From ae4dad09b56ca94e6f68054b2984fcf435f9bbd4 Mon Sep 17 00:00:00 2001 From: ocornut Date: Wed, 15 Mar 2023 15:04:07 +0100 Subject: [PATCH] Examples: SDL3: Updated for latest WIP SDL3 branch. (#6243) --- docs/CHANGELOG.txt | 1 + examples/example_sdl3_opengl3/main.cpp | 13 ++++++++++--- 2 files changed, 11 insertions(+), 3 deletions(-) diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index d2112e75..b1fcbb7c 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -40,6 +40,7 @@ Breaking Changes: Other changes: - Backends: OpenGL3: Fixed GL loader crash when GL_VERSION returns NULL. (#6154, #4445, #3530) +- Examples: SDL3: Updated for latest WIP SDL3 branch. (#6243) ----------------------------------------------------------------------- diff --git a/examples/example_sdl3_opengl3/main.cpp b/examples/example_sdl3_opengl3/main.cpp index 26d9546b..99b0ee77 100644 --- a/examples/example_sdl3_opengl3/main.cpp +++ b/examples/example_sdl3_opengl3/main.cpp @@ -25,7 +25,7 @@ int main(int, char**) // Setup SDL if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMEPAD) != 0) { - printf("Error: %s\n", SDL_GetError()); + printf("Error: SDL_Init(): %s\n", SDL_GetError()); return -1; } @@ -60,11 +60,18 @@ int main(int, char**) SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); - SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE); - SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL3+OpenGL3 example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags); + SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN); + SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL3+OpenGL3 example", 1280, 720, window_flags); + if (window == NULL) + { + printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError()); + return -1; + } + SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED); SDL_GLContext gl_context = SDL_GL_CreateContext(window); SDL_GL_MakeCurrent(window, gl_context); SDL_GL_SetSwapInterval(1); // Enable vsync + SDL_ShowWindow(window); // Setup Dear ImGui context IMGUI_CHECKVERSION();