)) == 0)
|
||||
value_changed = false;
|
||||
if (value_changed)
|
||||
MarkItemEdited(window->DC.LastItemId);
|
||||
|
||||
PopID();
|
||||
|
||||
return value_changed;
|
||||
}
|
||||
|
||||
// Horizontal/vertical separating line
|
||||
void ImGui::Separator()
|
||||
{
|
||||
|
@ -1224,6 +1224,791 @@ bool ImGui::Combo(const char* label, int* current_item, const char* items_separa
|
||||
// - ColorPickerOptionsPopup() [Internal]
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
bool ImGui::ColorEdit3(const char* label, float col[3], ImGuiColorEditFlags flags)
|
||||
{
|
||||
return ColorEdit4(label, col, flags | ImGuiColorEditFlags_NoAlpha);
|
||||
}
|
||||
|
||||
// Edit colors components (each component in 0.0f..1.0f range).
|
||||
// See enum ImGuiColorEditFlags_ for available options. e.g. Only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set.
|
||||
// With typical options: Left-click on colored square to open color picker. Right-click to open option menu. CTRL-Click over input fields to edit them and TAB to go to next item.
|
||||
bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
return false;
|
||||
|
||||
ImGuiContext& g = *GImGui;
|
||||
const ImGuiStyle& style = g.Style;
|
||||
const float square_sz = GetFrameHeight();
|
||||
const float w_extra = (flags & ImGuiColorEditFlags_NoSmallPreview) ? 0.0f : (square_sz + style.ItemInnerSpacing.x);
|
||||
const float w_items_all = CalcItemWidth() - w_extra;
|
||||
const char* label_display_end = FindRenderedTextEnd(label);
|
||||
|
||||
BeginGroup();
|
||||
PushID(label);
|
||||
|
||||
// If we're not showing any slider there's no point in doing any HSV conversions
|
||||
const ImGuiColorEditFlags flags_untouched = flags;
|
||||
if (flags & ImGuiColorEditFlags_NoInputs)
|
||||
flags = (flags & (~ImGuiColorEditFlags__InputsMask)) | ImGuiColorEditFlags_RGB | ImGuiColorEditFlags_NoOptions;
|
||||
|
||||
// Context menu: display and modify options (before defaults are applied)
|
||||
if (!(flags & ImGuiColorEditFlags_NoOptions))
|
||||
ColorEditOptionsPopup(col, flags);
|
||||
|
||||
// Read stored options
|
||||
if (!(flags & ImGuiColorEditFlags__InputsMask))
|
||||
flags |= (g.ColorEditOptions & ImGuiColorEditFlags__InputsMask);
|
||||
if (!(flags & ImGuiColorEditFlags__DataTypeMask))
|
||||
flags |= (g.ColorEditOptions & ImGuiColorEditFlags__DataTypeMask);
|
||||
if (!(flags & ImGuiColorEditFlags__PickerMask))
|
||||
flags |= (g.ColorEditOptions & ImGuiColorEditFlags__PickerMask);
|
||||
flags |= (g.ColorEditOptions & ~(ImGuiColorEditFlags__InputsMask | ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags__PickerMask));
|
||||
|
||||
const bool alpha = (flags & ImGuiColorEditFlags_NoAlpha) == 0;
|
||||
const bool hdr = (flags & ImGuiColorEditFlags_HDR) != 0;
|
||||
const int components = alpha ? 4 : 3;
|
||||
|
||||
// Convert to the formats we need
|
||||
float f[4] = { col[0], col[1], col[2], alpha ? col[3] : 1.0f };
|
||||
if (flags & ImGuiColorEditFlags_HSV)
|
||||
ColorConvertRGBtoHSV(f[0], f[1], f[2], f[0], f[1], f[2]);
|
||||
int i[4] = { IM_F32_TO_INT8_UNBOUND(f[0]), IM_F32_TO_INT8_UNBOUND(f[1]), IM_F32_TO_INT8_UNBOUND(f[2]), IM_F32_TO_INT8_UNBOUND(f[3]) };
|
||||
|
||||
bool value_changed = false;
|
||||
bool value_changed_as_float = false;
|
||||
|
||||
if ((flags & (ImGuiColorEditFlags_RGB | ImGuiColorEditFlags_HSV)) != 0 && (flags & ImGuiColorEditFlags_NoInputs) == 0)
|
||||
{
|
||||
// RGB/HSV 0..255 Sliders
|
||||
const float w_item_one = ImMax(1.0f, (float)(int)((w_items_all - (style.ItemInnerSpacing.x) * (components-1)) / (float)components));
|
||||
const float w_item_last = ImMax(1.0f, (float)(int)(w_items_all - (w_item_one + style.ItemInnerSpacing.x) * (components-1)));
|
||||
|
||||
const bool hide_prefix = (w_item_one <= CalcTextSize((flags & ImGuiColorEditFlags_Float) ? "M:0.000" : "M:000").x);
|
||||
const char* ids[4] = { "##X", "##Y", "##Z", "##W" };
|
||||
const char* fmt_table_int[3][4] =
|
||||
{
|
||||
{ "%3d", "%3d", "%3d", "%3d" }, // Short display
|
||||
{ "R:%3d", "G:%3d", "B:%3d", "A:%3d" }, // Long display for RGBA
|
||||
{ "H:%3d", "S:%3d", "V:%3d", "A:%3d" } // Long display for HSVA
|
||||
};
|
||||
const char* fmt_table_float[3][4] =
|
||||
{
|
||||
{ "%0.3f", "%0.3f", "%0.3f", "%0.3f" }, // Short display
|
||||
{ "R:%0.3f", "G:%0.3f", "B:%0.3f", "A:%0.3f" }, // Long display for RGBA
|
||||
{ "H:%0.3f", "S:%0.3f", "V:%0.3f", "A:%0.3f" } // Long display for HSVA
|
||||
};
|
||||
const int fmt_idx = hide_prefix ? 0 : (flags & ImGuiColorEditFlags_HSV) ? 2 : 1;
|
||||
|
||||
PushItemWidth(w_item_one);
|
||||
for (int n = 0; n < components; n++)
|
||||
{
|
||||
if (n > 0)
|
||||
SameLine(0, style.ItemInnerSpacing.x);
|
||||
if (n + 1 == components)
|
||||
PushItemWidth(w_item_last);
|
||||
if (flags & ImGuiColorEditFlags_Float)
|
||||
value_changed = value_changed_as_float = value_changed | DragFloat(ids[n], &f[n], 1.0f/255.0f, 0.0f, hdr ? 0.0f : 1.0f, fmt_table_float[fmt_idx][n]);
|
||||
else
|
||||
value_changed |= DragInt(ids[n], &i[n], 1.0f, 0, hdr ? 0 : 255, fmt_table_int[fmt_idx][n]);
|
||||
if (!(flags & ImGuiColorEditFlags_NoOptions))
|
||||
OpenPopupOnItemClick("context");
|
||||
}
|
||||
PopItemWidth();
|
||||
PopItemWidth();
|
||||
}
|
||||
else if ((flags & ImGuiColorEditFlags_HEX) != 0 && (flags & ImGuiColorEditFlags_NoInputs) == 0)
|
||||
{
|
||||
// RGB Hexadecimal Input
|
||||
char buf[64];
|
||||
if (alpha)
|
||||
ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X%02X", ImClamp(i[0],0,255), ImClamp(i[1],0,255), ImClamp(i[2],0,255), ImClamp(i[3],0,255));
|
||||
else
|
||||
ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X", ImClamp(i[0],0,255), ImClamp(i[1],0,255), ImClamp(i[2],0,255));
|
||||
PushItemWidth(w_items_all);
|
||||
if (InputText("##Text", buf, IM_ARRAYSIZE(buf), ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase))
|
||||
{
|
||||
value_changed = true;
|
||||
char* p = buf;
|
||||
while (*p == '#' || ImCharIsBlankA(*p))
|
||||
p++;
|
||||
i[0] = i[1] = i[2] = i[3] = 0;
|
||||
if (alpha)
|
||||
sscanf(p, "%02X%02X%02X%02X", (unsigned int*)&i[0], (unsigned int*)&i[1], (unsigned int*)&i[2], (unsigned int*)&i[3]); // Treat at unsigned (%X is unsigned)
|
||||
else
|
||||
sscanf(p, "%02X%02X%02X", (unsigned int*)&i[0], (unsigned int*)&i[1], (unsigned int*)&i[2]);
|
||||
}
|
||||
if (!(flags & ImGuiColorEditFlags_NoOptions))
|
||||
OpenPopupOnItemClick("context");
|
||||
PopItemWidth();
|
||||
}
|
||||
|
||||
ImGuiWindow* picker_active_window = NULL;
|
||||
if (!(flags & ImGuiColorEditFlags_NoSmallPreview))
|
||||
{
|
||||
if (!(flags & ImGuiColorEditFlags_NoInputs))
|
||||
SameLine(0, style.ItemInnerSpacing.x);
|
||||
|
||||
const ImVec4 col_v4(col[0], col[1], col[2], alpha ? col[3] : 1.0f);
|
||||
if (ColorButton("##ColorButton", col_v4, flags))
|
||||
{
|
||||
if (!(flags & ImGuiColorEditFlags_NoPicker))
|
||||
{
|
||||
// Store current color and open a picker
|
||||
g.ColorPickerRef = col_v4;
|
||||
OpenPopup("picker");
|
||||
SetNextWindowPos(window->DC.LastItemRect.GetBL() + ImVec2(-1,style.ItemSpacing.y));
|
||||
}
|
||||
}
|
||||
if (!(flags & ImGuiColorEditFlags_NoOptions))
|
||||
OpenPopupOnItemClick("context");
|
||||
|
||||
if (BeginPopup("picker"))
|
||||
{
|
||||
picker_active_window = g.CurrentWindow;
|
||||
if (label != label_display_end)
|
||||
{
|
||||
TextUnformatted(label, label_display_end);
|
||||
Separator();
|
||||
}
|
||||
ImGuiColorEditFlags picker_flags_to_forward = ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags__PickerMask | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaBar;
|
||||
ImGuiColorEditFlags picker_flags = (flags_untouched & picker_flags_to_forward) | ImGuiColorEditFlags__InputsMask | ImGuiColorEditFlags_NoLabel | ImGuiColorEditFlags_AlphaPreviewHalf;
|
||||
PushItemWidth(square_sz * 12.0f); // Use 256 + bar sizes?
|
||||
value_changed |= ColorPicker4("##picker", col, picker_flags, &g.ColorPickerRef.x);
|
||||
PopItemWidth();
|
||||
EndPopup();
|
||||
}
|
||||
}
|
||||
|
||||
if (label != label_display_end && !(flags & ImGuiColorEditFlags_NoLabel))
|
||||
{
|
||||
SameLine(0, style.ItemInnerSpacing.x);
|
||||
TextUnformatted(label, label_display_end);
|
||||
}
|
||||
|
||||
// Convert back
|
||||
if (picker_active_window == NULL)
|
||||
{
|
||||
if (!value_changed_as_float)
|
||||
for (int n = 0; n < 4; n++)
|
||||
f[n] = i[n] / 255.0f;
|
||||
if (flags & ImGuiColorEditFlags_HSV)
|
||||
ColorConvertHSVtoRGB(f[0], f[1], f[2], f[0], f[1], f[2]);
|
||||
if (value_changed)
|
||||
{
|
||||
col[0] = f[0];
|
||||
col[1] = f[1];
|
||||
col[2] = f[2];
|
||||
if (alpha)
|
||||
col[3] = f[3];
|
||||
}
|
||||
}
|
||||
|
||||
PopID();
|
||||
EndGroup();
|
||||
|
||||
// Drag and Drop Target
|
||||
// NB: The flag test is merely an optional micro-optimization, BeginDragDropTarget() does the same test.
|
||||
if ((window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_HoveredRect) && !(flags & ImGuiColorEditFlags_NoDragDrop) && BeginDragDropTarget())
|
||||
{
|
||||
if (const ImGuiPayload* payload = AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F))
|
||||
{
|
||||
memcpy((float*)col, payload->Data, sizeof(float) * 3);
|
||||
value_changed = true;
|
||||
}
|
||||
if (const ImGuiPayload* payload = AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F))
|
||||
{
|
||||
memcpy((float*)col, payload->Data, sizeof(float) * components);
|
||||
value_changed = true;
|
||||
}
|
||||
EndDragDropTarget();
|
||||
}
|
||||
|
||||
// When picker is being actively used, use its active id so IsItemActive() will function on ColorEdit4().
|
||||
if (picker_active_window && g.ActiveId != 0 && g.ActiveIdWindow == picker_active_window)
|
||||
window->DC.LastItemId = g.ActiveId;
|
||||
|
||||
if (value_changed)
|
||||
MarkItemEdited(window->DC.LastItemId);
|
||||
|
||||
return value_changed;
|
||||
}
|
||||
|
||||
bool ImGui::ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags flags)
|
||||
{
|
||||
float col4[4] = { col[0], col[1], col[2], 1.0f };
|
||||
if (!ColorPicker4(label, col4, flags | ImGuiColorEditFlags_NoAlpha))
|
||||
return false;
|
||||
col[0] = col4[0]; col[1] = col4[1]; col[2] = col4[2];
|
||||
return true;
|
||||
}
|
||||
|
||||
static inline ImU32 ImAlphaBlendColor(ImU32 col_a, ImU32 col_b)
|
||||
{
|
||||
float t = ((col_b >> IM_COL32_A_SHIFT) & 0xFF) / 255.f;
|
||||
int r = ImLerp((int)(col_a >> IM_COL32_R_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_R_SHIFT) & 0xFF, t);
|
||||
int g = ImLerp((int)(col_a >> IM_COL32_G_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_G_SHIFT) & 0xFF, t);
|
||||
int b = ImLerp((int)(col_a >> IM_COL32_B_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_B_SHIFT) & 0xFF, t);
|
||||
return IM_COL32(r, g, b, 0xFF);
|
||||
}
|
||||
|
||||
// Helper for ColorPicker4()
|
||||
// NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
|
||||
// I spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding alltogether.
|
||||
void ImGui::RenderColorRectWithAlphaCheckerboard(ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, int rounding_corners_flags)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF)
|
||||
{
|
||||
ImU32 col_bg1 = GetColorU32(ImAlphaBlendColor(IM_COL32(204,204,204,255), col));
|
||||
ImU32 col_bg2 = GetColorU32(ImAlphaBlendColor(IM_COL32(128,128,128,255), col));
|
||||
window->DrawList->AddRectFilled(p_min, p_max, col_bg1, rounding, rounding_corners_flags);
|
||||
|
||||
int yi = 0;
|
||||
for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++)
|
||||
{
|
||||
float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y);
|
||||
if (y2 <= y1)
|
||||
continue;
|
||||
for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f)
|
||||
{
|
||||
float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x);
|
||||
if (x2 <= x1)
|
||||
continue;
|
||||
int rounding_corners_flags_cell = 0;
|
||||
if (y1 <= p_min.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImDrawCornerFlags_TopLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImDrawCornerFlags_TopRight; }
|
||||
if (y2 >= p_max.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImDrawCornerFlags_BotLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImDrawCornerFlags_BotRight; }
|
||||
rounding_corners_flags_cell &= rounding_corners_flags;
|
||||
window->DrawList->AddRectFilled(ImVec2(x1,y1), ImVec2(x2,y2), col_bg2, rounding_corners_flags_cell ? rounding : 0.0f, rounding_corners_flags_cell);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
window->DrawList->AddRectFilled(p_min, p_max, col, rounding, rounding_corners_flags);
|
||||
}
|
||||
}
|
||||
|
||||
// Helper for ColorPicker4()
|
||||
static void RenderArrowsForVerticalBar(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, float bar_w)
|
||||
{
|
||||
ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + half_sz.x + 1, pos.y), ImVec2(half_sz.x + 2, half_sz.y + 1), ImGuiDir_Right, IM_COL32_BLACK);
|
||||
ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + half_sz.x, pos.y), half_sz, ImGuiDir_Right, IM_COL32_WHITE);
|
||||
ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + bar_w - half_sz.x - 1, pos.y), ImVec2(half_sz.x + 2, half_sz.y + 1), ImGuiDir_Left, IM_COL32_BLACK);
|
||||
ImGui::RenderArrowPointingAt(draw_list, ImVec2(pos.x + bar_w - half_sz.x, pos.y), half_sz, ImGuiDir_Left, IM_COL32_WHITE);
|
||||
}
|
||||
|
||||
// Note: ColorPicker4() only accesses 3 floats if ImGuiColorEditFlags_NoAlpha flag is set.
|
||||
// FIXME: we adjust the big color square height based on item width, which may cause a flickering feedback loop (if automatic height makes a vertical scrollbar appears, affecting automatic width..)
|
||||
bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags, const float* ref_col)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
ImDrawList* draw_list = window->DrawList;
|
||||
|
||||
ImGuiStyle& style = g.Style;
|
||||
ImGuiIO& io = g.IO;
|
||||
|
||||
PushID(label);
|
||||
BeginGroup();
|
||||
|
||||
if (!(flags & ImGuiColorEditFlags_NoSidePreview))
|
||||
flags |= ImGuiColorEditFlags_NoSmallPreview;
|
||||
|
||||
// Context menu: display and store options.
|
||||
if (!(flags & ImGuiColorEditFlags_NoOptions))
|
||||
ColorPickerOptionsPopup(col, flags);
|
||||
|
||||
// Read stored options
|
||||
if (!(flags & ImGuiColorEditFlags__PickerMask))
|
||||
flags |= ((g.ColorEditOptions & ImGuiColorEditFlags__PickerMask) ? g.ColorEditOptions : ImGuiColorEditFlags__OptionsDefault) & ImGuiColorEditFlags__PickerMask;
|
||||
IM_ASSERT(ImIsPowerOfTwo((int)(flags & ImGuiColorEditFlags__PickerMask))); // Check that only 1 is selected
|
||||
if (!(flags & ImGuiColorEditFlags_NoOptions))
|
||||
flags |= (g.ColorEditOptions & ImGuiColorEditFlags_AlphaBar);
|
||||
|
||||
// Setup
|
||||
int components = (flags & ImGuiColorEditFlags_NoAlpha) ? 3 : 4;
|
||||
bool alpha_bar = (flags & ImGuiColorEditFlags_AlphaBar) && !(flags & ImGuiColorEditFlags_NoAlpha);
|
||||
ImVec2 picker_pos = window->DC.CursorPos;
|
||||
float square_sz = GetFrameHeight();
|
||||
float bars_width = square_sz; // Arbitrary smallish width of Hue/Alpha picking bars
|
||||
float sv_picker_size = ImMax(bars_width * 1, CalcItemWidth() - (alpha_bar ? 2 : 1) * (bars_width + style.ItemInnerSpacing.x)); // Saturation/Value picking box
|
||||
float bar0_pos_x = picker_pos.x + sv_picker_size + style.ItemInnerSpacing.x;
|
||||
float bar1_pos_x = bar0_pos_x + bars_width + style.ItemInnerSpacing.x;
|
||||
float bars_triangles_half_sz = (float)(int)(bars_width * 0.20f);
|
||||
|
||||
float backup_initial_col[4];
|
||||
memcpy(backup_initial_col, col, components * sizeof(float));
|
||||
|
||||
float wheel_thickness = sv_picker_size * 0.08f;
|
||||
float wheel_r_outer = sv_picker_size * 0.50f;
|
||||
float wheel_r_inner = wheel_r_outer - wheel_thickness;
|
||||
ImVec2 wheel_center(picker_pos.x + (sv_picker_size + bars_width)*0.5f, picker_pos.y + sv_picker_size*0.5f);
|
||||
|
||||
// Note: the triangle is displayed rotated with triangle_pa pointing to Hue, but most coordinates stays unrotated for logic.
|
||||
float triangle_r = wheel_r_inner - (int)(sv_picker_size * 0.027f);
|
||||
ImVec2 triangle_pa = ImVec2(triangle_r, 0.0f); // Hue point.
|
||||
ImVec2 triangle_pb = ImVec2(triangle_r * -0.5f, triangle_r * -0.866025f); // Black point.
|
||||
ImVec2 triangle_pc = ImVec2(triangle_r * -0.5f, triangle_r * +0.866025f); // White point.
|
||||
|
||||
float H,S,V;
|
||||
ColorConvertRGBtoHSV(col[0], col[1], col[2], H, S, V);
|
||||
|
||||
bool value_changed = false, value_changed_h = false, value_changed_sv = false;
|
||||
|
||||
PushItemFlag(ImGuiItemFlags_NoNav, true);
|
||||
if (flags & ImGuiColorEditFlags_PickerHueWheel)
|
||||
{
|
||||
// Hue wheel + SV triangle logic
|
||||
InvisibleButton("hsv", ImVec2(sv_picker_size + style.ItemInnerSpacing.x + bars_width, sv_picker_size));
|
||||
if (IsItemActive())
|
||||
{
|
||||
ImVec2 initial_off = g.IO.MouseClickedPos[0] - wheel_center;
|
||||
ImVec2 current_off = g.IO.MousePos - wheel_center;
|
||||
float initial_dist2 = ImLengthSqr(initial_off);
|
||||
if (initial_dist2 >= (wheel_r_inner-1)*(wheel_r_inner-1) && initial_dist2 <= (wheel_r_outer+1)*(wheel_r_outer+1))
|
||||
{
|
||||
// Interactive with Hue wheel
|
||||
H = ImAtan2(current_off.y, current_off.x) / IM_PI*0.5f;
|
||||
if (H < 0.0f)
|
||||
H += 1.0f;
|
||||
value_changed = value_changed_h = true;
|
||||
}
|
||||
float cos_hue_angle = ImCos(-H * 2.0f * IM_PI);
|
||||
float sin_hue_angle = ImSin(-H * 2.0f * IM_PI);
|
||||
if (ImTriangleContainsPoint(triangle_pa, triangle_pb, triangle_pc, ImRotate(initial_off, cos_hue_angle, sin_hue_angle)))
|
||||
{
|
||||
// Interacting with SV triangle
|
||||
ImVec2 current_off_unrotated = ImRotate(current_off, cos_hue_angle, sin_hue_angle);
|
||||
if (!ImTriangleContainsPoint(triangle_pa, triangle_pb, triangle_pc, current_off_unrotated))
|
||||
current_off_unrotated = ImTriangleClosestPoint(triangle_pa, triangle_pb, triangle_pc, current_off_unrotated);
|
||||
float uu, vv, ww;
|
||||
ImTriangleBarycentricCoords(triangle_pa, triangle_pb, triangle_pc, current_off_unrotated, uu, vv, ww);
|
||||
V = ImClamp(1.0f - vv, 0.0001f, 1.0f);
|
||||
S = ImClamp(uu / V, 0.0001f, 1.0f);
|
||||
value_changed = value_changed_sv = true;
|
||||
}
|
||||
}
|
||||
if (!(flags & ImGuiColorEditFlags_NoOptions))
|
||||
OpenPopupOnItemClick("context");
|
||||
}
|
||||
else if (flags & ImGuiColorEditFlags_PickerHueBar)
|
||||
{
|
||||
// SV rectangle logic
|
||||
InvisibleButton("sv", ImVec2(sv_picker_size, sv_picker_size));
|
||||
if (IsItemActive())
|
||||
{
|
||||
S = ImSaturate((io.MousePos.x - picker_pos.x) / (sv_picker_size-1));
|
||||
V = 1.0f - ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size-1));
|
||||
value_changed = value_changed_sv = true;
|
||||
}
|
||||
if (!(flags & ImGuiColorEditFlags_NoOptions))
|
||||
OpenPopupOnItemClick("context");
|
||||
|
||||
// Hue bar logic
|
||||
SetCursorScreenPos(ImVec2(bar0_pos_x, picker_pos.y));
|
||||
InvisibleButton("hue", ImVec2(bars_width, sv_picker_size));
|
||||
if (IsItemActive())
|
||||
{
|
||||
H = ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size-1));
|
||||
value_changed = value_changed_h = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Alpha bar logic
|
||||
if (alpha_bar)
|
||||
{
|
||||
SetCursorScreenPos(ImVec2(bar1_pos_x, picker_pos.y));
|
||||
InvisibleButton("alpha", ImVec2(bars_width, sv_picker_size));
|
||||
if (IsItemActive())
|
||||
{
|
||||
col[3] = 1.0f - ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size-1));
|
||||
value_changed = true;
|
||||
}
|
||||
}
|
||||
PopItemFlag(); // ImGuiItemFlags_NoNav
|
||||
|
||||
if (!(flags & ImGuiColorEditFlags_NoSidePreview))
|
||||
{
|
||||
SameLine(0, style.ItemInnerSpacing.x);
|
||||
BeginGroup();
|
||||
}
|
||||
|
||||
if (!(flags & ImGuiColorEditFlags_NoLabel))
|
||||
{
|
||||
const char* label_display_end = FindRenderedTextEnd(label);
|
||||
if (label != label_display_end)
|
||||
{
|
||||
if ((flags & ImGuiColorEditFlags_NoSidePreview))
|
||||
SameLine(0, style.ItemInnerSpacing.x);
|
||||
TextUnformatted(label, label_display_end);
|
||||
}
|
||||
}
|
||||
|
||||
if (!(flags & ImGuiColorEditFlags_NoSidePreview))
|
||||
{
|
||||
PushItemFlag(ImGuiItemFlags_NoNavDefaultFocus, true);
|
||||
ImVec4 col_v4(col[0], col[1], col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : col[3]);
|
||||
if ((flags & ImGuiColorEditFlags_NoLabel))
|
||||
Text("Current");
|
||||
ColorButton("##current", col_v4, (flags & (ImGuiColorEditFlags_HDR|ImGuiColorEditFlags_AlphaPreview|ImGuiColorEditFlags_AlphaPreviewHalf|ImGuiColorEditFlags_NoTooltip)), ImVec2(square_sz * 3, square_sz * 2));
|
||||
if (ref_col != NULL)
|
||||
{
|
||||
Text("Original");
|
||||
ImVec4 ref_col_v4(ref_col[0], ref_col[1], ref_col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : ref_col[3]);
|
||||
if (ColorButton("##original", ref_col_v4, (flags & (ImGuiColorEditFlags_HDR|ImGuiColorEditFlags_AlphaPreview|ImGuiColorEditFlags_AlphaPreviewHalf|ImGuiColorEditFlags_NoTooltip)), ImVec2(square_sz * 3, square_sz * 2)))
|
||||
{
|
||||
memcpy(col, ref_col, components * sizeof(float));
|
||||
value_changed = true;
|
||||
}
|
||||
}
|
||||
PopItemFlag();
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
// Convert back color to RGB
|
||||
if (value_changed_h || value_changed_sv)
|
||||
ColorConvertHSVtoRGB(H >= 1.0f ? H - 10 * 1e-6f : H, S > 0.0f ? S : 10*1e-6f, V > 0.0f ? V : 1e-6f, col[0], col[1], col[2]);
|
||||
|
||||
// R,G,B and H,S,V slider color editor
|
||||
bool value_changed_fix_hue_wrap = false;
|
||||
if ((flags & ImGuiColorEditFlags_NoInputs) == 0)
|
||||
{
|
||||
PushItemWidth((alpha_bar ? bar1_pos_x : bar0_pos_x) + bars_width - picker_pos.x);
|
||||
ImGuiColorEditFlags sub_flags_to_forward = ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoOptions | ImGuiColorEditFlags_NoSmallPreview | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf;
|
||||
ImGuiColorEditFlags sub_flags = (flags & sub_flags_to_forward) | ImGuiColorEditFlags_NoPicker;
|
||||
if (flags & ImGuiColorEditFlags_RGB || (flags & ImGuiColorEditFlags__InputsMask) == 0)
|
||||
if (ColorEdit4("##rgb", col, sub_flags | ImGuiColorEditFlags_RGB))
|
||||
{
|
||||
// FIXME: Hackily differenciating using the DragInt (ActiveId != 0 && !ActiveIdAllowOverlap) vs. using the InputText or DropTarget.
|
||||
// For the later we don't want to run the hue-wrap canceling code. If you are well versed in HSV picker please provide your input! (See #2050)
|
||||
value_changed_fix_hue_wrap = (g.ActiveId != 0 && !g.ActiveIdAllowOverlap);
|
||||
value_changed = true;
|
||||
}
|
||||
if (flags & ImGuiColorEditFlags_HSV || (flags & ImGuiColorEditFlags__InputsMask) == 0)
|
||||
value_changed |= ColorEdit4("##hsv", col, sub_flags | ImGuiColorEditFlags_HSV);
|
||||
if (flags & ImGuiColorEditFlags_HEX || (flags & ImGuiColorEditFlags__InputsMask) == 0)
|
||||
value_changed |= ColorEdit4("##hex", col, sub_flags | ImGuiColorEditFlags_HEX);
|
||||
PopItemWidth();
|
||||
}
|
||||
|
||||
// Try to cancel hue wrap (after ColorEdit4 call), if any
|
||||
if (value_changed_fix_hue_wrap)
|
||||
{
|
||||
float new_H, new_S, new_V;
|
||||
ColorConvertRGBtoHSV(col[0], col[1], col[2], new_H, new_S, new_V);
|
||||
if (new_H <= 0 && H > 0)
|
||||
{
|
||||
if (new_V <= 0 && V != new_V)
|
||||
ColorConvertHSVtoRGB(H, S, new_V <= 0 ? V * 0.5f : new_V, col[0], col[1], col[2]);
|
||||
else if (new_S <= 0)
|
||||
ColorConvertHSVtoRGB(H, new_S <= 0 ? S * 0.5f : new_S, new_V, col[0], col[1], col[2]);
|
||||
}
|
||||
}
|
||||
|
||||
ImVec4 hue_color_f(1, 1, 1, 1); ColorConvertHSVtoRGB(H, 1, 1, hue_color_f.x, hue_color_f.y, hue_color_f.z);
|
||||
ImU32 hue_color32 = ColorConvertFloat4ToU32(hue_color_f);
|
||||
ImU32 col32_no_alpha = ColorConvertFloat4ToU32(ImVec4(col[0], col[1], col[2], 1.0f));
|
||||
|
||||
const ImU32 hue_colors[6+1] = { IM_COL32(255,0,0,255), IM_COL32(255,255,0,255), IM_COL32(0,255,0,255), IM_COL32(0,255,255,255), IM_COL32(0,0,255,255), IM_COL32(255,0,255,255), IM_COL32(255,0,0,255) };
|
||||
ImVec2 sv_cursor_pos;
|
||||
|
||||
if (flags & ImGuiColorEditFlags_PickerHueWheel)
|
||||
{
|
||||
// Render Hue Wheel
|
||||
const float aeps = 1.5f / wheel_r_outer; // Half a pixel arc length in radians (2pi cancels out).
|
||||
const int segment_per_arc = ImMax(4, (int)wheel_r_outer / 12);
|
||||
for (int n = 0; n < 6; n++)
|
||||
{
|
||||
const float a0 = (n) /6.0f * 2.0f * IM_PI - aeps;
|
||||
const float a1 = (n+1.0f)/6.0f * 2.0f * IM_PI + aeps;
|
||||
const int vert_start_idx = draw_list->VtxBuffer.Size;
|
||||
draw_list->PathArcTo(wheel_center, (wheel_r_inner + wheel_r_outer)*0.5f, a0, a1, segment_per_arc);
|
||||
draw_list->PathStroke(IM_COL32_WHITE, false, wheel_thickness);
|
||||
const int vert_end_idx = draw_list->VtxBuffer.Size;
|
||||
|
||||
// Paint colors over existing vertices
|
||||
ImVec2 gradient_p0(wheel_center.x + ImCos(a0) * wheel_r_inner, wheel_center.y + ImSin(a0) * wheel_r_inner);
|
||||
ImVec2 gradient_p1(wheel_center.x + ImCos(a1) * wheel_r_inner, wheel_center.y + ImSin(a1) * wheel_r_inner);
|
||||
ShadeVertsLinearColorGradientKeepAlpha(draw_list, vert_start_idx, vert_end_idx, gradient_p0, gradient_p1, hue_colors[n], hue_colors[n+1]);
|
||||
}
|
||||
|
||||
// Render Cursor + preview on Hue Wheel
|
||||
float cos_hue_angle = ImCos(H * 2.0f * IM_PI);
|
||||
float sin_hue_angle = ImSin(H * 2.0f * IM_PI);
|
||||
ImVec2 hue_cursor_pos(wheel_center.x + cos_hue_angle * (wheel_r_inner+wheel_r_outer)*0.5f, wheel_center.y + sin_hue_angle * (wheel_r_inner+wheel_r_outer)*0.5f);
|
||||
float hue_cursor_rad = value_changed_h ? wheel_thickness * 0.65f : wheel_thickness * 0.55f;
|
||||
int hue_cursor_segments = ImClamp((int)(hue_cursor_rad / 1.4f), 9, 32);
|
||||
draw_list->AddCircleFilled(hue_cursor_pos, hue_cursor_rad, hue_color32, hue_cursor_segments);
|
||||
draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad+1, IM_COL32(128,128,128,255), hue_cursor_segments);
|
||||
draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad, IM_COL32_WHITE, hue_cursor_segments);
|
||||
|
||||
// Render SV triangle (rotated according to hue)
|
||||
ImVec2 tra = wheel_center + ImRotate(triangle_pa, cos_hue_angle, sin_hue_angle);
|
||||
ImVec2 trb = wheel_center + ImRotate(triangle_pb, cos_hue_angle, sin_hue_angle);
|
||||
ImVec2 trc = wheel_center + ImRotate(triangle_pc, cos_hue_angle, sin_hue_angle);
|
||||
ImVec2 uv_white = GetFontTexUvWhitePixel();
|
||||
draw_list->PrimReserve(6, 6);
|
||||
draw_list->PrimVtx(tra, uv_white, hue_color32);
|
||||
draw_list->PrimVtx(trb, uv_white, hue_color32);
|
||||
draw_list->PrimVtx(trc, uv_white, IM_COL32_WHITE);
|
||||
draw_list->PrimVtx(tra, uv_white, IM_COL32_BLACK_TRANS);
|
||||
draw_list->PrimVtx(trb, uv_white, IM_COL32_BLACK);
|
||||
draw_list->PrimVtx(trc, uv_white, IM_COL32_BLACK_TRANS);
|
||||
draw_list->AddTriangle(tra, trb, trc, IM_COL32(128,128,128,255), 1.5f);
|
||||
sv_cursor_pos = ImLerp(ImLerp(trc, tra, ImSaturate(S)), trb, ImSaturate(1 - V));
|
||||
}
|
||||
else if (flags & ImGuiColorEditFlags_PickerHueBar)
|
||||
{
|
||||
// Render SV Square
|
||||
draw_list->AddRectFilledMultiColor(picker_pos, picker_pos + ImVec2(sv_picker_size,sv_picker_size), IM_COL32_WHITE, hue_color32, hue_color32, IM_COL32_WHITE);
|
||||
draw_list->AddRectFilledMultiColor(picker_pos, picker_pos + ImVec2(sv_picker_size,sv_picker_size), IM_COL32_BLACK_TRANS, IM_COL32_BLACK_TRANS, IM_COL32_BLACK, IM_COL32_BLACK);
|
||||
RenderFrameBorder(picker_pos, picker_pos + ImVec2(sv_picker_size,sv_picker_size), 0.0f);
|
||||
sv_cursor_pos.x = ImClamp((float)(int)(picker_pos.x + ImSaturate(S) * sv_picker_size + 0.5f), picker_pos.x + 2, picker_pos.x + sv_picker_size - 2); // Sneakily prevent the circle to stick out too much
|
||||
sv_cursor_pos.y = ImClamp((float)(int)(picker_pos.y + ImSaturate(1 - V) * sv_picker_size + 0.5f), picker_pos.y + 2, picker_pos.y + sv_picker_size - 2);
|
||||
|
||||
// Render Hue Bar
|
||||
for (int i = 0; i < 6; ++i)
|
||||
draw_list->AddRectFilledMultiColor(ImVec2(bar0_pos_x, picker_pos.y + i * (sv_picker_size / 6)), ImVec2(bar0_pos_x + bars_width, picker_pos.y + (i + 1) * (sv_picker_size / 6)), hue_colors[i], hue_colors[i], hue_colors[i + 1], hue_colors[i + 1]);
|
||||
float bar0_line_y = (float)(int)(picker_pos.y + H * sv_picker_size + 0.5f);
|
||||
RenderFrameBorder(ImVec2(bar0_pos_x, picker_pos.y), ImVec2(bar0_pos_x + bars_width, picker_pos.y + sv_picker_size), 0.0f);
|
||||
RenderArrowsForVerticalBar(draw_list, ImVec2(bar0_pos_x - 1, bar0_line_y), ImVec2(bars_triangles_half_sz + 1, bars_triangles_half_sz), bars_width + 2.0f);
|
||||
}
|
||||
|
||||
// Render cursor/preview circle (clamp S/V within 0..1 range because floating points colors may lead HSV values to be out of range)
|
||||
float sv_cursor_rad = value_changed_sv ? 10.0f : 6.0f;
|
||||
draw_list->AddCircleFilled(sv_cursor_pos, sv_cursor_rad, col32_no_alpha, 12);
|
||||
draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad+1, IM_COL32(128,128,128,255), 12);
|
||||
draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad, IM_COL32_WHITE, 12);
|
||||
|
||||
// Render alpha bar
|
||||
if (alpha_bar)
|
||||
{
|
||||
float alpha = ImSaturate(col[3]);
|
||||
ImRect bar1_bb(bar1_pos_x, picker_pos.y, bar1_pos_x + bars_width, picker_pos.y + sv_picker_size);
|
||||
RenderColorRectWithAlphaCheckerboard(bar1_bb.Min, bar1_bb.Max, IM_COL32(0,0,0,0), bar1_bb.GetWidth() / 2.0f, ImVec2(0.0f, 0.0f));
|
||||
draw_list->AddRectFilledMultiColor(bar1_bb.Min, bar1_bb.Max, col32_no_alpha, col32_no_alpha, col32_no_alpha & ~IM_COL32_A_MASK, col32_no_alpha & ~IM_COL32_A_MASK);
|
||||
float bar1_line_y = (float)(int)(picker_pos.y + (1.0f - alpha) * sv_picker_size + 0.5f);
|
||||
RenderFrameBorder(bar1_bb.Min, bar1_bb.Max, 0.0f);
|
||||
RenderArrowsForVerticalBar(draw_list, ImVec2(bar1_pos_x - 1, bar1_line_y), ImVec2(bars_triangles_half_sz + 1, bars_triangles_half_sz), bars_width + 2.0f);
|
||||
}
|
||||
|
||||
EndGroup();
|
||||
|
||||
if (value_changed && memcmp(backup_initial_col, col, components * sizeof(float)) == 0)
|
||||
value_changed = false;
|
||||
if (value_changed)
|
||||
MarkItemEdited(window->DC.LastItemId);
|
||||
|
||||
PopID();
|
||||
|
||||
return value_changed;
|
||||
}
|
||||
|
||||
// A little colored square. Return true when clicked.
|
||||
// FIXME: May want to display/ignore the alpha component in the color display? Yet show it in the tooltip.
|
||||
// 'desc_id' is not called 'label' because we don't display it next to the button, but only in the tooltip.
|
||||
bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFlags flags, ImVec2 size)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
return false;
|
||||
|
||||
ImGuiContext& g = *GImGui;
|
||||
const ImGuiID id = window->GetID(desc_id);
|
||||
float default_size = GetFrameHeight();
|
||||
if (size.x == 0.0f)
|
||||
size.x = default_size;
|
||||
if (size.y == 0.0f)
|
||||
size.y = default_size;
|
||||
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size);
|
||||
ItemSize(bb, (size.y >= default_size) ? g.Style.FramePadding.y : 0.0f);
|
||||
if (!ItemAdd(bb, id))
|
||||
return false;
|
||||
|
||||
bool hovered, held;
|
||||
bool pressed = ButtonBehavior(bb, id, &hovered, &held);
|
||||
|
||||
if (flags & ImGuiColorEditFlags_NoAlpha)
|
||||
flags &= ~(ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf);
|
||||
|
||||
ImVec4 col_without_alpha(col.x, col.y, col.z, 1.0f);
|
||||
float grid_step = ImMin(size.x, size.y) / 2.99f;
|
||||
float rounding = ImMin(g.Style.FrameRounding, grid_step * 0.5f);
|
||||
ImRect bb_inner = bb;
|
||||
float off = -0.75f; // The border (using Col_FrameBg) tends to look off when color is near-opaque and rounding is enabled. This offset seemed like a good middle ground to reduce those artifacts.
|
||||
bb_inner.Expand(off);
|
||||
if ((flags & ImGuiColorEditFlags_AlphaPreviewHalf) && col.w < 1.0f)
|
||||
{
|
||||
float mid_x = (float)(int)((bb_inner.Min.x + bb_inner.Max.x) * 0.5f + 0.5f);
|
||||
RenderColorRectWithAlphaCheckerboard(ImVec2(bb_inner.Min.x + grid_step, bb_inner.Min.y), bb_inner.Max, GetColorU32(col), grid_step, ImVec2(-grid_step + off, off), rounding, ImDrawCornerFlags_TopRight| ImDrawCornerFlags_BotRight);
|
||||
window->DrawList->AddRectFilled(bb_inner.Min, ImVec2(mid_x, bb_inner.Max.y), GetColorU32(col_without_alpha), rounding, ImDrawCornerFlags_TopLeft|ImDrawCornerFlags_BotLeft);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Because GetColorU32() multiplies by the global style Alpha and we don't want to display a checkerboard if the source code had no alpha
|
||||
ImVec4 col_source = (flags & ImGuiColorEditFlags_AlphaPreview) ? col : col_without_alpha;
|
||||
if (col_source.w < 1.0f)
|
||||
RenderColorRectWithAlphaCheckerboard(bb_inner.Min, bb_inner.Max, GetColorU32(col_source), grid_step, ImVec2(off, off), rounding);
|
||||
else
|
||||
window->DrawList->AddRectFilled(bb_inner.Min, bb_inner.Max, GetColorU32(col_source), rounding, ImDrawCornerFlags_All);
|
||||
}
|
||||
RenderNavHighlight(bb, id);
|
||||
if (g.Style.FrameBorderSize > 0.0f)
|
||||
RenderFrameBorder(bb.Min, bb.Max, rounding);
|
||||
else
|
||||
window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), rounding); // Color button are often in need of some sort of border
|
||||
|
||||
// Drag and Drop Source
|
||||
// NB: The ActiveId test is merely an optional micro-optimization, BeginDragDropSource() does the same test.
|
||||
if (g.ActiveId == id && !(flags & ImGuiColorEditFlags_NoDragDrop) && BeginDragDropSource())
|
||||
{
|
||||
if (flags & ImGuiColorEditFlags_NoAlpha)
|
||||
SetDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F, &col, sizeof(float) * 3, ImGuiCond_Once);
|
||||
else
|
||||
SetDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F, &col, sizeof(float) * 4, ImGuiCond_Once);
|
||||
ColorButton(desc_id, col, flags);
|
||||
SameLine();
|
||||
TextUnformatted("Color");
|
||||
EndDragDropSource();
|
||||
}
|
||||
|
||||
// Tooltip
|
||||
if (!(flags & ImGuiColorEditFlags_NoTooltip) && hovered)
|
||||
ColorTooltip(desc_id, &col.x, flags & (ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf));
|
||||
|
||||
if (pressed)
|
||||
MarkItemEdited(id);
|
||||
|
||||
return pressed;
|
||||
}
|
||||
|
||||
void ImGui::SetColorEditOptions(ImGuiColorEditFlags flags)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
if ((flags & ImGuiColorEditFlags__InputsMask) == 0)
|
||||
flags |= ImGuiColorEditFlags__OptionsDefault & ImGuiColorEditFlags__InputsMask;
|
||||
if ((flags & ImGuiColorEditFlags__DataTypeMask) == 0)
|
||||
flags |= ImGuiColorEditFlags__OptionsDefault & ImGuiColorEditFlags__DataTypeMask;
|
||||
if ((flags & ImGuiColorEditFlags__PickerMask) == 0)
|
||||
flags |= ImGuiColorEditFlags__OptionsDefault & ImGuiColorEditFlags__PickerMask;
|
||||
IM_ASSERT(ImIsPowerOfTwo((int)(flags & ImGuiColorEditFlags__InputsMask))); // Check only 1 option is selected
|
||||
IM_ASSERT(ImIsPowerOfTwo((int)(flags & ImGuiColorEditFlags__DataTypeMask))); // Check only 1 option is selected
|
||||
IM_ASSERT(ImIsPowerOfTwo((int)(flags & ImGuiColorEditFlags__PickerMask))); // Check only 1 option is selected
|
||||
g.ColorEditOptions = flags;
|
||||
}
|
||||
|
||||
// Note: only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set.
|
||||
void ImGui::ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
|
||||
int cr = IM_F32_TO_INT8_SAT(col[0]), cg = IM_F32_TO_INT8_SAT(col[1]), cb = IM_F32_TO_INT8_SAT(col[2]), ca = (flags & ImGuiColorEditFlags_NoAlpha) ? 255 : IM_F32_TO_INT8_SAT(col[3]);
|
||||
BeginTooltipEx(0, true);
|
||||
|
||||
const char* text_end = text ? FindRenderedTextEnd(text, NULL) : text;
|
||||
if (text_end > text)
|
||||
{
|
||||
TextUnformatted(text, text_end);
|
||||
Separator();
|
||||
}
|
||||
|
||||
ImVec2 sz(g.FontSize * 3 + g.Style.FramePadding.y * 2, g.FontSize * 3 + g.Style.FramePadding.y * 2);
|
||||
ColorButton("##preview", ImVec4(col[0], col[1], col[2], col[3]), (flags & (ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf)) | ImGuiColorEditFlags_NoTooltip, sz);
|
||||
SameLine();
|
||||
if (flags & ImGuiColorEditFlags_NoAlpha)
|
||||
Text("#%02X%02X%02X\nR: %d, G: %d, B: %d\n(%.3f, %.3f, %.3f)", cr, cg, cb, cr, cg, cb, col[0], col[1], col[2]);
|
||||
else
|
||||
Text("#%02X%02X%02X%02X\nR:%d, G:%d, B:%d, A:%d\n(%.3f, %.3f, %.3f, %.3f)", cr, cg, cb, ca, cr, cg, cb, ca, col[0], col[1], col[2], col[3]);
|
||||
EndTooltip();
|
||||
}
|
||||
|
||||
void ImGui::ColorEditOptionsPopup(const float* col, ImGuiColorEditFlags flags)
|
||||
{
|
||||
bool allow_opt_inputs = !(flags & ImGuiColorEditFlags__InputsMask);
|
||||
bool allow_opt_datatype = !(flags & ImGuiColorEditFlags__DataTypeMask);
|
||||
if ((!allow_opt_inputs && !allow_opt_datatype) || !BeginPopup("context"))
|
||||
return;
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiColorEditFlags opts = g.ColorEditOptions;
|
||||
if (allow_opt_inputs)
|
||||
{
|
||||
if (RadioButton("RGB", (opts & ImGuiColorEditFlags_RGB) != 0)) opts = (opts & ~ImGuiColorEditFlags__InputsMask) | ImGuiColorEditFlags_RGB;
|
||||
if (RadioButton("HSV", (opts & ImGuiColorEditFlags_HSV) != 0)) opts = (opts & ~ImGuiColorEditFlags__InputsMask) | ImGuiColorEditFlags_HSV;
|
||||
if (RadioButton("HEX", (opts & ImGuiColorEditFlags_HEX) != 0)) opts = (opts & ~ImGuiColorEditFlags__InputsMask) | ImGuiColorEditFlags_HEX;
|
||||
}
|
||||
if (allow_opt_datatype)
|
||||
{
|
||||
if (allow_opt_inputs) Separator();
|
||||
if (RadioButton("0..255", (opts & ImGuiColorEditFlags_Uint8) != 0)) opts = (opts & ~ImGuiColorEditFlags__DataTypeMask) | ImGuiColorEditFlags_Uint8;
|
||||
if (RadioButton("0.00..1.00", (opts & ImGuiColorEditFlags_Float) != 0)) opts = (opts & ~ImGuiColorEditFlags__DataTypeMask) | ImGuiColorEditFlags_Float;
|
||||
}
|
||||
|
||||
if (allow_opt_inputs || allow_opt_datatype)
|
||||
Separator();
|
||||
if (Button("Copy as..", ImVec2(-1,0)))
|
||||
OpenPopup("Copy");
|
||||
if (BeginPopup("Copy"))
|
||||
{
|
||||
int cr = IM_F32_TO_INT8_SAT(col[0]), cg = IM_F32_TO_INT8_SAT(col[1]), cb = IM_F32_TO_INT8_SAT(col[2]), ca = (flags & ImGuiColorEditFlags_NoAlpha) ? 255 : IM_F32_TO_INT8_SAT(col[3]);
|
||||
char buf[64];
|
||||
ImFormatString(buf, IM_ARRAYSIZE(buf), "(%.3ff, %.3ff, %.3ff, %.3ff)", col[0], col[1], col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : col[3]);
|
||||
if (Selectable(buf))
|
||||
SetClipboardText(buf);
|
||||
ImFormatString(buf, IM_ARRAYSIZE(buf), "(%d,%d,%d,%d)", cr, cg, cb, ca);
|
||||
if (Selectable(buf))
|
||||
SetClipboardText(buf);
|
||||
if (flags & ImGuiColorEditFlags_NoAlpha)
|
||||
ImFormatString(buf, IM_ARRAYSIZE(buf), "0x%02X%02X%02X", cr, cg, cb);
|
||||
else
|
||||
ImFormatString(buf, IM_ARRAYSIZE(buf), "0x%02X%02X%02X%02X", cr, cg, cb, ca);
|
||||
if (Selectable(buf))
|
||||
SetClipboardText(buf);
|
||||
EndPopup();
|
||||
}
|
||||
|
||||
g.ColorEditOptions = opts;
|
||||
EndPopup();
|
||||
}
|
||||
|
||||
void ImGui::ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags flags)
|
||||
{
|
||||
bool allow_opt_picker = !(flags & ImGuiColorEditFlags__PickerMask);
|
||||
bool allow_opt_alpha_bar = !(flags & ImGuiColorEditFlags_NoAlpha) && !(flags & ImGuiColorEditFlags_AlphaBar);
|
||||
if ((!allow_opt_picker && !allow_opt_alpha_bar) || !ImGui::BeginPopup("context"))
|
||||
return;
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (allow_opt_picker)
|
||||
{
|
||||
ImVec2 picker_size(g.FontSize * 8, ImMax(g.FontSize * 8 - (ImGui::GetFrameHeight() + g.Style.ItemInnerSpacing.x), 1.0f)); // FIXME: Picker size copied from main picker function
|
||||
ImGui::PushItemWidth(picker_size.x);
|
||||
for (int picker_type = 0; picker_type < 2; picker_type++)
|
||||
{
|
||||
// Draw small/thumbnail version of each picker type (over an invisible button for selection)
|
||||
if (picker_type > 0) ImGui::Separator();
|
||||
ImGui::PushID(picker_type);
|
||||
ImGuiColorEditFlags picker_flags = ImGuiColorEditFlags_NoInputs|ImGuiColorEditFlags_NoOptions|ImGuiColorEditFlags_NoLabel|ImGuiColorEditFlags_NoSidePreview|(flags & ImGuiColorEditFlags_NoAlpha);
|
||||
if (picker_type == 0) picker_flags |= ImGuiColorEditFlags_PickerHueBar;
|
||||
if (picker_type == 1) picker_flags |= ImGuiColorEditFlags_PickerHueWheel;
|
||||
ImVec2 backup_pos = ImGui::GetCursorScreenPos();
|
||||
if (ImGui::Selectable("##selectable", false, 0, picker_size)) // By default, Selectable() is closing popup
|
||||
g.ColorEditOptions = (g.ColorEditOptions & ~ImGuiColorEditFlags__PickerMask) | (picker_flags & ImGuiColorEditFlags__PickerMask);
|
||||
ImGui::SetCursorScreenPos(backup_pos);
|
||||
ImVec4 dummy_ref_col;
|
||||
memcpy(&dummy_ref_col.x, ref_col, sizeof(float) * (picker_flags & ImGuiColorEditFlags_NoAlpha ? 3 : 4));
|
||||
ImGui::ColorPicker4("##dummypicker", &dummy_ref_col.x, picker_flags);
|
||||
ImGui::PopID();
|
||||
}
|
||||
ImGui::PopItemWidth();
|
||||
}
|
||||
if (allow_opt_alpha_bar)
|
||||
{
|
||||
if (allow_opt_picker) ImGui::Separator();
|
||||
ImGui::CheckboxFlags("Alpha Bar", (unsigned int*)&g.ColorEditOptions, ImGuiColorEditFlags_AlphaBar);
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// WIDGETS: Trees
|
||||
|
Loading…
Reference in New Issue
Block a user