mirror of
https://github.com/shadps4-emu/ext-imgui.git
synced 2024-11-23 10:19:55 +00:00
Added a more convenient three parameters version of Begin() which Flags more accessible.
This commit is contained in:
parent
9d4ba2e27d
commit
b04ee7e040
13
imgui.cpp
13
imgui.cpp
@ -2892,7 +2892,12 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
|
||||
// - Return false when window is collapsed, so you can early out in your code. You always need to call ImGui::End() even if false is returned.
|
||||
// - Passing 'bool* p_opened' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed.
|
||||
// - Passing non-zero 'size' is roughly equivalent to calling SetNextWindowSize(size, ImGuiSetCond_FirstUseEver) prior to calling Begin().
|
||||
bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& initial_size, float bg_alpha, ImGuiWindowFlags flags)
|
||||
bool ImGui::Begin(const char* name, bool* p_opened, ImGuiWindowFlags flags)
|
||||
{
|
||||
return ImGui::Begin(name, p_opened, ImVec2(0.f, 0.f), -1.0f, flags);
|
||||
}
|
||||
|
||||
bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_use, float bg_alpha, ImGuiWindowFlags flags)
|
||||
{
|
||||
ImGuiState& g = *GImGui;
|
||||
const ImGuiStyle& style = g.Style;
|
||||
@ -2904,7 +2909,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& initial_size,
|
||||
ImGuiWindow* window = FindWindowByName(name);
|
||||
if (!window)
|
||||
{
|
||||
window = CreateNewWindow(name, initial_size, flags);
|
||||
window = CreateNewWindow(name, size_on_first_use, flags);
|
||||
window_is_new = true;
|
||||
}
|
||||
window->Flags = (ImGuiWindowFlags)flags;
|
||||
@ -2980,7 +2985,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& initial_size,
|
||||
{
|
||||
parent_window->DC.ChildWindows.push_back(window);
|
||||
window->Pos = window->PosFloat = parent_window->DC.CursorPos;
|
||||
window->SizeFull = initial_size;
|
||||
window->SizeFull = size_on_first_use;
|
||||
}
|
||||
}
|
||||
|
||||
@ -10078,7 +10083,7 @@ void ImGui::ShowTestWindow(bool* opened)
|
||||
|
||||
static void ShowExampleAppAutoResize(bool* opened)
|
||||
{
|
||||
if (!ImGui::Begin("Example: Auto-Resizing Window", opened, ImVec2(0,0), -1.0f, ImGuiWindowFlags_AlwaysAutoResize))
|
||||
if (!ImGui::Begin("Example: Auto-Resizing Window", opened, ImGuiWindowFlags_AlwaysAutoResize))
|
||||
{
|
||||
ImGui::End();
|
||||
return;
|
||||
|
7
imgui.h
7
imgui.h
@ -162,10 +162,11 @@ namespace ImGui
|
||||
|
||||
// Window
|
||||
// See implementation in .cpp for details
|
||||
IMGUI_API bool Begin(const char* name = "Debug", bool* p_opened = NULL, const ImVec2& initial_size = ImVec2(0,0), float bg_alpha = -1.0f, ImGuiWindowFlags flags = 0); // return false when window is collapsed, so you can early out in your code. passing 'bool* p_opened' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed.
|
||||
IMGUI_API bool Begin(const char* name = "Debug", bool* p_opened = NULL, ImGuiWindowFlags flags = 0); // return false when window is collapsed, so you can early out in your code. 'bool* p_opened' creates a widget on the upper-right to close the window (which sets your bool to false).
|
||||
IMGUI_API bool Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_use, float bg_alpha = -1.0f, ImGuiWindowFlags flags = 0); // this is the older/longer API. call SetNextWindowSize() instead if you want to set a window size. For regular windows, 'size_on_first_use' only applies to the first time EVER the window is created and probably not what you want! maybe obsolete this API eventually.
|
||||
IMGUI_API void End();
|
||||
IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0); // size==0.0f: use remaining window size, size<0.0f: use remaining window size minus abs(size). on each axis.
|
||||
IMGUI_API bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0); // "
|
||||
IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0); // size==0.0f: use remaining window size, size<0.0f: use remaining window size minus abs(size). on each axis.
|
||||
IMGUI_API bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0); // "
|
||||
IMGUI_API void EndChild();
|
||||
IMGUI_API ImVec2 GetContentRegionMax(); // window or current column boundaries, in windows coordinates
|
||||
IMGUI_API ImVec2 GetWindowContentRegionMin(); // window boundaries, in windows coordinates
|
||||
|
Loading…
Reference in New Issue
Block a user